Player Matchup

Yemoja
Yemoja
Briandre9
Yemoja
Level 109
God Stats
20W - 42L
1,337 SR
Queue Stats
56W - 78L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
Daniele3249
Baron Samedi
Level 115
God Stats
25W - 21L
1,507 SR
Queue Stats
64W - 71L
1,444 Elo+
Solo
Chaac
Chaac
Doppledeaner
Chaac
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
341W - 355L
1,440 Elo+
Solo
Izanami
Izanami
YCP DoofyDog
Izanami
Level 92
God Stats
17W - 14L
2,023 SR
Queue Stats
144W - 149L
1,486 Elo+
Solo
Anubis
Anubis
elcasadormido1
Anubis
Level 77
God Stats
16W - 8L
1,897 SR
Queue Stats
606W - 628L
1,332 Elo+
Solo
Team Averages
Level 103
1,653 SR
1,420 Elo+

VS

Team Averages
Level 82
1,521 SR
1,438 Elo+
Thoth
Thoth
CaptainClorg
Thoth
Level 122
God Stats
17W - 20L
1,597 SR
Queue Stats
155W - 172L
1,445 Elo+
Solo
Apollo
Apollo
EOD B711
Apollo
Level 84
God Stats
6W - 15L
1,275 SR
Queue Stats
454W - 459L
1,550 Elo+
Solo
Chronos
Chronos
ll_Likho_ll
Chronos
Level 62
God Stats
3W - 2L
1,775 SR
Queue Stats
107W - 107L
1,454 Elo+
Solo
Fenrir
Fenrir
ninjaSPARTANass
Fenrir
Level 73
God Stats
3W - 6L
1,500 SR
Queue Stats
150W - 148L
1,387 Elo+
Solo
Cerberus
Cerberus
sik rick 1986
Cerberus
Level 69
God Stats
18W - 16L
1,460 SR
Queue Stats
61W - 58L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Briandre9
Yemoja
12
0 / 2 / 9
7,869
492
4,426
10,325
5,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Daniele3249
Baron Samedi
14
2 / 4 / 6
8,714
545
5,533
8,349
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 2 / 3
10,256
641
9,146
10,471
9,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
YCP DoofyDog
Izanami
14
6 / 4 / 3
9,172
573
8,407
10,387
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 2 / 6
8,892
556
4,460
11,694
4,820
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 4
8,355
522
10,919
9,218
2,750
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
EOD B711
Apollo
14
3 / 3 / 1
8,452
528
3,818
9,735
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
ll_Likho_ll
Chronos
7
1 / 3 / 0
5,890
368
2,059
3,352
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 7 / 1
7,560
473
5,159
14,533
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
sik rick 1986
Cerberus
12
2 / 4 / 6
7,524
470
6,799
12,568
5,709
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
21
Kills
14
14
Deaths
21
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Briandre9
Yemoja
0
2
9
2.25
L
5
4
4
1.75
W
Baron Samedi
Daniele3249
Baron Samedi
2
4
6
1.25
W
10
2
3
5.75
L
Apollo
EOD B711
Apollo
3
3
1
1.17
W
Izanami
YCP DoofyDog
Izanami
6
4
3
1.88
W
3
2
6
3
L
Chronos
ll_Likho_ll
Chronos
1
3
0
0.33
L
3
7
1
0.5
L
Cerberus
sik rick 1986
Cerberus
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,972
Damage
28,754
51,226
Taken
49,406
27,232
Mitigated
16,780
16,839
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Briandre9
Yemoja
4,426
1,059
1,308
1,526
10,325
5,684
1,069
3,690
6,543
28,681
0
L
10,919
462
0
1,119
9,218
2,750
0
2,934
6,284
40,484
0
W
Baron Samedi
Daniele3249
Baron Samedi
5,533
332
388
2,145
8,349
2,896
372
3,516
4,612
40,151
0
W
9,146
2,172
0
3,933
10,471
9,979
785
5,138
5,219
0
51,078
L
Apollo
EOD B711
Apollo
3,818
2,642
0
1,977
9,735
3,008
374
3,000
6,735
0
46,328
W
Izanami
YCP DoofyDog
Izanami
8,407
6,453
405
1,100
10,387
3,853
2,747
2,788
7,495
0
58,287
W
4,460
143
1,043
4,991
11,694
4,820
888
3,955
7,580
40,531
0
L
Chronos
ll_Likho_ll
Chronos
2,059
753
0
217
3,352
795
0
383
2,969
14,079
0
L
5,159
995
0
4,365
14,533
4,518
0
4,757
9,776
0
38,191
L
Cerberus
sik rick 1986
Cerberus
6,799
0
102
2,433
12,568
5,709
0
3,345
9,223
33,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,903
Gold Earned
37,781
375
Minions Killed
316
0
Camps Cleared
0
1,369,097
Distance Traveled
1,266,336
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,869
492
49
3
0
299,608
0
L
Thoth
8,355
522
60
4
0
273,758
6
W
Baron Samedi
8,714
545
76
5
0
279,558
0
W
Chaac
10,256
641
93
6
0
279,176
1
L
Apollo
8,452
528
82
5
0
287,203
3
W
Izanami
9,172
573
87
5
0
273,887
5
W
Anubis
8,892
556
70
4
0
236,868
5
L
Chronos
5,890
368
28
2
0
121,526
1
L
Fenrir
7,560
473
59
4
0
282,214
7
L
Cerberus
7,524
470
87
5
0
301,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role