Player Matchup

Nemesis
Nemesis
Ghost315
Nemesis
Level 28
God Stats
11W - 13L
1,500 SR
Queue Stats
226W - 230L
1,519 Elo+
Solo
Janus
Janus
Itsmartinzz
Janus
Level 24
God Stats
5W - 3L
1,235 SR
Queue Stats
17W - 22L
1,573 Elo+
Solo
Kukulkan
Kukulkan
Kouz
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 151L
1,590 Elo+
Solo
Cupid
Cupid
Nubberzz
Cupid
Level 18
God Stats
20W - 9L
1,500 SR
Queue Stats
221W - 237L
1,587 Elo+
Solo
Aphrodite
Aphrodite
ºMercy
Aphrodite
Level 7
God Stats
1W - 2L
1,581 SR
Queue Stats
5W - 4L
1,652 Elo+
Solo
Team Averages
Level 20
1,463 SR
1,584 Elo+

VS

Team Averages
Level 21
1,522 SR
1,551 Elo+
Artio
Artio
GreatCopacetic
Artio
Level 11
God Stats
7W - 13L
1,364 SR
Queue Stats
12W - 28L
1,436 Elo+
Solo
Pele
Pele
LegionReborn2112
Pele
Level 20
God Stats
7W - 9L
1,405 SR
Queue Stats
294W - 320L
1,441 Elo+
Solo
Artemis
Artemis
Maraschinos
Artemis
Level 24
God Stats
114W - 88L
1,517 SR
Queue Stats
170W - 147L
1,525 Elo+
Solo
Cthulhu
Cthulhu
WigglyNacho
Cthulhu
Level 28
God Stats
14W - 11L
1,736 SR
Queue Stats
188W - 145L
1,724 Elo+
Solo
Janus
Janus
Xyruis
Janus
Level 20
God Stats
3W - 1L
1,590 SR
Queue Stats
25W - 16L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ghost315
Nemesis
9
0 / 3 / 0
5,503
459
1,093
5,981
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 1 / 0
6,700
558
3,992
4,445
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
Kouz
Kukulkan
10
0 / 1 / 0
6,178
515
3,571
5,975
2,346
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cupid
Nubberzz
Cupid
8
0 / 1 / 0
5,012
418
3,135
6,297
1,467
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
ºMercy
Aphrodite
9
0 / 2 / 0
5,490
458
2,382
6,570
2,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
6,857
571
4,210
8,035
4,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 0 / 2
7,135
595
3,320
6,728
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Maraschinos
Artemis
10
2 / 0 / 1
6,081
507
5,879
3,521
911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
WigglyNacho
Cthulhu
10
2 / 0 / 2
6,436
536
4,461
6,608
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Janus
Xyruis
Janus
9
0 / 1 / 1
5,498
458
2,617
4,964
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
8
8
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Ghost315
Nemesis
0
3
0
0
W
1
0
0
1
L
1
1
0
1
L
Kukulkan
Kouz
Kukulkan
0
1
0
0
W
3
0
2
4
W
Artemis
Maraschinos
Artemis
2
0
1
2.5
L
Cupid
Nubberzz
Cupid
0
1
0
0
W
Cthulhu
WigglyNacho
Cthulhu
2
0
2
3
W
Janus
Xyruis
Janus
0
1
1
0.5
L
Aphrodite
ºMercy
Aphrodite
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,173
Damage
20,487
29,268
Taken
29,856
10,783
Mitigated
11,118
12,298
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Ghost315
Nemesis
1,093
329
0
1,280
5,981
3,192
0
1,122
4,859
0
28,027
W
4,210
95
0
6,005
8,035
4,089
148
3,496
4,539
40,155
0
L
3,992
337
0
1,304
4,445
1,309
72
1,825
2,620
44,348
0
L
Kukulkan
Kouz
Kukulkan
3,571
1,161
0
2,024
5,975
2,346
0
4,152
1,823
33,428
0
W
3,320
680
0
3,746
6,728
2,053
0
2,118
4,464
0
44,641
W
Artemis
Maraschinos
Artemis
5,879
1,602
0
1,300
3,521
911
320
718
2,785
0
32,050
L
Cupid
Nubberzz
Cupid
3,135
1,684
216
2,790
6,297
1,467
0
1,721
4,576
0
24,730
W
Cthulhu
WigglyNacho
Cthulhu
4,461
29
0
2,451
6,608
2,828
0
1,979
4,629
25,642
0
W
Janus
Xyruis
Janus
2,617
668
0
0
4,964
1,237
0
1,382
3,494
26,143
0
L
Aphrodite
ºMercy
Aphrodite
2,382
493
1,217
3,467
6,570
2,469
110
2,468
4,102
17,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,883
Gold Earned
32,007
322
Minions Killed
335
0
Camps Cleared
0
1,081,029
Distance Traveled
1,166,561
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,503
459
55
5
0
231,415
1
W
Artio
6,857
571
97
8
0
244,160
2
L
Janus
6,700
558
103
9
0
237,061
4
L
Kukulkan
6,178
515
81
7
0
170,774
0
W
Pele
7,135
595
87
7
0
278,197
5
W
Artemis
6,081
507
65
5
0
199,409
5
L
Cupid
5,012
418
47
4
0
202,002
2
W
Cthulhu
6,436
536
38
3
0
226,828
4
W
Janus
5,498
458
48
4
0
217,967
1
L
Aphrodite
5,490
458
36
3
0
239,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role