Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Cyanid3Ryau
Bacchus
Level 81
God Stats
7W - 4L
1,571 SR
Queue Stats
13W - 9L
1,552 Elo+
Party 1
Ra
Ra
GAMEuLOST
Ra
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,688 Elo+
Party 1
Serqet
Serqet
IMxJiggy
Serqet
Level 127
God Stats
2W - 1L
1,736 SR
Queue Stats
114W - 105L
1,608 Elo+
Party 1
Horus
Horus
dizbech
Horus
Level 88
God Stats
5W - 5L
1,248 SR
Queue Stats
55W - 78L
1,390 Elo+
Solo
Team Averages
Level 106
1,511 SR
1,547 Elo+

VS

Team Averages
Level 90
1,470 SR
1,322 Elo+
Bastet
Bastet
GUTTER RAGE
Bastet
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
438W - 448L
1,421 Elo+
Solo
Bacchus
Bacchus
L80K80
Bacchus
Level 104
God Stats
3W - 8L
1,233 SR
Queue Stats
24W - 49L
1,204 Elo+
Party 2
Camazotz
Camazotz
Oblivion_Garza
Camazotz
Level 68
God Stats
16W - 6L
1,862 SR
Queue Stats
82W - 86L
1,427 Elo+
Solo
Hades
Hades
Tri-cerapot
Hades
Level 108
God Stats
9W - 4L
1,309 SR
Queue Stats
49W - 83L
1,172 Elo+
Party 2
Neith
Neith
kruzakong
Neith
Level 85
God Stats
393W - 398L
1,445 SR
Queue Stats
564W - 554L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
7 / 0 / 4
8,969
561
12,987
6,997
2,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Cyanid3Ryau
Bacchus
13
2 / 0 / 9
7,670
479
4,516
10,379
9,327
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 4 / 2
8,270
517
6,772
8,231
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
IMxJiggy
Serqet
14
3 / 3 / 5
8,406
525
7,587
8,537
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Horus
dizbech
Horus
12
4 / 5 / 6
8,659
541
4,453
12,267
5,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 3 / 2
7,116
445
3,190
10,654
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
L80K80
Bacchus
11
1 / 4 / 1
6,957
435
2,523
10,362
8,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
14
3 / 3 / 0
8,461
529
6,104
12,644
4,874
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 5 / 2
8,490
531
7,987
12,834
5,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
kruzakong
Neith
12
1 / 5 / 3
7,168
448
6,049
11,125
6,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
19
Kills
12
12
Deaths
20
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
0
4
9
W
Bacchus
Cyanid3Ryau
Bacchus
2
0
9
6.5
W
3
4
2
1
L
Bastet
1
3
2
0.67
W
Serqet
IMxJiggy
Serqet
3
3
5
1.83
L
Bacchus
L80K80
Bacchus
1
4
1
0.38
L
Camazotz
3
3
0
1
L
6
5
2
1.4
W
Horus
dizbech
Horus
4
5
6
1.4
L
Neith
kruzakong
Neith
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,315
Damage
25,853
46,411
Taken
57,619
25,707
Mitigated
27,720
11,810
Healing
17,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
12,987
5,205
0
3,659
6,997
2,581
324
1,005
5,992
0
70,785
W
Bacchus
Cyanid3Ryau
Bacchus
4,516
682
0
1,896
10,379
9,327
138
1,790
8,589
18,562
0
W
6,772
216
891
1,616
8,231
3,226
862
4,244
3,987
53,551
0
L
Bastet
3,190
1,206
0
3,575
10,654
3,318
78
1,538
9,032
0
29,250
W
Serqet
IMxJiggy
Serqet
7,587
2,525
0
500
8,537
5,283
1,368
639
7,898
0
49,164
L
Bacchus
L80K80
Bacchus
2,523
146
0
410
10,362
8,128
163
3,080
7,155
12,823
0
L
Camazotz
6,104
2,809
0
6,650
12,644
4,874
370
353
12,291
0
51,939
L
7,987
322
52
4,532
12,834
5,357
300
3,898
8,654
45,506
0
W
Horus
dizbech
Horus
4,453
3,008
1,153
2,095
12,267
5,290
762
2,832
9,435
0
13,644
L
Neith
kruzakong
Neith
6,049
1,602
465
2,193
11,125
6,043
619
2,419
8,568
0
41,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,974
Gold Earned
38,192
357
Minions Killed
343
0
Camps Cleared
0
1,578,422
Distance Traveled
1,473,565
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,969
561
118
7
0
307,244
2
W
Bacchus
7,670
479
27
2
0
324,119
1
W
Ra
8,270
517
102
6
0
310,007
0
L
Bastet
7,116
445
63
4
0
318,980
3
W
Serqet
8,406
525
83
5
0
333,465
5
L
Bacchus
6,957
435
18
1
0
297,650
4
L
Camazotz
8,461
529
115
7
0
318,546
0
L
Hades
8,490
531
79
5
0
280,111
1
W
Horus
8,659
541
27
2
0
303,587
3
L
Neith
7,168
448
68
4
0
258,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role