Player Matchup

Kuzenbo
Kuzenbo
Alpaks119
Kuzenbo
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 23L
1,224 Elo+
Party 2
Set
Set
PaulWoodstock
Set
Level 63
God Stats
55W - 47L
1,578 SR
Queue Stats
235W - 277L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
Sharpkiller28
Cthulhu
Level 67
God Stats
15W - 7L
1,670 SR
Queue Stats
75W - 69L
1,521 Elo+
Solo
Danzaburou
Danzaburou
SosaJL
Danzaburou
Level 115
God Stats
2W - 1L
1,723 SR
Queue Stats
85W - 61L
1,389 Elo+
Solo
Sol
Sol
StevieX
Sol
Level 62
God Stats
26W - 25L
1,691 SR
Queue Stats
130W - 133L
1,398 Elo+
Solo
Team Averages
Level 70
1,633 SR
1,419 Elo+

VS

Team Averages
Level 82
1,388 SR
1,352 Elo+
Ra
Ra
DC107
Ra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Lieorin
Cthulhu
Level 98
God Stats
22W - 14L
1,371 SR
Queue Stats
44W - 28L
1,327 Elo+
Solo
Cerberus
Cerberus
Misfits54
Cerberus
Level 59
God Stats
74W - 124L
1,286 SR
Queue Stats
285W - 486L
1,274 Elo+
Party 1
Apollo
Apollo
TheIrish105
Apollo
Level 82
God Stats
19W - 22L
1,282 SR
Queue Stats
429W - 526L
1,285 Elo+
Party 1
Cernunnos
Cernunnos
jwa11
Cernunnos
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
375W - 440L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alpaks119
Kuzenbo
14
3 / 4 / 7
9,813
491
5,705
17,106
17,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
17 / 2 / 2
13,332
667
18,126
15,164
11,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
19
4 / 0 / 9
11,946
597
10,461
12,652
16,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
SosaJL
Danzaburou
15
4 / 3 / 7
10,191
510
11,819
14,103
7,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sol
16
1 / 1 / 12
9,993
500
10,842
9,135
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
1 / 7 / 1
8,251
413
6,404
12,485
4,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Lieorin
Cthulhu
12
0 / 5 / 1
7,374
369
7,723
15,243
9,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
Misfits54
Cerberus
12
2 / 6 / 3
8,076
404
6,658
16,320
11,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
11
1 / 7 / 4
7,609
380
6,427
17,484
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
jwa11
Cernunnos
13
6 / 4 / 3
8,524
426
14,883
18,152
6,204
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
29
Kills
10
10
Deaths
29
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Alpaks119
Kuzenbo
3
4
7
1.63
L
Ra
1
7
1
0.21
L
Cthulhu
Lieorin
Cthulhu
0
5
1
0.1
L
Cerberus
Misfits54
Cerberus
2
6
3
0.58
W
17
2
2
9
W
Cthulhu
4
0
9
8.5
W
Danzaburou
SosaJL
Danzaburou
4
3
7
2.5
W
Sol
1
1
12
7
L
Apollo
1
7
4
0.43
L
Cernunnos
jwa11
Cernunnos
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,953
Damage
42,095
68,160
Taken
79,684
56,440
Mitigated
37,303
23,476
Healing
26,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Alpaks119
Kuzenbo
5,705
2,259
0
3,031
17,106
17,304
173
5,361
11,745
21,005
0
L
Ra
6,404
732
1,528
3,650
12,485
4,646
0
4,869
7,541
55,315
0
L
Cthulhu
Lieorin
Cthulhu
7,723
384
286
2,614
15,243
9,008
0
5,445
9,473
35,954
0
L
Cerberus
Misfits54
Cerberus
6,658
561
0
4,623
16,320
11,673
144
7,431
8,889
28,345
0
W
18,126
7,522
0
5,873
15,164
11,555
881
2,804
12,360
0
117,988
W
Cthulhu
10,461
1,539
0
3,377
12,652
16,616
2,256
4,687
7,965
65,988
0
W
Danzaburou
SosaJL
Danzaburou
11,819
6,229
0
5,573
14,103
7,613
1,719
3,800
10,303
0
52,494
W
Sol
10,842
1,770
633
4,989
9,135
3,352
3,421
4,133
5,002
50,970
0
L
Apollo
6,427
3,753
0
6,282
17,484
5,772
165
4,614
12,770
0
42,386
L
Cernunnos
jwa11
Cernunnos
14,883
6,753
0
7,436
18,152
6,204
274
4,099
14,003
0
49,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,275
Gold Earned
39,834
466
Minions Killed
348
0
Camps Cleared
0
1,807,031
Distance Traveled
1,640,063
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,813
491
18
1
0
385,555
1
L
Ra
8,251
413
96
5
0
337,868
5
L
Cthulhu
7,374
369
43
2
0
359,121
9
L
Cerberus
8,076
404
51
3
0
325,423
3
W
Set
13,332
667
160
8
0
405,630
4
W
Cthulhu
11,946
597
136
7
0
308,427
8
W
Danzaburou
10,191
510
69
3
0
329,593
1
W
Sol
9,993
500
83
4
0
377,826
3
L
Apollo
7,609
380
71
4
0
335,977
8
L
Cernunnos
8,524
426
87
4
0
281,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role