Player Matchup

Heimdallr
Heimdallr
Silver I
Boogmeister
Heimdallr
Silver I
Level 147
God Stats
2W - 0L
1,225 SR
Queue Stats
24W - 13L
1,619 MMR
Solo
Sol
Sol
Gold I
Donut4298
Sol
Gold I
Level 141
God Stats
1W - 3L
1,226 SR
Queue Stats
48W - 45L
1,616 MMR
Solo
Cthulhu
Cthulhu
Gold III
YeyoGamingYT
Cthulhu
Gold III
Level 122
God Stats
5W - 1L
1,952 SR
Queue Stats
71W - 68L
1,610 MMR
Solo
Thor
Thor
Gold I
almazzy
Thor
Gold I
Level 127
God Stats
4W - 4L
1,872 SR
Queue Stats
114W - 104L
1,622 MMR
Solo
King Arthur
King Arthur
Gold II
pedrofrituras
King Arthur
Gold II
Level 155
God Stats
12W - 17L
1,819 SR
Queue Stats
316W - 304L
1,623 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,619 SR
1,618 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,597 SR
1,593 MMR
Nemesis
Nemesis
Gold III
CALISHIN
Nemesis
Gold III
Level 123
God Stats
4W - 3L
1,774 SR
Queue Stats
110W - 105L
1,625 MMR
Party 1
Cerberus
Cerberus
Gold V
JewzCluez69
Cerberus
Gold V
Level 125
God Stats
3W - 1L
1,795 SR
Queue Stats
142W - 143L
1,611 MMR
Solo
Merlin
Merlin
Gold III
JonaBarrera
Merlin
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
VRgirs
Cu Chulainn
Gold III
Level 96
God Stats
28W - 23L
1,412 SR
Queue Stats
133W - 112L
1,626 MMR
Solo
Cupid
Cupid
Gold V
njl4516
Cupid
Gold V
Level 106
God Stats
15W - 16L
1,506 SR
Queue Stats
85W - 85L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Boogmeister
Heimdallr
17
6 / 3 / 3
11,112
617
13,868
12,740
5,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 6
9,392
522
8,869
13,306
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
YeyoGamingYT
Cthulhu
14
1 / 0 / 15
9,057
503
6,230
14,299
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
almazzy
Thor
18
12 / 2 / 5
10,813
601
13,839
11,615
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
pedrofrituras
King Arthur
17
3 / 2 / 1
9,914
551
6,937
15,680
9,736
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
PersephoneNu WaScyllaJanusSet

VS

Bans
YemojaAphroditeApolloGaneshaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CALISHIN
Nemesis
13
1 / 7 / 1
8,201
456
6,665
13,266
7,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
JewzCluez69
Cerberus
10
0 / 6 / 2
6,878
382
6,099
17,756
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
15
1 / 7 / 3
9,211
512
10,716
11,826
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
VRgirs
Cu Chulainn
18
3 / 0 / 0
10,558
587
10,341
11,962
8,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
njl4516
Cupid
17
2 / 5 / 0
9,900
550
7,249
13,046
4,254
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
25
Kills
7
8
Deaths
25
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Boogmeister
Heimdallr
6
3
3
2.5
L
Nemesis
CALISHIN
Nemesis
1
7
1
0.21
W
3
1
6
6
L
Cerberus
JewzCluez69
Cerberus
0
6
2
0.17
L
Merlin
1
7
3
0.36
L
Cu Chulainn
VRgirs
Cu Chulainn
3
0
0
3
W
Cthulhu
YeyoGamingYT
Cthulhu
1
0
15
8.5
W
Thor
almazzy
Thor
12
2
5
7.25
L
Cupid
njl4516
Cupid
2
5
0
0.4
W
King Arthur
pedrofrituras
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,743
Damage
41,070
67,640
Taken
67,856
37,686
Mitigated
32,905
24,694
Healing
13,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Boogmeister
Heimdallr
13,868
8,669
0
5,203
12,740
5,763
622
4,335
8,285
0
82,821
L
Nemesis
CALISHIN
Nemesis
6,665
2,240
0
1,012
13,266
7,672
0
3,835
9,431
0
53,245
W
8,869
2,287
0
7,599
13,306
5,182
3,214
3,450
9,614
70,490
0
L
Cerberus
JewzCluez69
Cerberus
6,099
113
0
2,101
17,756
8,352
0
3,955
13,801
25,041
0
L
Merlin
10,716
502
0
1,552
11,826
4,529
0
3,253
8,573
59,569
0
L
Cu Chulainn
VRgirs
Cu Chulainn
10,341
2,593
0
3,873
11,962
8,098
0
2,686
9,276
0
86,899
W
Cthulhu
YeyoGamingYT
Cthulhu
6,230
285
683
1,828
14,299
11,758
116
4,352
9,808
31,616
0
W
Thor
almazzy
Thor
13,839
3,240
0
3,717
11,615
5,247
0
2,816
8,647
143
73,421
L
Cupid
njl4516
Cupid
7,249
4,653
431
4,945
13,046
4,254
0
1,513
11,530
0
70,023
W
King Arthur
pedrofrituras
King Arthur
6,937
791
0
5,664
15,680
9,736
38
1,201
14,471
0
63,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,288
Gold Earned
44,748
557
Minions Killed
565
0
Camps Cleared
0
1,803,913
Distance Traveled
1,756,347
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,112
617
123
7
0
294,941
7
L
Nemesis
8,201
456
95
5
0
329,210
3
W
Sol
9,392
522
122
7
0
352,907
7
L
Cerberus
6,878
382
36
2
0
372,749
4
L
Merlin
9,211
512
116
6
0
341,366
2
L
Cu Chulainn
10,558
587
176
10
0
383,625
12
W
Cthulhu
9,057
503
62
3
0
392,060
11
W
Thor
10,813
601
106
6
0
392,027
3
L
Cupid
9,900
550
142
8
0
329,397
4
W
King Arthur
9,914
551
144
8
0
371,978
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role