Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum III
Damager J
Geb
Platinum III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 88L
1,830 MMR
Party 1
Susano
Susano
Gold III
JoshBF1
Susano
Gold III
Level 133
God Stats
22W - 13L
1,609 SR
Queue Stats
57W - 45L
1,632 MMR
Party 1
Medusa
Medusa
Gold III
Riysza
Medusa
Gold III
Level 108
God Stats
3W - 2L
1,738 SR
Queue Stats
22W - 20L
1,794 MMR
Solo
Guan Yu
Guan Yu
Platinum III
xLukePukeX
Guan Yu
Platinum III
Level 157
God Stats
11W - 3L
1,872 SR
Queue Stats
325W - 305L
1,796 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,644 SR
1,711 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,657 SR
1,779 MMR
Merlin
Merlin
Platinum III
Abysss J
Merlin
Platinum III
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 44L
1,753 MMR
Party 3
Nemesis
Nemesis
Platinum I
FearNoJungle
Nemesis
Platinum I
Level 123
God Stats
10W - 6L
1,724 SR
Queue Stats
122W - 91L
1,980 MMR
Party 3
Khepri
Khepri
Gold II
JayEpicus1337
Khepri
Gold II
Level 160
God Stats
7W - 9L
1,683 SR
Queue Stats
128W - 112L
1,617 MMR
Party 2
Apollo
Apollo
Platinum V
MisterFlicko
Apollo
Platinum V
Level 157
God Stats
7W - 7L
1,610 SR
Queue Stats
55W - 49L
1,849 MMR
Party 2
King Arthur
King Arthur
Gold III
XI-_xT3R0x_-IX
King Arthur
Gold III
Level 157
God Stats
13W - 7L
1,766 SR
Queue Stats
69W - 55L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 3 / 1
8,288
460
3,721
9,344
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
7,418
412
1,428
10,886
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
JoshBF1
Susano
17
2 / 1 / 0
9,688
538
4,851
9,044
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Riysza
Medusa
14
0 / 4 / 2
8,382
466
6,993
11,421
3,779
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
xLukePukeX
Guan Yu
13
0 / 6 / 0
8,277
460
6,284
16,338
13,513
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
PersephoneScyllaNu WaDanzaburou

VS

Bans
FenrirSetCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Abysss J
Merlin
17
3 / 0 / 4
10,807
600
5,423
7,445
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
FearNoJungle
Nemesis
17
4 / 1 / 5
10,715
595
11,710
11,116
9,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 0 / 3
9,104
506
1,925
8,615
9,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
18
5 / 1 / 3
11,325
629
5,675
7,482
3,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
XI-_xT3R0x_-IX
King Arthur
18
4 / 0 / 5
11,456
636
13,005
17,379
13,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
16
16
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
1
0.17
W
Merlin
Abysss J
Merlin
3
0
4
5
L
0
2
1
0.25
W
Nemesis
FearNoJungle
Nemesis
4
1
5
6.5
W
0
0
3
1.5
L
Susano
JoshBF1
Susano
2
1
0
2
W
Apollo
5
1
3
6.5
L
Medusa
Riysza
Medusa
0
4
2
0.25
W
King Arthur
XI-_xT3R0x_-IX
King Arthur
4
0
5
6.5
L
Guan Yu
xLukePukeX
Guan Yu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,277
Damage
37,738
57,033
Taken
52,037
31,938
Mitigated
39,085
14,837
Healing
20,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,721
73
0
1,625
9,344
2,700
0
1,358
7,776
67,142
0
W
Merlin
Abysss J
Merlin
5,423
421
0
1,909
7,445
2,878
1,549
1,427
5,930
74,219
0
L
1,428
252
0
2,168
10,886
8,310
0
2,902
7,740
15,027
0
W
Nemesis
FearNoJungle
Nemesis
11,710
6,147
0
2,252
11,116
9,189
2,599
1,415
9,606
0
77,435
W
1,925
166
0
3,152
8,615
9,932
504
2,089
6,472
21,462
0
L
Susano
JoshBF1
Susano
4,851
1,173
0
3,702
9,044
3,636
2,185
559
8,420
0
66,935
W
Apollo
5,675
3,260
0
3,315
7,482
3,205
5,158
811
6,604
0
90,017
L
Medusa
Riysza
Medusa
6,993
3,684
0
2,882
11,421
3,779
0
2,001
9,367
0
59,228
W
King Arthur
XI-_xT3R0x_-IX
King Arthur
13,005
2,685
0
9,679
17,379
13,881
0
1,174
15,713
0
67,531
L
Guan Yu
xLukePukeX
Guan Yu
6,284
516
0
4,460
16,338
13,513
0
106
15,129
0
44,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,053
Gold Earned
53,407
533
Minions Killed
572
0
Camps Cleared
0
1,735,785
Distance Traveled
1,863,607
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,288
460
153
9
0
406,480
5
W
Merlin
10,807
600
144
8
0
357,295
3
L
Geb
7,418
412
23
1
0
311,125
3
W
Nemesis
10,715
595
120
7
0
407,512
5
W
Khepri
9,104
506
28
2
0
384,945
5
L
Susano
9,688
538
141
8
0
395,826
4
W
Apollo
11,325
629
153
9
0
358,359
6
L
Medusa
8,382
466
110
6
0
323,734
9
W
King Arthur
11,456
636
127
7
0
355,496
3
L
Guan Yu
8,277
460
106
6
0
298,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role