Player Matchup

Chernobog
Chernobog
CurbDaBoze
Chernobog
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 156L
1,477 Elo+
Solo
Fenrir
Fenrir
Homer4523
Fenrir
Level 103
God Stats
3W - 6L
1,412 SR
Queue Stats
942W - 899L
1,534 Elo+
Solo
Persephone
Persephone
dallascb9
Persephone
Level 78
God Stats
3W - 0L
1,803 SR
Queue Stats
29W - 26L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
urbiologicaldad
Cthulhu
Level 67
God Stats
3W - 2L
1,456 SR
Queue Stats
29W - 33L
1,491 Elo+
Solo
Bacchus
Bacchus
xSOAP_ADDICTx
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 53L
1,561 Elo+
Party 1
Team Averages
Level 86
1,534 SR
1,528 Elo+

VS

Team Averages
Level 93
1,460 SR
1,488 Elo+
Mercury
Mercury
DallasDlc
Mercury
Level 139
God Stats
1W - 4L
1,500 SR
Queue Stats
54W - 53L
1,325 Elo+
Solo
Bacchus
Bacchus
IIMax uwu
Bacchus
Level 62
God Stats
0W - 3L
1,260 SR
Queue Stats
161W - 187L
1,429 Elo+
Solo
Medusa
Medusa
KazuTheAssassin
Medusa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 177L
1,585 Elo+
Party 2
Osiris
Osiris
MainStarBoy19
Osiris
Level 105
God Stats
2W - 5L
1,540 SR
Queue Stats
163W - 136L
1,593 Elo+
Party 2
Nu Wa
Nu Wa
xd_Yokai
Nu Wa
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 83L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CurbDaBoze
Chernobog
13
1 / 2 / 7
7,847
490
8,572
8,626
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Homer4523
Fenrir
15
7 / 2 / 4
9,324
583
6,257
12,092
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
dallascb9
Persephone
14
3 / 1 / 5
8,267
517
3,557
4,824
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
7,784
487
6,373
10,119
5,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
12
5 / 1 / 3
7,546
472
6,955
7,500
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DallasDlc
Mercury
17
2 / 1 / 2
9,784
612
3,298
9,879
4,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
IIMax uwu
Bacchus
11
0 / 4 / 2
7,151
447
5,407
11,364
10,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 4 / 4
7,071
442
5,653
9,105
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 4 / 1
8,344
522
6,845
15,574
11,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
xd_Yokai
Nu Wa
14
5 / 4 / 2
8,788
549
4,769
6,768
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
9
9
Deaths
17
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
CurbDaBoze
Chernobog
1
2
7
2.25
L
Mercury
DallasDlc
Mercury
2
1
2
3
W
Fenrir
Homer4523
Fenrir
7
2
4
4.5
L
Bacchus
IIMax uwu
Bacchus
0
4
2
0.25
L
0
4
4
0.5
L
2
4
1
0.63
W
Persephone
dallascb9
Persephone
3
1
5
5.5
W
0
3
1
0.17
W
Bacchus
5
1
3
6.5
L
Nu Wa
xd_Yokai
Nu Wa
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,714
Damage
25,972
43,161
Taken
52,690
19,375
Mitigated
30,809
11,444
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
CurbDaBoze
Chernobog
8,572
5,258
0
4,554
8,626
3,055
1,022
2,805
5,785
0
48,799
L
Mercury
DallasDlc
Mercury
3,298
1,394
0
5,209
9,879
4,487
0
579
9,165
0
80,739
W
Fenrir
Homer4523
Fenrir
6,257
1,626
0
4,824
12,092
4,606
1,422
1,190
10,782
0
49,991
L
Bacchus
IIMax uwu
Bacchus
5,407
633
179
2,891
11,364
10,350
148
3,130
7,909
20,780
0
L
5,653
1,662
0
2,307
9,105
3,018
0
3,899
4,988
0
42,393
L
6,845
3,203
0
7,697
15,574
11,011
635
5,893
9,006
0
44,505
W
Persephone
dallascb9
Persephone
3,557
319
0
284
4,824
1,500
954
2,240
2,373
37,225
0
W
6,373
759
0
847
10,119
5,969
180
687
9,342
39,012
0
W
Bacchus
6,955
950
0
935
7,500
4,245
252
2,752
4,703
25,897
0
L
Nu Wa
xd_Yokai
Nu Wa
4,769
926
0
500
6,768
1,943
670
1,759
4,737
41,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,768
Gold Earned
41,138
369
Minions Killed
427
0
Camps Cleared
0
1,439,449
Distance Traveled
1,420,586
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,847
490
87
5
0
272,160
2
L
Mercury
9,784
612
153
10
0
351,853
2
W
Fenrir
9,324
583
93
6
0
303,940
5
L
Bacchus
7,151
447
26
2
0
286,894
1
L
Medusa
7,071
442
70
4
0
259,289
4
L
Osiris
8,344
522
92
6
0
249,723
0
W
Persephone
8,267
517
66
4
0
302,086
2
W
Cthulhu
7,784
487
79
5
0
257,242
1
W
Bacchus
7,546
472
44
3
0
304,021
2
L
Nu Wa
8,788
549
86
5
0
272,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role