Player Matchup

Tyr
Tyr
Gold IV
Gusy
Tyr
Gold IV
Level 149
God Stats
1W - 3L
1,642 SR
Queue Stats
63W - 50L
1,538 MMR
Solo
Neith
Neith
Silver II
Kolus
Neith
Silver II
Level 160
God Stats
4W - 7L
1,470 SR
Queue Stats
77W - 78L
1,550 MMR
Solo
Sobek
Sobek
Gold IV
Laufrey2
Sobek
Gold IV
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 46L
1,551 MMR
Solo
Scylla
Scylla
Gold II
Sersanay
Scylla
Gold II
Level 160
God Stats
7W - 8L
1,193 SR
Queue Stats
384W - 389L
1,569 MMR
Solo
Awilix
Awilix
Platinum V
Uknown0
Awilix
Platinum V
Level 88
God Stats
5W - 7L
1,388 SR
Queue Stats
322W - 309L
1,558 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,439 SR
1,553 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,682 SR
1,554 MMR
Jing Wei
Jing Wei
Bronze III
Awilor
Jing Wei
Bronze III
Level 141
God Stats
2W - 1L
1,329 SR
Queue Stats
3W - 1L
1,488 MMR
Party 2
Loki
Loki
Gold V
RecklessBanana
Loki
Gold V
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,585 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
SuperiorGrizzly
Baron Samedi
Silver II
Level 142
God Stats
2W - 1L
1,949 SR
Queue Stats
13W - 9L
1,495 MMR
Party 1
Nike
Nike
Gold III
Whit3Long5chlong
Nike
Gold III
Level 131
God Stats
2W - 0L
1,863 SR
Queue Stats
277W - 249L
1,535 MMR
Solo
Cabrakan
Cabrakan
Gold V
大チンコ
Cabrakan
Gold V
Level 42
God Stats
4W - 1L
1,771 SR
Queue Stats
9W - 4L
1,667 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Gusy
Tyr
18
4 / 5 / 3
12,006
480
15,757
25,783
25,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Kolus
Neith
16
3 / 8 / 1
11,108
444
10,299
26,379
9,156
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Laufrey2
Sobek
16
1 / 2 / 5
10,873
435
10,450
20,938
27,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Sersanay
Scylla
20
2 / 6 / 4
12,456
498
11,035
14,342
5,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
Uknown0
Awilix
19
5 / 9 / 2
12,053
482
10,326
23,116
9,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
DanzaburouSetCu ChulainnErlang ShenNemesis

VS

Bans
ApolloKuzenboAphroditeKing ArthurThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Awilor
Jing Wei
20
13 / 3 / 7
14,958
598
31,025
20,053
9,194
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 3 / 8
13,376
535
11,268
19,014
9,025
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
SuperiorGrizzly
Baron Samedi
19
3 / 6 / 8
12,794
512
14,094
13,022
6,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 2 / 10
13,235
529
18,250
25,906
23,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
大チンコ
Cabrakan
20
4 / 1 / 13
13,645
546
17,500
17,656
23,199
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
76
15
Kills
30
30
Deaths
15
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Awilor
Jing Wei
13
3
7
5.5
L
Tyr
Gusy
Tyr
4
5
3
1.1
L
Neith
Kolus
Neith
3
8
1
0.44
L
Sobek
Laufrey2
Sobek
1
2
5
1.75
W
6
3
8
3.33
L
Scylla
Sersanay
Scylla
2
6
4
0.67
W
Baron Samedi
SuperiorGrizzly
Baron Samedi
3
6
8
1.17
L
Awilix
Uknown0
Awilix
5
9
2
0.67
W
4
2
10
4.5
W
Cabrakan
大チンコ
Cabrakan
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,867
Damage
92,137
110,558
Taken
95,651
76,800
Mitigated
71,061
28,259
Healing
39,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Awilor
Jing Wei
31,025
27,373
0
7,844
20,053
9,194
2,515
3,967
15,841
0
128,786
L
Tyr
Gusy
Tyr
15,757
3,208
0
10,869
25,783
25,630
0
5,335
19,601
0
79,447
L
Neith
Kolus
Neith
10,299
6,437
0
5,641
26,379
9,156
0
7,523
18,728
0
66,703
L
Sobek
Laufrey2
Sobek
10,450
680
0
7,937
20,938
27,006
0
7,281
13,178
30,544
0
W
11,268
2,576
0
7,783
19,014
9,025
1,985
2,180
16,738
0
88,907
L
Scylla
Sersanay
Scylla
11,035
420
0
250
14,342
5,294
39
3,259
10,759
95,353
0
W
Baron Samedi
SuperiorGrizzly
Baron Samedi
14,094
495
473
2,137
13,022
6,056
1,488
6,344
6,447
77,891
0
L
Awilix
Uknown0
Awilix
10,326
3,309
0
3,562
23,116
9,714
1,203
7,177
15,623
0
81,168
W
18,250
4,608
0
14,907
25,906
23,587
1,036
3,829
21,037
0
86,816
W
Cabrakan
大チンコ
Cabrakan
17,500
1,679
0
6,278
17,656
23,199
240
4,659
12,248
79,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,496
Gold Earned
68,008
633
Minions Killed
694
0
Camps Cleared
0
2,183,525
Distance Traveled
2,468,789
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,958
598
184
7
0
520,389
4
L
Tyr
12,006
480
137
5
0
467,347
4
L
Neith
11,108
444
131
5
0
375,077
0
L
Sobek
10,873
435
38
2
0
444,034
4
W
Loki
13,376
535
130
5
0
491,333
0
L
Scylla
12,456
498
177
7
0
443,151
4
W
Baron Samedi
12,794
512
151
6
0
439,206
2
L
Awilix
12,053
482
150
6
0
453,916
2
W
Nike
13,235
529
135
5
0
517,792
0
W
Cabrakan
13,645
546
94
4
0
500,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role