Player Matchup

Neith
Neith
AstBULL
Neith
Level 18
God Stats
2W - 1L
1,482 SR
Queue Stats
29W - 18L
1,704 Elo+
Solo
Horus
Horus
CapmKnuckles
Horus
Level 25
God Stats
4W - 0L
1,500 SR
Queue Stats
85W - 37L
1,794 Elo+
Party 2
Baron Samedi
Baron Samedi
DeathStree
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 47L
1,659 Elo+
Party 2
Osiris
Osiris
Luciano0619
Osiris
Level 23
God Stats
14W - 10L
1,429 SR
Queue Stats
100W - 106L
1,462 Elo+
Solo
Nox
Nox
iTzXHoNoR
Nox
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
133W - 93L
1,683 Elo+
Party 2
Team Averages
Level 24
1,482 SR
1,660 Elo+

VS

Team Averages
Level 22
1,634 SR
1,676 Elo+
Anubis
Anubis
AtomicPangolin
Anubis
Level 26
God Stats
126W - 114L
1,579 SR
Queue Stats
148W - 160L
1,622 Elo+
Solo
Skadi
Skadi
BabyCreamonator
Skadi
Level 13
God Stats
3W - 2L
2,092 SR
Queue Stats
8W - 4L
1,731 Elo+
Party 1
Zhong Kui
Zhong Kui
Niillaaa
Zhong Kui
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
StinkerPewp
Serqet
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,913 Elo+
Party 3
Ymir
Ymir
bigcoochalert
Ymir
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 42L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AstBULL
Neith
15
2 / 1 / 5
8,919
557
6,868
6,892
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 8
8,867
554
8,356
9,848
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
DeathStree
Baron Samedi
17
7 / 2 / 2
10,263
641
9,982
10,237
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
13
2 / 0 / 6
8,174
511
5,536
8,538
6,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 2 / 0
8,534
533
5,178
7,554
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,138
509
8,849
12,046
5,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 2
6,676
417
3,596
8,796
1,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Niillaaa
Zhong Kui
11
1 / 3 / 1
7,083
443
8,063
8,537
5,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
11
1 / 2 / 0
6,863
429
2,963
11,271
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 0
5,858
366
1,236
8,827
3,280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
5
5
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
AstBULL
Neith
2
1
5
4.5
L
3
5
0
0.6
L
0
4
2
0.25
W
3
0
8
7
W
Baron Samedi
DeathStree
Baron Samedi
7
2
2
4
W
Osiris
2
0
6
5
L
Zhong Kui
Niillaaa
Zhong Kui
1
3
1
0.5
L
Serqet
1
2
0
0.5
L
0
3
0
0
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,920
Damage
24,707
43,069
Taken
49,477
19,207
Mitigated
20,108
20,435
Healing
14,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AstBULL
Neith
6,868
2,979
0
4,440
6,892
2,567
1,991
1,258
5,320
0
69,021
L
8,849
151
0
5,059
12,046
5,854
252
6,711
4,834
46,542
0
L
3,596
1,280
0
821
8,796
1,954
0
1,089
7,653
0
37,812
W
8,356
2,878
838
6,035
9,848
3,900
0
3,632
6,094
0
48,937
W
Baron Samedi
DeathStree
Baron Samedi
9,982
817
749
4,153
10,237
3,236
1,059
6,177
3,906
62,231
0
W
Osiris
5,536
1,810
0
2,722
8,538
6,869
349
2,116
6,222
0
30,454
L
Zhong Kui
Niillaaa
Zhong Kui
8,063
688
0
2,612
8,537
5,502
0
4,211
4,326
32,447
0
L
Serqet
2,963
645
0
3,682
11,271
3,518
0
2,468
8,677
0
36,147
L
1,236
240
309
1,745
8,827
3,280
0
0
8,827
21,746
0
W
5,178
505
0
1,498
7,554
2,635
694
4,372
2,667
42,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,757
Gold Earned
34,618
462
Minions Killed
348
0
Camps Cleared
0
1,448,692
Distance Traveled
1,427,193
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,919
557
127
8
0
270,403
4
L
Anubis
8,138
509
90
6
0
262,605
2
L
Skadi
6,676
417
79
5
0
307,779
0
W
Horus
8,867
554
92
6
0
323,877
3
W
Baron Samedi
10,263
641
118
7
0
276,388
1
W
Osiris
8,174
511
41
3
0
299,332
5
L
Zhong Kui
7,083
443
65
4
0
235,882
5
L
Serqet
6,863
429
70
4
0
307,041
5
L
Ymir
5,858
366
44
3
0
313,886
3
W
Nox
8,534
533
84
5
0
278,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role