Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
KorosuMyself
Ganesha
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 64L
1,554 Elo+
Party 3
Jing Wei
Jing Wei
Yeojiin
Jing Wei
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 118L
1,578 Elo+
Party 3
Chaac
Chaac
gummies1023
Chaac
Level 9
God Stats
9W - 5L
1,387 SR
Queue Stats
184W - 118L
1,344 Elo+
Party 1
Cu Chulainn
Cu Chulainn
kinglingling2003
Cu Chulainn
Level 115
God Stats
5W - 2L
1,715 SR
Queue Stats
108W - 94L
1,483 Elo+
Party 1
Team Averages
Level 65
1,521 SR
1,492 Elo+

VS

Team Averages
Level 49
1,629 SR
1,478 Elo+
Ah Puch
Ah Puch
Die__Currywurst_
Ah Puch
Level 63
God Stats
1W - 3L
1,643 SR
Queue Stats
258W - 234L
1,473 Elo+
Party 2
Chaac
Chaac
NightSoldat22
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,559 Elo+
Party 2
Sol
Sol
R7_shad0w216
Sol
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,458 Elo+
Solo
Sobek
Sobek
vZepta
Sobek
Level 29
God Stats
1W - 3L
1,722 SR
Queue Stats
272W - 274L
1,462 Elo+
Party 2
Thor
Thor
zRypz
Thor
Level 90
God Stats
1W - 1L
1,778 SR
Queue Stats
25W - 15L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
2 / 1 / 11
11,651
507
4,208
9,432
5,835
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
KorosuMyself
Ganesha
17
0 / 0 / 17
11,628
506
9,772
17,853
18,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Yeojiin
Jing Wei
19
8 / 3 / 8
12,884
560
16,405
22,353
9,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 0 / 8
13,221
575
17,321
17,188
18,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
kinglingling2003
Cu Chulainn
20
15 / 1 / 9
14,152
615
13,090
15,743
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 1
10,781
469
14,390
11,064
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 9 / 1
8,236
358
9,022
19,333
12,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 2
8,243
358
10,052
11,644
2,095
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
vZepta
Sobek
11
2 / 7 / 1
7,896
343
7,563
18,224
8,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Thor
zRypz
Thor
16
1 / 8 / 1
10,344
450
8,780
21,787
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
11
35
Kills
5
5
Deaths
35
53
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
1
11
7.5
L
1
5
1
0.3
W
Ganesha
KorosuMyself
Ganesha
0
0
17
8.5
L
0
9
1
0.06
L
1
6
2
0.33
W
Jing Wei
Yeojiin
Jing Wei
8
3
8
4
W
10
0
8
14
W
Cu Chulainn
kinglingling2003
Cu Chulainn
15
1
9
19.5
L
Sobek
vZepta
Sobek
2
7
1
0.36
L
Thor
zRypz
Thor
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,796
Damage
49,807
82,569
Taken
82,052
59,970
Mitigated
34,507
40,533
Healing
22,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
4,208
124
6,187
5,421
9,432
5,835
1,339
5,389
4,018
58,323
0
L
14,390
261
0
2,556
11,064
3,763
0
3,504
7,485
89,021
0
W
Ganesha
KorosuMyself
Ganesha
9,772
1,199
0
2,016
17,853
18,177
1,091
9,316
8,512
39,625
0
L
9,022
1,564
0
4,982
19,333
12,121
0
1,874
17,035
0
39,597
L
10,052
3,974
342
2,400
11,644
2,095
0
2,845
8,799
37,161
0
W
Jing Wei
Yeojiin
Jing Wei
16,405
13,598
0
14,052
22,353
9,770
5,910
12,764
9,489
0
111,228
W
17,321
4,078
0
7,937
17,188
18,503
430
1,159
15,529
0
74,170
W
Cu Chulainn
kinglingling2003
Cu Chulainn
13,090
3,434
0
4,920
15,743
7,685
280
3,377
12,291
0
85,279
L
Sobek
vZepta
Sobek
7,563
997
357
5,933
18,224
8,838
0
5,366
12,858
28,887
0
L
Thor
zRypz
Thor
8,780
2,243
0
5,448
21,787
7,690
0
391
21,171
0
62,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,536
Gold Earned
45,500
591
Minions Killed
435
0
Camps Cleared
0
2,239,176
Distance Traveled
1,786,914
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,651
507
121
5
0
453,202
3
L
Ah Puch
10,781
469
159
7
0
387,509
5
W
Ganesha
11,628
506
15
1
0
436,673
6
L
Chaac
8,236
358
64
3
0
408,157
0
L
Sol
8,243
358
66
3
0
263,107
0
W
Jing Wei
12,884
560
193
8
0
408,274
6
W
Chaac
13,221
575
127
6
0
452,659
4
W
Cu Chulainn
14,152
615
135
6
0
488,368
0
L
Sobek
7,896
343
32
1
0
335,316
0
L
Thor
10,344
450
114
5
0
392,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role