Player Matchup

Khepri
Khepri
Democrito94
Khepri
Level 120
God Stats
1W - 0L
1,750 SR
Queue Stats
4W - 1L
1,673 Elo+
Party 3
Fenrir
Fenrir
Gibo_attack
Fenrir
Level 146
God Stats
8W - 8L
1,634 SR
Queue Stats
112W - 68L
1,645 Elo+
Party 3
Jormungandr
Jormungandr
TheWaren
Jormungandr
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
115W - 83L
1,647 Elo+
Party 3
Hachiman
Hachiman
theOriginalGibo
Hachiman
Level 19
God Stats
4W - 1L
1,637 SR
Queue Stats
58W - 24L
1,625 Elo+
Party 3
Chaac
Chaac
zbighi
Chaac
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 22L
1,609 Elo+
Party 3
Team Averages
Level 109
1,604 SR
1,640 Elo+

VS

Team Averages
Level 60
1,472 SR
1,521 Elo+
Cthulhu
Cthulhu
CatxGamer22
Cthulhu
Level 66
God Stats
0W - 5L
1,117 SR
Queue Stats
239W - 244L
1,482 Elo+
Party 2
Chaac
Chaac
ChumChummaru
Chaac
Level 26
God Stats
27W - 22L
1,594 SR
Queue Stats
134W - 150L
1,573 Elo+
Party 2
Danzaburou
Danzaburou
Onii SenPaii
Danzaburou
Level 64
God Stats
14W - 9L
1,681 SR
Queue Stats
295W - 321L
1,455 Elo+
Party 2
Janus
Janus
SaucyBumBandit
Janus
Level 81
God Stats
1W - 6L
1,156 SR
Queue Stats
42W - 43L
1,383 Elo+
Party 1
Nemesis
Nemesis
Shut_Yer_Geggie
Nemesis
Level 63
God Stats
3W - 4L
1,814 SR
Queue Stats
20W - 28L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
2 / 3 / 6
8,680
457
4,046
11,037
8,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
17
12 / 2 / 7
10,875
572
12,664
15,409
6,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
TheWaren
Jormungandr
17
9 / 1 / 11
11,278
594
19,618
14,319
10,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
11
1 / 6 / 2
7,746
408
2,278
9,142
2,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
zbighi
Chaac
17
7 / 0 / 7
10,630
559
13,031
14,659
12,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CatxGamer22
Cthulhu
13
3 / 4 / 5
9,796
516
13,821
18,505
17,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 6 / 0
8,206
432
6,803
15,065
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Onii SenPaii
Danzaburou
14
6 / 5 / 2
9,951
524
8,703
12,451
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 11 / 1
8,304
437
6,935
11,071
3,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 5 / 0
9,322
491
5,448
14,314
9,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
31
Kills
11
12
Deaths
31
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CatxGamer22
Cthulhu
3
4
5
1.38
L
0
6
0
0
W
Khepri
2
3
6
1.67
W
Fenrir
12
2
7
7.75
L
Danzaburou
Onii SenPaii
Danzaburou
6
5
2
1.4
L
0
11
1
0.05
L
2
5
0
0.4
W
Jormungandr
TheWaren
Jormungandr
9
1
11
14.5
W
Hachiman
1
6
2
0.33
W
Chaac
zbighi
Chaac
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,637
Damage
41,710
64,566
Taken
71,406
40,509
Mitigated
44,618
19,948
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CatxGamer22
Cthulhu
13,821
2,378
0
3,496
18,505
17,737
0
5,965
12,239
39,811
0
L
6,803
1,693
195
5,528
15,065
9,732
947
2,676
11,834
0
35,655
W
Khepri
4,046
420
0
2,350
11,037
8,047
387
4,957
6,052
16,724
0
W
Fenrir
12,664
2,757
0
6,044
15,409
6,878
1,782
4,605
10,573
0
62,365
L
Danzaburou
Onii SenPaii
Danzaburou
8,703
3,921
354
3,288
12,451
4,714
2,238
6,548
5,539
0
48,648
L
6,935
477
0
280
11,071
3,126
312
4,854
5,854
45,722
0
L
5,448
1,504
0
1,588
14,314
9,309
0
2,485
11,547
0
79,624
W
Jormungandr
TheWaren
Jormungandr
19,618
4,765
0
3,410
14,319
10,540
638
4,015
10,139
73,647
0
W
Hachiman
2,278
910
0
0
9,142
2,634
749
3,281
5,861
0
20,785
W
Chaac
zbighi
Chaac
13,031
2,588
0
8,144
14,659
12,410
564
3,432
10,660
0
55,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,209
Gold Earned
45,579
380
Minions Killed
413
0
Camps Cleared
0
1,766,874
Distance Traveled
1,730,386
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,796
516
34
2
0
374,010
6
L
Chaac
8,206
432
72
4
0
346,005
5
W
Khepri
8,680
457
23
1
0
283,691
1
W
Fenrir
10,875
572
91
5
0
388,416
7
L
Danzaburou
9,951
524
96
5
0
323,867
2
L
Janus
8,304
437
89
5
0
302,448
4
L
Nemesis
9,322
491
122
6
0
384,056
1
W
Jormungandr
11,278
594
126
7
0
362,709
3
W
Hachiman
7,746
408
41
2
0
332,567
0
W
Chaac
10,630
559
99
5
0
399,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role