Player Matchup

Bacchus
Bacchus
Andrez1097
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 69L
1,543 Elo+
Party 1
Loki
Loki
HilariousSpark8
Loki
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,413 Elo+
Party 1
Zeus
Zeus
Ix Neo Rush xI
Zeus
Level 12
God Stats
38W - 39L
1,492 SR
Queue Stats
59W - 71L
1,494 Elo+
Party 1
Neith
Neith
chewychis00
Neith
Level 11
God Stats
9W - 11L
1,232 SR
Queue Stats
184W - 177L
1,620 Elo+
Solo
Chaac
Chaac
littl e9108
Chaac
Level 19
God Stats
5W - 4L
1,603 SR
Queue Stats
238W - 233L
1,600 Elo+
Solo
Team Averages
Level 16
1,465 SR
1,534 Elo+

VS

Team Averages
Level 15
1,539 SR
1,680 Elo+
He Bo
He Bo
CKSlasher
He Bo
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,523 Elo+
Solo
Ra
Ra
JAVOCTHEONE
Ra
Level 18
God Stats
113W - 151L
1,695 SR
Queue Stats
1,021W - 1,147L
1,659 Elo+
Solo
Chernobog
Chernobog
Jeffrot_
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,875 Elo+
Solo
Ymir
Ymir
KillerRobZombie
Ymir
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 23L
1,648 Elo+
Solo
Jing Wei
Jing Wei
UncommonLeaf329
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Andrez1097
Bacchus
17
3 / 1 / 22
10,412
1,041
9,284
10,304
8,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
18 / 0 / 14
13,409
1,341
18,887
9,381
4,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
4 / 1 / 21
11,049
1,105
14,278
4,954
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 0 / 17
11,014
1,101
13,049
6,653
2,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
9 / 1 / 26
11,493
1,149
18,430
11,636
11,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

294

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CKSlasher
He Bo
15
2 / 14 / 1
9,705
971
6,023
17,500
5,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 1
9,165
917
7,383
13,449
10,541
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Jeffrot_
Chernobog
15
0 / 6 / 1
8,850
885
3,873
11,924
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 16 / 1
8,954
895
10,075
25,984
19,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
15
0 / 3 / 2
9,033
903
11,022
13,069
4,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
9
43
Kills
3
3
Deaths
43
100
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Andrez1097
Bacchus
3
1
22
14
L
He Bo
CKSlasher
He Bo
2
14
1
0.18
W
18
0
14
25
W
4
1
21
14.5
L
1
4
1
0.38
L
Chernobog
Jeffrot_
Chernobog
0
6
1
0.08
L
0
16
1
0.03
L
Jing Wei
0
3
2
0.33
W
9
0
17
17.5
W
9
1
26
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,928
Damage
38,376
42,928
Taken
81,926
29,888
Mitigated
44,867
12,347
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Andrez1097
Bacchus
9,284
1,773
0
2,767
10,304
8,938
0
6,959
3,345
13,900
0
L
He Bo
CKSlasher
He Bo
6,023
1,294
0
911
17,500
5,833
0
3,974
13,473
20,802
0
W
18,887
5,672
0
338
9,381
4,355
0
3,820
5,561
0
35,851
W
14,278
2,895
0
0
4,954
2,029
0
3,333
1,621
33,285
0
L
7,383
1,011
339
471
13,449
10,541
0
4,172
9,077
25,404
0
L
Chernobog
Jeffrot_
Chernobog
3,873
3,380
0
1,006
11,924
4,499
0
3,241
8,537
0
19,612
L
10,075
2,684
0
325
25,984
19,134
0
9,526
16,255
22,298
0
L
Jing Wei
11,022
8,988
0
2,483
13,069
4,860
0
2,649
10,345
0
30,429
W
13,049
7,359
0
1,125
6,653
2,976
0
3,366
3,287
0
40,900
W
18,430
2,920
897
7,220
11,636
11,590
0
6,003
5,633
0
33,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,377
Gold Earned
45,707
206
Minions Killed
170
7
Camps Cleared
3
964,478
Distance Traveled
867,581
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,412
1,041
8
1
0
181,115
0
L
He Bo
9,705
971
39
4
1
149,169
2
W
Loki
13,409
1,341
31
3
2
213,938
2
W
Zeus
11,049
1,105
45
5
3
173,178
0
L
Ra
9,165
917
24
2
0
195,105
0
L
Chernobog
8,850
885
41
4
1
146,301
0
L
Ymir
8,954
895
18
2
0
137,893
0
L
Jing Wei
9,033
903
48
5
1
239,113
0
W
Neith
11,014
1,101
84
8
1
180,856
0
W
Chaac
11,493
1,149
38
4
1
215,391
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role