Player Matchup

Ravana
Ravana
DiamondCookieBR
Ravana
Level 26
God Stats
9W - 7L
1,398 SR
Queue Stats
71W - 59L
1,494 Elo+
Party 1
Artio
Artio
Mole Snappers
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,523 Elo+
Solo
Artemis
Artemis
RPGCross
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,159 Elo+
Solo
Anubis
Anubis
Xx_CaArNaAgGe_xX
Anubis
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
192W - 194L
1,547 Elo+
Solo
Osiris
Osiris
xPsychoBR
Osiris
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 31L
1,550 Elo+
Party 1
Team Averages
Level 22
1,480 SR
1,455 Elo+

VS

Team Averages
Level 15
1,401 SR
1,480 Elo+
Artemis
Artemis
Bizarre_Adven
Artemis
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 10L
1,541 Elo+
Solo
Jing Wei
Jing Wei
LNQ2
Jing Wei
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,246 Elo+
Solo
Ymir
Ymir
Longroad2go
Ymir
Level 18
God Stats
5W - 5L
1,161 SR
Queue Stats
40W - 65L
1,540 Elo+
Solo
Bastet
Bastet
TheDrunkMahi
Bastet
Level 19
God Stats
3W - 7L
1,344 SR
Queue Stats
17W - 22L
1,509 Elo+
Solo
Scylla
Scylla
bAiLaDoR-99
Scylla
Level 17
God Stats
12W - 8L
1,500 SR
Queue Stats
633W - 564L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 6 / 3
10,599
482
13,096
15,977
8,399
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 5 / 8
9,321
424
4,343
25,292
13,819
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
RPGCross
Artemis
13
4 / 7 / 7
8,929
406
11,685
15,274
6,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 6 / 6
9,927
451
9,172
15,355
8,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Osiris
xPsychoBR
Osiris
16
6 / 6 / 5
11,013
501
9,857
20,154
13,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
6 / 4 / 5
10,384
472
17,855
13,043
4,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jing Wei
LNQ2
Jing Wei
14
1 / 12 / 8
9,041
411
5,988
20,521
6,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 8 / 2
11,047
502
10,097
16,383
9,101
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
20
5 / 2 / 12
11,811
537
21,020
17,682
7,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
20
14 / 2 / 4
13,057
594
19,263
14,517
6,131
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
61
26
Kills
30
30
Deaths
28
29
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Artemis
6
4
5
2.13
L
11
6
3
2.08
W
Jing Wei
LNQ2
Jing Wei
1
12
8
0.42
W
4
8
2
0.63
L
2
5
8
1.2
L
Artemis
RPGCross
Artemis
4
7
7
1.07
W
Bastet
5
2
12
5.5
L
3
6
6
1
W
Scylla
14
2
4
8
L
Osiris
xPsychoBR
Osiris
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,153
Damage
74,223
92,052
Taken
82,146
49,903
Mitigated
34,310
23,043
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
17,855
10,347
0
4,157
13,043
4,788
2,326
1,851
11,192
0
50,091
L
13,096
2,903
0
1,871
15,977
8,399
1,255
5,263
10,714
0
47,627
W
Jing Wei
LNQ2
Jing Wei
5,988
4,787
0
4,840
20,521
6,479
611
3,531
16,990
0
30,469
W
10,097
2,937
0
1,308
16,383
9,101
1,782
532
15,851
67,454
0
L
4,343
565
334
7,455
25,292
13,819
0
4,662
20,630
29,526
0
L
Artemis
RPGCross
Artemis
11,685
5,551
0
2,778
15,274
6,085
38
2,790
12,484
0
25,346
W
Bastet
21,020
6,013
0
7,134
17,682
7,811
0
2,061
15,621
0
97,626
L
9,172
267
0
6,128
15,355
8,008
648
5,824
9,531
53,167
0
W
Scylla
19,263
2,921
0
5,637
14,517
6,131
240
5,540
8,977
83,873
0
L
Osiris
xPsychoBR
Osiris
9,857
5,758
0
4,477
20,154
13,592
649
10,821
9,333
0
43,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,789
Gold Earned
55,340
307
Minions Killed
513
0
Camps Cleared
0
1,743,085
Distance Traveled
1,976,214
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,384
472
81
4
0
375,222
3
L
Ravana
10,599
482
64
3
0
396,232
1
W
Jing Wei
9,041
411
46
2
0
364,571
0
W
Ymir
11,047
502
121
6
0
324,415
2
L
Artio
9,321
424
40
2
0
385,511
0
L
Artemis
8,929
406
35
2
0
350,253
5
W
Bastet
11,811
537
126
6
0
497,858
5
L
Anubis
9,927
451
97
4
0
285,400
10
W
Scylla
13,057
594
139
6
0
414,148
5
L
Osiris
11,013
501
71
3
0
325,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role