Player Matchup

Neith
Neith
AxioZs
Neith
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 56L
1,654 Elo+
Party 1
Scylla
Scylla
DrKoochy
Scylla
Level 15
God Stats
0W - 1L
1,282 SR
Queue Stats
39W - 35L
1,650 Elo+
Solo
Arachne
Arachne
GoodTimeGaming2
Arachne
Level 26
God Stats
27W - 15L
1,937 SR
Queue Stats
44W - 41L
1,742 Elo+
Party 1
Achilles
Achilles
Khazlo
Achilles
Level 15
God Stats
6W - 6L
1,666 SR
Queue Stats
8W - 8L
1,662 Elo+
Solo
Ymir
Ymir
SpacingDrop3233
Ymir
Level 29
God Stats
11W - 9L
1,742 SR
Queue Stats
38W - 36L
1,722 Elo+
Party 1
Team Averages
Level 21
1,625 SR
1,686 Elo+

VS

Team Averages
Level 15
1,592 SR
1,636 Elo+
Skadi
Skadi
JQS50
Skadi
Level 14
God Stats
2W - 0L
1,791 SR
Queue Stats
18W - 14L
1,691 Elo+
Solo
Horus
Horus
Jontravius104
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,559 Elo+
Solo
Ares
Ares
Sergi922M
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 102L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
Thecapt5633
Zhong Kui
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 19L
1,717 Elo+
Solo
Tsukuyomi
Tsukuyomi
envykuun
Tsukuyomi
Level 27
God Stats
64W - 43L
1,667 SR
Queue Stats
568W - 535L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AxioZs
Neith
13
2 / 5 / 0
7,416
436
8,363
10,904
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
DrKoochy
Scylla
13
1 / 6 / 2
8,060
474
3,508
9,108
2,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 3
9,011
530
12,426
14,641
7,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Khazlo
Achilles
12
0 / 5 / 0
7,542
444
3,594
15,404
12,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 4 / 2
7,550
444
6,752
12,659
5,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
JQS50
Skadi
17
5 / 1 / 4
9,486
558
9,242
8,480
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 7
8,779
516
5,992
11,842
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
14
2 / 3 / 7
9,149
538
5,987
13,165
5,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Zhong Kui
Thecapt5633
Zhong Kui
17
7 / 0 / 2
10,252
603
16,592
13,969
12,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
envykuun
Tsukuyomi
15
6 / 1 / 3
9,362
551
7,118
9,957
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
24
24
Deaths
7
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
AxioZs
Neith
2
5
0
0.4
L
Scylla
DrKoochy
Scylla
1
6
2
0.33
L
3
4
3
1.13
W
Skadi
JQS50
Skadi
5
1
4
7
W
4
2
7
3.75
L
Achilles
Khazlo
Achilles
0
5
0
0
W
Ares
2
3
7
1.83
L
1
4
2
0.5
W
Zhong Kui
Thecapt5633
Zhong Kui
7
0
2
8
W
Tsukuyomi
envykuun
Tsukuyomi
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,643
Damage
44,931
62,716
Taken
57,413
31,521
Mitigated
36,731
13,164
Healing
29,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AxioZs
Neith
8,363
2,798
0
3,543
10,904
3,438
0
1,467
9,437
0
40,059
L
Scylla
DrKoochy
Scylla
3,508
497
0
500
9,108
2,604
222
3,963
5,145
31,647
0
L
12,426
9,654
0
4,438
14,641
7,766
0
5,505
9,136
0
69,504
W
Skadi
JQS50
Skadi
9,242
4,991
0
1,415
8,480
4,772
455
655
7,825
0
77,916
W
5,992
3,233
2,470
5,014
11,842
9,073
108
3,791
8,051
0
22,109
L
Achilles
Khazlo
Achilles
3,594
520
0
3,030
15,404
12,564
1,145
10,210
5,194
0
40,902
W
Ares
5,987
649
0
3,186
13,165
5,989
117
3,801
9,086
28,375
0
L
6,752
1,078
429
1,224
12,659
5,149
0
1,434
11,225
27,059
0
W
Zhong Kui
Thecapt5633
Zhong Kui
16,592
2,221
0
11,233
13,969
12,599
1,370
764
13,185
74,878
0
W
Tsukuyomi
envykuun
Tsukuyomi
7,118
1,740
0
5,897
9,957
4,298
410
951
9,006
0
61,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,579
Gold Earned
47,028
383
Minions Killed
455
0
Camps Cleared
0
1,464,278
Distance Traveled
1,615,131
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,416
436
72
4
0
279,035
0
L
Scylla
8,060
474
78
5
0
257,211
4
L
Arachne
9,011
530
104
6
0
325,319
3
W
Skadi
9,486
558
136
8
0
304,796
4
W
Horus
8,779
516
25
1
0
297,563
3
L
Achilles
7,542
444
90
5
0
302,635
0
W
Ares
9,149
538
42
2
0
346,516
0
L
Ymir
7,550
444
39
2
0
300,078
3
W
Zhong Kui
10,252
603
139
8
0
292,930
0
W
Tsukuyomi
9,362
551
113
7
0
373,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role