Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Poseidonsera
Merlin
Level 29
God Stats
10W - 12L
1,500 SR
Queue Stats
293W - 353L
1,327 Elo+
Party 1
Hercules
Hercules
Shadowstrike003
Hercules
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 238L
1,327 Elo+
Party 1
Guan Yu
Guan Yu
jubquafius
Guan Yu
Level 27
God Stats
16W - 13L
1,500 SR
Queue Stats
321W - 334L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
zR ii n g o
Cthulhu
Level 18
God Stats
2W - 1L
1,689 SR
Queue Stats
69W - 85L
1,440 Elo+
Party 2
Team Averages
Level 60
1,538 SR
1,397 Elo+

VS

Team Averages
Level 45
1,383 SR
1,410 Elo+
Cupid
Cupid
Lyss14Molody
Cupid
Level 39
God Stats
183W - 172L
1,409 SR
Queue Stats
795W - 744L
1,362 Elo+
Solo
Danzaburou
Danzaburou
Thermikxl2
Danzaburou
Level 19
God Stats
10W - 13L
1,316 SR
Queue Stats
85W - 75L
1,415 Elo+
Party 3
Cerberus
Cerberus
jesu_Malaga07
Cerberus
Level 71
God Stats
11W - 6L
1,500 SR
Queue Stats
188W - 160L
1,467 Elo+
Party 3
Ne Zha
Ne Zha
loskyalvarado
Ne Zha
Level 86
God Stats
8W - 6L
1,500 SR
Queue Stats
240W - 204L
1,520 Elo+
Party 3
Scylla
Scylla
oscar_malaguita
Scylla
Level 8
God Stats
0W - 6L
1,190 SR
Queue Stats
44W - 46L
1,287 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
9 / 0 / 0
6,310
631
3,784
5,932
1,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
3 / 1 / 3
5,936
594
2,869
2,613
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
10
2 / 2 / 2
6,244
624
3,124
4,892
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
jubquafius
Guan Yu
10
7 / 1 / 4
6,370
637
4,714
5,729
4,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
zR ii n g o
Cthulhu
10
4 / 1 / 10
6,283
628
6,390
6,166
2,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
4,649
465
3,381
5,944
2,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Thermikxl2
Danzaburou
6
1 / 5 / 1
4,506
451
2,759
5,566
1,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
jesu_Malaga07
Cerberus
9
1 / 3 / 2
5,462
546
4,289
9,432
4,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 6 / 0
4,544
454
2,224
7,489
1,827
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 5 / 0
4,471
447
511
4,116
1,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
25
Kills
4
5
Deaths
25
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
0
9
L
1
6
1
0.25
W
Merlin
3
1
3
4.5
W
Hercules
2
2
2
1.5
L
Danzaburou
Thermikxl2
Danzaburou
1
5
1
0.3
L
Cerberus
jesu_Malaga07
Cerberus
1
3
2
0.67
W
Guan Yu
jubquafius
Guan Yu
7
1
4
9
L
0
6
0
0
L
1
5
0
0.2
W
Cthulhu
zR ii n g o
Cthulhu
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,881
Damage
13,164
25,332
Taken
32,547
12,149
Mitigated
10,251
6,694
Healing
6,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,784
887
0
2,270
5,932
1,958
0
768
5,164
0
21,101
L
3,381
1,949
78
334
5,944
2,073
0
2,747
3,197
0
19,226
W
Merlin
2,869
210
0
435
2,613
613
832
1,266
1,347
24,592
0
W
Hercules
3,124
1,554
0
1,035
4,892
2,427
453
2,304
2,588
0
25,076
L
Danzaburou
Thermikxl2
Danzaburou
2,759
1,392
0
1,276
5,566
1,025
93
2,368
3,198
0
13,136
L
Cerberus
jesu_Malaga07
Cerberus
4,289
114
0
2,829
9,432
4,173
0
1,302
8,130
26,610
0
W
Guan Yu
jubquafius
Guan Yu
4,714
1,053
334
1,572
5,729
4,607
845
0
5,729
0
27,195
L
2,224
965
147
2,188
7,489
1,827
0
745
6,744
0
23,792
L
511
28
0
76
4,116
1,153
0
2,097
2,019
3,499
0
W
Cthulhu
zR ii n g o
Cthulhu
6,390
858
80
968
6,166
2,544
251
462
5,704
20,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,143
Gold Earned
23,632
236
Minions Killed
197
0
Camps Cleared
0
909,478
Distance Traveled
733,421
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,310
631
38
4
0
229,222
0
L
Cupid
4,649
465
31
3
0
155,495
2
W
Merlin
5,936
594
50
5
0
162,824
0
W
Hercules
6,244
624
63
6
0
171,983
0
L
Danzaburou
4,506
451
23
2
0
122,319
0
L
Cerberus
5,462
546
89
9
0
179,622
0
W
Guan Yu
6,370
637
47
5
0
163,515
0
L
Ne Zha
4,544
454
48
5
0
154,227
2
L
Scylla
4,471
447
6
1
0
121,758
2
W
Cthulhu
6,283
628
38
4
0
181,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role