Player Matchup

Ganesha
Ganesha
IMainReinhardt
Ganesha
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 19L
1,507 Elo+
Party 2
The Morrigan
The Morrigan
ItsKyklos
The Morrigan
Level 88
God Stats
8W - 6L
1,476 SR
Queue Stats
35W - 31L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
LuketheBrit
Danzaburou
Level 24
God Stats
2W - 4L
1,184 SR
Queue Stats
48W - 41L
1,603 Elo+
Party 2
Set
Set
ZackOz69
Set
Level 89
God Stats
2W - 2L
1,766 SR
Queue Stats
94W - 88L
1,543 Elo+
Party 2
Sylvanus
Sylvanus
playboijack
Sylvanus
Level 122
God Stats
6W - 1L
2,014 SR
Queue Stats
35W - 36L
1,546 Elo+
Party 2
Team Averages
Level 80
1,588 SR
1,528 Elo+

VS

Team Averages
Level 69
1,524 SR
1,466 Elo+
Vamana
Vamana
Daddy 7 Eleven
Vamana
Level 19
God Stats
25W - 37L
1,534 SR
Queue Stats
92W - 120L
1,533 Elo+
Party 1
Osiris
Osiris
Hawazian
Osiris
Level 42
God Stats
13W - 10L
1,604 SR
Queue Stats
299W - 359L
1,465 Elo+
Party 1
Xing Tian
Xing Tian
ItsToxicBleach
Xing Tian
Level 120
God Stats
8W - 10L
1,482 SR
Queue Stats
264W - 290L
1,474 Elo+
Party 3
Ah Puch
Ah Puch
UrCookieTaken
Ah Puch
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
190W - 160L
1,538 Elo+
Party 1
Jing Wei
Jing Wei
flippinfreshkid
Jing Wei
Level 14
God Stats
0W - 5L
1,500 SR
Queue Stats
35W - 41L
1,319 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 15
10,244
488
7,240
15,086
12,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
ItsKyklos
The Morrigan
16
3 / 1 / 8
10,521
501
11,001
5,866
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
LuketheBrit
Danzaburou
17
10 / 4 / 5
11,576
551
14,575
17,369
7,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 2 / 11
12,453
593
15,678
16,231
11,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
playboijack
Sylvanus
18
3 / 2 / 12
11,511
548
10,708
18,006
13,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 0
9,990
476
4,081
17,810
9,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Osiris
Hawazian
Osiris
15
3 / 4 / 2
9,700
462
4,466
21,198
14,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xing Tian
ItsToxicBleach
Xing Tian
13
0 / 7 / 1
8,695
414
4,557
16,899
15,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
17
4 / 6 / 4
10,776
513
19,109
16,093
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
14
1 / 3 / 1
8,863
422
8,709
15,001
4,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
24
Kills
9
10
Deaths
24
51
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Osiris
Hawazian
Osiris
3
4
2
1
W
0
1
15
7.5
W
The Morrigan
ItsKyklos
The Morrigan
3
1
8
7
L
Xing Tian
ItsToxicBleach
Xing Tian
0
7
1
0.07
W
Danzaburou
LuketheBrit
Danzaburou
10
4
5
3.13
L
Ah Puch
4
6
4
1
W
8
2
11
6.75
L
Jing Wei
1
3
1
0.5
W
Sylvanus
playboijack
Sylvanus
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,202
Damage
40,922
72,558
Taken
87,001
46,737
Mitigated
48,473
23,942
Healing
24,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,081
2,194
0
5,914
17,810
9,430
650
5,063
12,557
130
64,176
L
Osiris
Hawazian
Osiris
4,466
1,260
0
6,008
21,198
14,744
161
4,825
16,248
146
70,809
W
7,240
1,046
0
6,029
15,086
12,776
352
4,177
10,761
35,751
0
W
The Morrigan
ItsKyklos
The Morrigan
11,001
2,934
588
1,270
5,866
2,125
723
1,843
3,787
51,239
4,487
L
Xing Tian
ItsToxicBleach
Xing Tian
4,557
579
0
3,804
16,899
15,254
571
3,564
13,335
28,378
0
W
Danzaburou
LuketheBrit
Danzaburou
14,575
7,757
0
8,060
17,369
7,064
3,324
5,599
11,624
0
67,974
L
Ah Puch
19,109
154
0
4,476
16,093
4,514
546
5,844
10,066
69,865
0
W
15,678
7,948
0
1,640
16,231
11,171
1,326
4,488
10,237
0
102,434
L
Jing Wei
8,709
4,937
0
4,129
15,001
4,531
453
6,442
8,437
0
59,205
W
Sylvanus
playboijack
Sylvanus
10,708
2,491
880
5,475
18,006
13,601
2,041
6,634
11,045
68,314
8,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,305
Gold Earned
48,024
493
Minions Killed
456
0
Camps Cleared
0
1,978,564
Distance Traveled
1,872,191
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,990
476
121
6
0
371,383
5
L
Osiris
9,700
462
90
4
0
371,381
1
W
Ganesha
10,244
488
7
0
0
426,041
11
W
The Morrigan
10,521
501
96
5
0
399,143
2
L
Xing Tian
8,695
414
34
2
0
373,809
3
W
Danzaburou
11,576
551
119
6
0
358,510
0
L
Ah Puch
10,776
513
112
5
0
363,664
11
W
Set
12,453
593
134
6
0
434,847
7
L
Jing Wei
8,863
422
99
5
0
391,954
2
W
Sylvanus
11,511
548
137
7
0
360,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role