Player Matchup

Izanami
Izanami
BadReligion98
Izanami
Level 24
God Stats
20W - 16L
1,806 SR
Queue Stats
276W - 282L
1,409 Elo+
Party 1
Neith
Neith
ClamBaker
Neith
Level 7
God Stats
10W - 5L
1,897 SR
Queue Stats
91W - 70L
1,420 Elo+
Party 2
Ares
Ares
Headless123
Ares
Level 8
God Stats
4W - 3L
1,499 SR
Queue Stats
85W - 78L
1,379 Elo+
Party 2
Poseidon
Poseidon
emosupersensible
Poseidon
Level 8
God Stats
25W - 28L
1,444 SR
Queue Stats
308W - 342L
1,289 Elo+
Party 1
Bellona
Bellona
nulshocks
Bellona
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 36L
1,217 Elo+
Solo
Team Averages
Level 10
1,629 SR
1,343 Elo+

VS

Team Averages
Level 8
1,309 SR
1,203 Elo+
Kukulkan
Kukulkan
Gabryelin
Kukulkan
Level 6
God Stats
2W - 2L
1,060 SR
Queue Stats
2W - 6L
1,094 Elo+
Party 3
Mulan
Mulan
GreenDiamante
Mulan
Level 6
God Stats
15W - 9L
1,267 SR
Queue Stats
68W - 41L
1,377 Elo+
Solo
Chaac
Chaac
VERDUGOIAN
Chaac
Level 20
God Stats
1W - 3L
1,275 SR
Queue Stats
13W - 29L
1,345 Elo+
Party 3
Thor
Thor
Veneco17cm
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
969 Elo+
Party 4
Izanami
Izanami
sarvikk
Izanami
Level 6
God Stats
3W - 5L
1,441 SR
Queue Stats
5W - 14L
1,232 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
6 / 0 / 0
7,301
730
5,884
4,033
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
ClamBaker
Neith
8
2 / 3 / 2
5,609
561
3,289
5,720
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 3
5,605
561
2,543
5,216
2,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 0 / 1
5,793
579
2,306
1,841
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
nulshocks
Bellona
10
3 / 0 / 2
5,924
592
3,907
6,143
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gabryelin
Kukulkan
9
0 / 3 / 0
4,781
478
1,291
3,793
1,207
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
4 / 2 / 0
5,261
526
3,033
5,418
2,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
6
0 / 3 / 0
4,371
437
1,845
8,446
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 3 / 0
4,064
406
540
4,400
1,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Izanami
sarvikk
Izanami
6
0 / 3 / 0
3,943
394
993
5,520
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
14
Kills
4
5
Deaths
14
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
6
0
0
6
W
Neith
ClamBaker
Neith
2
3
2
1
L
Kukulkan
Gabryelin
Kukulkan
0
3
0
0
L
4
2
0
2
W
1
2
3
1.25
L
Chaac
0
3
0
0
L
0
3
0
0
W
2
0
1
2.5
W
Bellona
nulshocks
Bellona
3
0
2
4
L
Izanami
sarvikk
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,929
Damage
7,702
22,953
Taken
27,577
8,810
Mitigated
8,917
8,472
Healing
6,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
5,884
3,624
0
3,210
4,033
1,277
738
0
4,033
0
46,702
W
Neith
ClamBaker
Neith
3,289
1,826
0
1,803
5,720
1,603
580
0
5,595
0
30,007
L
Kukulkan
Gabryelin
Kukulkan
1,291
247
0
0
3,793
1,207
30
1,790
1,863
19,359
0
L
3,033
517
0
1,265
5,418
2,440
0
1,472
3,946
0
14,870
W
2,543
421
0
539
5,216
2,488
0
231
4,910
8,380
0
L
Chaac
1,845
416
0
4,230
8,446
2,819
0
1,303
6,999
0
20,251
L
540
219
0
116
4,400
1,153
0
0
4,400
0
7,063
W
2,306
274
0
0
1,841
478
0
979
862
21,914
0
W
Bellona
nulshocks
Bellona
3,907
1,864
0
2,920
6,143
2,964
0
81
6,062
0
30,124
L
Izanami
sarvikk
Izanami
993
643
0
963
5,520
1,298
0
0
5,520
0
11,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,232
Gold Earned
22,420
274
Minions Killed
146
0
Camps Cleared
0
907,001
Distance Traveled
837,949
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,301
730
106
11
0
176,392
3
W
Neith
5,609
561
46
5
0
182,804
0
L
Kukulkan
4,781
478
36
4
0
143,144
0
L
Mulan
5,261
526
26
3
0
152,513
2
W
Ares
5,605
561
13
1
0
176,374
0
L
Chaac
4,371
437
37
4
0
189,973
5
L
Thor
4,064
406
20
2
0
193,761
0
W
Poseidon
5,793
579
46
5
0
186,329
3
W
Bellona
5,924
592
63
6
0
185,102
4
L
Izanami
3,943
394
27
3
0
158,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role