Player Matchup

Bacchus
Bacchus
Bronze III
WM_Keo
Bacchus
Bronze III
Level 62
God Stats
2W - 1L
1,486 SR
Queue Stats
4W - 2L
1,435 MMR
Party 2
Hel
Hel
Silver III
WM_Martinez
Hel
Silver III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,386 MMR
Party 2
Rama
Rama
Bronze III
WM_Oscasper
Rama
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,433 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,495 SR
1,418 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 76
1,500 SR
1,408 MMR
Chaac
Chaac
Bronze III
DarknesS_Attax
Chaac
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,408 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
DarknesS_Fyre
Danzaburou
Bronze III
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,408 MMR
Party 1
Janus
Janus
Bronze III
DarknesS_KenyS
Janus
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 11L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
WM_Keo
Bacchus
12
1 / 5 / 12
9,833
702
6,329
12,536
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
12 / 4 / 11
11,920
851
17,154
13,777
5,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
11 / 1 / 7
11,437
817
11,459
11,850
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
PersephoneNu WaCthulhuIzanamiChang'e

VS

Bans
ScyllaCabrakanHe BoAh Muzen CabHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 6
9,722
694
14,283
16,663
11,055
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
DarknesS_Fyre
Danzaburou
12
4 / 10 / 5
10,582
756
5,631
13,770
4,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 9 / 5
8,823
630
6,598
12,368
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
24
Kills
9
10
Deaths
24
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
5
6
1.4
L
Danzaburou
DarknesS_Fyre
Danzaburou
4
10
5
0.65
L
1
9
5
0.39
W
Bacchus
WM_Keo
Bacchus
1
5
12
1.4
W
12
4
11
4.38
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,942
Damage
26,512
38,163
Taken
42,801
22,474
Mitigated
19,516
15,037
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,283
3,004
0
5,800
16,663
11,055
0
8,587
7,806
0
31,549
L
Danzaburou
DarknesS_Fyre
Danzaburou
5,631
1,469
0
1,059
13,770
4,571
26
7,441
5,997
0
28,243
L
6,598
224
0
1,401
12,368
3,890
0
6,729
5,475
32,388
0
W
Bacchus
WM_Keo
Bacchus
6,329
687
0
1,865
12,536
11,271
0
2,502
9,821
15,930
0
W
17,154
627
3,165
7,252
13,777
5,366
588
2,409
11,176
56,818
0
W
11,459
9,260
0
2,755
11,850
5,837
1,646
1,528
10,197
0
41,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,190
Gold Earned
29,127
139
Minions Killed
125
0
Camps Cleared
0
751,915
Distance Traveled
679,519
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,722
694
35
3
0
253,589
0
L
Danzaburou
10,582
756
32
2
0
228,907
1
L
Janus
8,823
630
58
4
0
197,023
0
W
Bacchus
9,833
702
11
1
0
237,121
2
W
Hel
11,920
851
87
6
0
269,806
2
W
Rama
11,437
817
41
3
0
244,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role