Player Matchup

Apollo
Apollo
Alfredomty
Apollo
Level 144
God Stats
18W - 12L
1,766 SR
Queue Stats
259W - 124L
1,981 Elo+
Party 1
Ra
Ra
JoliJolteon
Ra
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
56W - 34L
1,750 Elo+
Party 1
Cerberus
Cerberus
LividHoey
Cerberus
Level 147
God Stats
7W - 6L
1,345 SR
Queue Stats
633W - 316L
1,789 Elo+
Party 1
Kali
Kali
MrSneaky4
Kali
Level 106
God Stats
185W - 52L
1,829 SR
Queue Stats
1,051W - 410L
1,825 Elo+
Party 1
Mulan
Mulan
flamedropsssss
Mulan
Level 154
God Stats
5W - 2L
1,838 SR
Queue Stats
608W - 263L
1,733 Elo+
Party 1
Team Averages
Level 140
1,656 SR
1,816 Elo+

VS

Team Averages
Level 145
1,676 SR
1,705 Elo+
Thanatos
Thanatos
Aceman100100
Thanatos
Level 125
God Stats
25W - 11L
1,748 SR
Queue Stats
473W - 436L
1,602 Elo+
Solo
Chang'e
Chang'e
Kabbu
Chang'e
Level 160
God Stats
5W - 3L
1,975 SR
Queue Stats
270W - 203L
1,835 Elo+
Solo
Cabrakan
Cabrakan
OnlyMythical
Cabrakan
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
229W - 144L
1,721 Elo+
Solo
Danzaburou
Danzaburou
Retrofade
Danzaburou
Level 145
God Stats
18W - 17L
1,655 SR
Queue Stats
109W - 92L
1,727 Elo+
Solo
Fenrir
Fenrir
Timsthename
Fenrir
Level 138
God Stats
6W - 7L
1,500 SR
Queue Stats
467W - 344L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alfredomty
Apollo
18
7 / 5 / 13
11,997
631
10,010
15,132
6,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
9 / 6 / 12
11,408
600
9,716
12,900
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
LividHoey
Cerberus
18
7 / 1 / 14
11,831
623
18,272
21,933
22,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kali
18
14 / 6 / 12
12,924
680
24,519
20,058
12,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
6 / 3 / 21
10,433
549
15,410
21,401
9,064
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aceman100100
Thanatos
15
4 / 11 / 2
9,816
517
7,528
17,173
8,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Kabbu
Chang'e
15
2 / 10 / 4
9,476
499
12,356
19,040
12,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
OnlyMythical
Cabrakan
17
7 / 9 / 7
11,733
618
17,422
22,812
15,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Retrofade
Danzaburou
18
6 / 5 / 2
11,464
603
10,299
14,594
5,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
2 / 8 / 5
8,766
461
4,178
19,473
16,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
41
43
Kills
21
21
Deaths
43
72
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Aceman100100
Thanatos
4
11
2
0.45
W
Apollo
Alfredomty
Apollo
7
5
13
2.7
W
9
6
12
2.5
L
Chang'e
Kabbu
Chang'e
2
10
4
0.4
W
Cerberus
LividHoey
Cerberus
7
1
14
14
W
Kali
14
6
12
3.33
L
Cabrakan
OnlyMythical
Cabrakan
7
9
7
1.17
L
Danzaburou
Retrofade
Danzaburou
6
5
2
1.4
L
Fenrir
2
8
5
0.56
W
6
3
21
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,927
Damage
51,783
91,424
Taken
93,092
55,591
Mitigated
58,277
42,779
Healing
23,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Aceman100100
Thanatos
7,528
2,194
0
7,107
17,173
8,243
0
4,911
12,142
0
51,184
W
Apollo
Alfredomty
Apollo
10,010
5,702
0
4,038
15,132
6,122
1,411
2,090
12,996
0
73,294
W
9,716
548
3,924
4,893
12,900
5,386
0
5,762
7,024
75,122
0
L
Chang'e
Kabbu
Chang'e
12,356
862
684
5,248
19,040
12,551
612
10,247
8,696
46,110
0
W
Cerberus
LividHoey
Cerberus
18,272
1,705
0
13,261
21,933
22,427
352
9,674
12,155
69,147
0
W
Kali
24,519
13,910
0
7,968
20,058
12,592
3,199
7,808
11,516
0
90,728
L
Cabrakan
OnlyMythical
Cabrakan
17,422
1,942
438
4,249
22,812
15,277
0
5,398
17,301
61,942
0
L
Danzaburou
Retrofade
Danzaburou
10,299
4,510
0
4,364
14,594
5,886
712
3,297
11,209
0
78,658
L
Fenrir
4,178
1,324
0
1,226
19,473
16,320
0
3,856
15,503
361
15,296
W
15,410
4,242
0
8,695
21,401
9,064
390
6,067
15,120
482
46,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,593
Gold Earned
51,255
535
Minions Killed
434
0
Camps Cleared
0
1,854,381
Distance Traveled
1,541,806
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,816
517
83
4
0
332,189
2
W
Apollo
11,997
631
115
6
0
389,354
2
W
Ra
11,408
600
112
6
0
361,271
4
L
Chang'e
9,476
499
77
4
0
313,657
3
W
Cerberus
11,831
623
140
7
0
380,672
3
W
Kali
12,924
680
125
7
0
334,425
4
L
Cabrakan
11,733
618
104
5
0
312,101
5
L
Danzaburou
11,464
603
149
8
0
295,513
5
L
Fenrir
8,766
461
21
1
0
288,346
3
W
Mulan
10,433
549
43
2
0
388,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role