Player Matchup

Merlin
Merlin
DJSpeeDy
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Macyk_
Nu Wa
Level 126
God Stats
126W - 109L
1,627 SR
Queue Stats
130W - 119L
1,524 Elo+
Solo
Amaterasu
Amaterasu
MartialNutria70
Amaterasu
Level 148
God Stats
13W - 14L
1,320 SR
Queue Stats
338W - 338L
1,489 Elo+
Party 2
Cernunnos
Cernunnos
Masahiro Nazura
Cernunnos
Level 118
God Stats
11W - 8L
1,500 SR
Queue Stats
85W - 69L
1,545 Elo+
Solo
Sylvanus
Sylvanus
bhennis3
Sylvanus
Level 105
God Stats
6W - 3L
1,545 SR
Queue Stats
27W - 27L
1,455 Elo+
Party 2
Team Averages
Level 129
1,499 SR
1,502 Elo+

VS

Team Averages
Level 66
1,477 SR
1,370 Elo+
Fenrir
Fenrir
DDMEGADEWDEW
Fenrir
Level 87
God Stats
2W - 4L
1,490 SR
Queue Stats
43W - 55L
1,292 Elo+
Solo
Sobek
Sobek
DeadEye0121
Sobek
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,302 Elo+
Party 1
Cernunnos
Cernunnos
Glowzlnks-_-
Cernunnos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 44L
1,464 Elo+
Solo
Eset
Eset
OrochiYen
Eset
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,302 Elo+
Party 1
Hercules
Hercules
YoloSwg4Jesus420
Hercules
Level 108
God Stats
8W - 9L
1,396 SR
Queue Stats
46W - 51L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJSpeeDy
Merlin
16
2 / 0 / 10
9,711
747
8,425
4,406
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
Macyk_
Nu Wa
17
3 / 3 / 11
10,613
816
14,754
8,351
3,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
MartialNutria70
Amaterasu
15
3 / 1 / 12
9,730
748
9,356
12,519
9,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cernunnos
Masahiro Nazura
Cernunnos
17
6 / 3 / 10
11,077
852
16,478
12,935
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
bhennis3
Sylvanus
17
5 / 1 / 12
11,321
871
12,908
16,588
21,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 3 / 1
9,843
757
9,773
15,473
15,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 6 / 6
8,374
644
6,437
17,499
15,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Glowzlnks-_-
Cernunnos
16
1 / 2 / 2
8,561
659
10,743
13,780
4,975
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
15
1 / 5 / 4
9,073
698
7,771
12,099
4,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 3 / 4
8,738
672
7,156
16,964
9,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
25
19
Kills
8
8
Deaths
19
55
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
3
1
1.5
W
Merlin
DJSpeeDy
Merlin
2
0
10
7
L
0
6
6
0.5
L
Cernunnos
Glowzlnks-_-
Cernunnos
1
2
2
1
W
Nu Wa
Macyk_
Nu Wa
3
3
11
2.83
W
Amaterasu
MartialNutria70
Amaterasu
3
1
12
9
W
Cernunnos
Masahiro Nazura
Cernunnos
6
3
10
3.67
L
Eset
1
5
4
0.6
L
2
3
4
1.33
W
Sylvanus
bhennis3
Sylvanus
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,921
Damage
41,880
54,799
Taken
75,815
42,396
Mitigated
49,024
24,452
Healing
17,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,773
1,293
0
1,736
15,473
15,042
0
6,305
8,968
33
38,588
W
Merlin
DJSpeeDy
Merlin
8,425
702
0
1,160
4,406
2,098
900
986
3,370
39,301
0
L
6,437
561
0
2,718
17,499
15,357
0
6,693
10,425
13,455
0
L
Cernunnos
Glowzlnks-_-
Cernunnos
10,743
3,924
111
3,082
13,780
4,975
37
6,607
7,105
0
42,902
W
Nu Wa
Macyk_
Nu Wa
14,754
4,619
1,367
971
8,351
3,419
2,195
1,605
6,621
53,152
0
W
Amaterasu
MartialNutria70
Amaterasu
9,356
2,995
0
3,398
12,519
9,494
629
4,103
8,228
0
21,481
W
Cernunnos
Masahiro Nazura
Cernunnos
16,478
9,512
0
4,896
12,935
6,054
648
2,752
10,058
0
36,116
L
Eset
7,771
275
948
1,019
12,099
4,415
0
5,357
6,569
25,900
0
L
7,156
939
808
7,370
16,964
9,235
0
10,214
6,455
370
24,858
W
Sylvanus
bhennis3
Sylvanus
12,908
2,747
4,922
7,738
16,588
21,331
324
5,458
10,680
31,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,452
Gold Earned
44,589
300
Minions Killed
266
10
Camps Cleared
4
1,221,142
Distance Traveled
1,124,017
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,843
757
71
5
4
231,546
0
W
Merlin
9,711
747
72
6
2
236,208
1
L
Sobek
8,374
644
18
1
0
203,954
1
L
Cernunnos
8,561
659
96
7
0
232,631
0
W
Nu Wa
10,613
816
103
8
7
233,735
5
W
Amaterasu
9,730
748
25
2
0
281,684
0
W
Cernunnos
11,077
852
59
5
1
237,690
0
L
Eset
9,073
698
47
4
0
218,734
1
L
Hercules
8,738
672
34
3
0
237,152
0
W
Sylvanus
11,321
871
41
3
0
231,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role