Player Matchup

Artemis
Artemis
Silver I
DH Schipperke
Artemis
Silver I
Level 104
God Stats
1W - 2L
1,537 SR
Queue Stats
9W - 7L
1,532 MMR
Party 1
Merlin
Merlin
Silver I
PG Atill4h
Merlin
Silver I
Level 120
God Stats
13W - 8L
1,617 SR
Queue Stats
18W - 16L
1,445 MMR
Party 1
Vamana
Vamana
Silver II
Zigarrah
Vamana
Silver II
Level 155
God Stats
0W - 1L
1,740 SR
Queue Stats
16W - 17L
1,430 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,631 SR
1,469 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 146
1,786 SR
1,466 MMR
Neith
Neith
Silver III
MaliciousChutoy
Neith
Silver III
Level 124
God Stats
332W - 300L
1,556 SR
Queue Stats
454W - 433L
1,451 MMR
Party 2
Agni
Agni
Bronze III
Panda_GodX
Agni
Bronze III
Level 154
God Stats
1W - 1L
1,772 SR
Queue Stats
20W - 15L
1,447 MMR
Solo
Achilles
Achilles
Bronze III
Wakapoofs
Achilles
Bronze III
Level 159
God Stats
5W - 0L
2,030 SR
Queue Stats
6W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
0 / 4 / 3
10,153
597
8,639
12,232
4,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
PG Atill4h
Merlin
13
2 / 5 / 1
10,610
624
10,136
13,515
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
Zigarrah
Vamana
14
2 / 9 / 2
10,561
621
5,860
22,789
19,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AphroditeCthulhuDanzaburouBacchusYmir

VS

Bans
SetZeusChaacHeraXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 15
11,736
690
10,708
11,323
4,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 2 / 5
12,061
709
17,097
9,825
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Wakapoofs
Achilles
17
9 / 1 / 8
13,647
803
17,933
24,061
32,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
18
18
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
4
3
0.38
W
2
2
15
4.75
L
Merlin
PG Atill4h
Merlin
2
5
1
0.5
W
7
2
5
4.75
W
Achilles
Wakapoofs
Achilles
9
1
8
13
L
Vamana
Zigarrah
Vamana
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,635
Damage
45,738
48,536
Taken
45,209
28,084
Mitigated
39,551
6,176
Healing
11,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
8,639
2,482
0
1,447
12,232
4,443
0
5,207
7,025
0
27,814
W
10,708
4,213
1,215
3,953
11,323
4,124
2,454
3,699
7,050
0
64,634
L
Merlin
PG Atill4h
Merlin
10,136
94
0
1,346
13,515
4,379
0
4,545
8,970
55,740
0
W
17,097
926
622
1,814
9,825
3,361
965
2,752
6,869
58,576
0
W
Achilles
Wakapoofs
Achilles
17,933
2,858
0
4,186
24,061
32,066
387
2,595
21,104
8,234
46,308
L
Vamana
Zigarrah
Vamana
5,860
2,445
0
3,383
22,789
19,262
0
9,108
13,681
0
34,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,324
Gold Earned
37,444
179
Minions Killed
228
0
Camps Cleared
0
881,014
Distance Traveled
964,658
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,153
597
48
3
0
291,709
5
W
Neith
11,736
690
98
6
0
294,229
1
L
Merlin
10,610
624
75
4
0
288,873
3
W
Agni
12,061
709
85
5
0
304,551
1
W
Achilles
13,647
803
45
3
0
365,878
2
L
Vamana
10,561
621
56
3
0
300,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role