Player Matchup

Ymir
Ymir
Blizzard622AM
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,336 Elo+
Party 1
Nemesis
Nemesis
Internetimus
Nemesis
Level 5
God Stats
1W - 2L
1,285 SR
Queue Stats
11W - 22L
1,336 Elo+
Party 1
Arachne
Arachne
Slayer 7775608
Arachne
Level 4
God Stats
17W - 14L
1,706 SR
Queue Stats
89W - 90L
1,764 Elo+
Party 3
Nu Wa
Nu Wa
SwordFishhy
Nu Wa
Level 29
God Stats
23W - 23L
1,581 SR
Queue Stats
117W - 157L
1,622 Elo+
Solo
Set
Set
young thuggers
Set
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 55L
1,616 Elo+
Party 3
Team Averages
Level 11
1,514 SR
1,535 Elo+

VS

Team Averages
Level 22
1,646 SR
1,554 Elo+
Amaterasu
Amaterasu
AcrazytigerXTRA
Amaterasu
Level 28
God Stats
4W - 1L
1,635 SR
Queue Stats
41W - 53L
1,512 Elo+
Party 2
Izanami
Izanami
AssassinGamer-UK
Izanami
Level 17
God Stats
5W - 0L
1,971 SR
Queue Stats
12W - 7L
1,579 Elo+
Party 2
Sylvanus
Sylvanus
Bobaboom_
Sylvanus
Level 18
God Stats
6W - 3L
1,838 SR
Queue Stats
16W - 14L
1,577 Elo+
Party 2
Nu Wa
Nu Wa
Sanity_Thief
Nu Wa
Level 22
God Stats
1W - 0L
1,285 SR
Queue Stats
15W - 7L
1,685 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Sil3nt_Dell
Tsukuyomi
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 8L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 1
4,135
376
500
7,694
2,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Internetimus
Nemesis
5
0 / 8 / 0
4,041
367
1,831
8,302
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 3 / 0
5,996
545
4,940
7,803
2,574
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 4 / 1
4,334
394
4,235
6,118
1,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

6
0 / 9 / 1
4,067
370
2,054
8,487
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AcrazytigerXTRA
Amaterasu
9
5 / 0 / 5
6,162
560
2,694
5,386
2,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 1 / 11
5,094
463
1,559
2,422
1,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sylvanus
Bobaboom_
Sylvanus
10
4 / 1 / 10
6,247
568
6,561
6,995
4,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
10 / 1 / 9
6,890
626
8,882
5,197
1,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Sil3nt_Dell
Tsukuyomi
11
10 / 0 / 9
7,138
649
8,181
7,444
2,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
73
3
Kills
29
29
Deaths
3
3
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AcrazytigerXTRA
Amaterasu
5
0
5
7.5
W
0
1
11
5.5
L
0
5
1
0.1
W
Sylvanus
Bobaboom_
Sylvanus
4
1
10
9
L
Nemesis
Internetimus
Nemesis
0
8
0
0
W
10
1
9
14.5
W
Tsukuyomi
Sil3nt_Dell
Tsukuyomi
10
0
9
14.5
L
3
3
0
1
L
0
4
1
0.13
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,560
Damage
27,877
38,404
Taken
27,444
10,578
Mitigated
12,764
4,678
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AcrazytigerXTRA
Amaterasu
2,694
1,549
183
1,414
5,386
2,963
1,085
535
4,741
0
14,463
W
1,559
1,179
0
244
2,422
1,136
1,596
452
1,850
0
15,901
L
500
253
0
302
7,694
2,683
308
3,684
3,614
4,220
0
W
Sylvanus
Bobaboom_
Sylvanus
6,561
2,340
1,604
2,799
6,995
4,759
1,584
953
5,946
26,746
4,812
L
Nemesis
Internetimus
Nemesis
1,831
459
0
443
8,302
1,662
336
2,768
5,306
0
9,328
W
8,882
1,945
0
1,865
5,197
1,472
0
977
4,070
32,234
0
W
Tsukuyomi
Sil3nt_Dell
Tsukuyomi
8,181
2,611
0
3,540
7,444
2,434
302
1,152
6,102
0
27,559
L
4,940
2,995
0
2,501
7,803
2,574
0
2,863
4,890
0
22,143
L
4,235
940
89
1,343
6,118
1,217
313
1,798
4,206
20,598
0
L
2,054
458
0
0
8,487
2,442
80
2,868
5,381
0
10,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,573
Gold Earned
31,531
129
Minions Killed
232
0
Camps Cleared
0
972,281
Distance Traveled
917,963
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,162
560
25
2
0
192,299
0
W
Izanami
5,094
463
36
3
0
172,088
0
L
Ymir
4,135
376
14
1
0
160,872
0
W
Sylvanus
6,247
568
68
6
0
156,258
1
L
Nemesis
4,041
367
11
1
0
212,915
0
W
Nu Wa
6,890
626
59
5
0
181,537
0
W
Tsukuyomi
7,138
649
44
4
0
215,781
1
L
Arachne
5,996
545
44
4
0
217,087
0
L
Nu Wa
4,334
394
38
3
0
172,369
0
L
Set
4,067
370
22
2
0
209,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role