Player Matchup

Ymir
Ymir
Jass-V13
Ymir
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 23L
1,716 Elo+
Party 2
King Arthur
King Arthur
Just_Butters
King Arthur
Level 23
God Stats
20W - 24L
1,152 SR
Queue Stats
311W - 392L
1,274 Elo+
Solo
Chiron
Chiron
Mr CherryCH
Chiron
Level 28
God Stats
23W - 11L
1,648 SR
Queue Stats
533W - 485L
1,576 Elo+
Party 1
Nemesis
Nemesis
Mr Mopziler
Nemesis
Level 28
God Stats
33W - 29L
1,617 SR
Queue Stats
484W - 462L
1,537 Elo+
Party 1
Hera
Hera
xxproskillzxx097
Hera
Level 59
God Stats
2W - 2L
1,732 SR
Queue Stats
109W - 105L
1,570 Elo+
Party 2
Team Averages
Level 29
1,530 SR
1,534 Elo+

VS

Team Averages
Level 14
1,513 SR
1,588 Elo+
Mercury
Mercury
 
Mercury
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Evilkloud
Anubis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,845 Elo+
Party 3
Susano
Susano
benair3
Susano
Level 16
God Stats
4W - 7L
1,567 SR
Queue Stats
4W - 8L
1,535 Elo+
Party 3
Neith
Neith
deboncho
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bacchus
Bacchus
peris984
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
8 / 0 / 13
9,547
636
6,332
12,086
5,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Just_Butters
King Arthur
13
5 / 2 / 6
8,567
571
8,760
11,872
5,402
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
15
6 / 0 / 4
9,472
631
8,918
6,370
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Mr Mopziler
Nemesis
16
4 / 0 / 5
9,628
642
3,811
8,425
2,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 2 / 3
8,922
595
6,617
7,009
1,994
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
1 / 7 / 2
6,146
410
2,142
8,546
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Evilkloud
Anubis
10
2 / 9 / 2
6,553
437
9,044
11,005
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
benair3
Susano
8
1 / 5 / 1
6,077
405
2,477
9,863
2,488
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
deboncho
Neith
11
0 / 5 / 0
6,081
405
2,396
7,006
1,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
peris984
Bacchus
8
0 / 5 / 2
5,853
390
2,451
10,990
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
11
31
Kills
4
4
Deaths
31
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
7
2
0.29
L
Anubis
Evilkloud
Anubis
2
9
2
0.33
W
Ymir
8
0
13
14.5
W
King Arthur
Just_Butters
King Arthur
5
2
6
4
W
Chiron
6
0
4
8
W
Nemesis
Mr Mopziler
Nemesis
4
0
5
6.5
L
Susano
benair3
Susano
1
5
1
0.3
L
Neith
deboncho
Neith
0
5
0
0
L
Bacchus
peris984
Bacchus
0
5
2
0.2
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,438
Damage
18,510
45,762
Taken
47,410
18,294
Mitigated
15,046
21,805
Healing
4,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,142
912
0
602
8,546
2,467
0
1,184
7,330
0
13,424
L
Anubis
Evilkloud
Anubis
9,044
295
0
2,196
11,005
4,269
76
4,565
6,312
30,177
0
W
Ymir
6,332
1,457
0
5,082
12,086
5,917
279
2,788
9,298
30,421
0
W
King Arthur
Just_Butters
King Arthur
8,760
979
0
3,962
11,872
5,402
641
2,700
9,172
0
40,510
W
Chiron
8,918
3,585
1,013
5,205
6,370
2,388
1,529
1,656
4,714
0
66,048
W
Nemesis
Mr Mopziler
Nemesis
3,811
1,500
282
4,249
8,425
2,593
3,640
1,398
7,027
0
55,065
L
Susano
benair3
Susano
2,477
80
0
0
9,863
2,488
0
2,550
7,267
0
22,541
L
Neith
deboncho
Neith
2,396
1,581
0
1,028
7,006
1,604
0
1,762
5,244
0
23,561
L
Bacchus
peris984
Bacchus
2,451
429
0
732
10,990
4,218
0
2,644
8,308
10,828
0
W
6,617
2,055
0
2,012
7,009
1,994
186
2,953
4,056
45,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,136
Gold Earned
30,710
410
Minions Killed
196
0
Camps Cleared
0
1,468,594
Distance Traveled
1,336,212
20
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,146
410
26
2
0
289,571
0
L
Anubis
6,553
437
57
4
0
234,307
1
W
Ymir
9,547
636
55
4
0
288,050
2
W
King Arthur
8,567
571
56
4
0
298,171
5
W
Chiron
9,472
631
109
7
0
267,108
7
W
Nemesis
9,628
642
113
8
0
325,536
5
L
Susano
6,077
405
37
2
0
286,635
0
L
Neith
6,081
405
58
4
0
220,048
0
L
Bacchus
5,853
390
18
1
0
305,651
0
W
Hera
8,922
595
77
5
0
289,729
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role