Player Matchup

Cabrakan
Cabrakan
Silver III
DutchOverkill
Cabrakan
Silver III
Level 99
God Stats
183W - 134L
1,460 SR
Queue Stats
967W - 994L
1,051 MMR
Party 4
Fenrir
Fenrir
Gold V
RAGAZZO__EDUCATO
Fenrir
Gold V
Level 103
God Stats
17W - 10L
1,711 SR
Queue Stats
342W - 362L
1,167 MMR
Party 1
Athena
Athena
Silver II
Schlange_lang
Athena
Silver II
Level 128
God Stats
11W - 7L
1,686 SR
Queue Stats
290W - 289L
1,034 MMR
Solo
Neith
Neith
Silver I
Ttimytime7082
Neith
Silver I
Level 65
God Stats
60W - 57L
1,560 SR
Queue Stats
319W - 345L
1,170 MMR
Party 4
Eset
Eset
Silver III
foxerbolt
Eset
Silver III
Level 86
God Stats
2W - 3L
1,418 SR
Queue Stats
486W - 479L
907 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,567 SR
1,066 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 49
1,446 SR
1,064 MMR
King Arthur
King Arthur
Silver V
Darkinvader97
King Arthur
Silver V
Level 53
God Stats
1W - 2L
1,450 SR
Queue Stats
10W - 23L
1,074 MMR
Party 2
Cupid
Cupid
Silver V
NK_SOUSAaa
Cupid
Silver V
Level 46
God Stats
0W - 4L
1,183 SR
Queue Stats
142W - 153L
943 MMR
Party 3
Nemesis
Nemesis
Silver I
Pro_For_Dayz
Nemesis
Silver I
Level 59
God Stats
3W - 5L
1,500 SR
Queue Stats
337W - 340L
1,140 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver IV
oP NiTh
Kumbhakarna
Silver IV
Level 52
God Stats
5W - 9L
1,381 SR
Queue Stats
19W - 34L
1,032 MMR
Party 2
Ah Puch
Ah Puch
Bronze IV
safe-canoe0
Ah Puch
Bronze IV
Level 35
God Stats
2W - 2L
1,714 SR
Queue Stats
239W - 274L
1,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DutchOverkill
Cabrakan
14
0 / 0 / 0
7,841
560
1,535
4,301
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
8 / 1 / 3
7,851
561
6,865
7,693
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 6
6,701
479
5,252
12,473
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 0 / 6
6,644
475
6,034
5,824
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
12
3 / 0 / 4
7,283
520
2,221
5,504
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneTsukuyomiBakasuraThanatosAnubis

VS

Bans
Nu WaCthulhuMedusaYmirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Darkinvader97
King Arthur
11
0 / 0 / 0
5,862
419
1,112
5,416
2,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
8
0 / 4 / 0
5,215
373
3,412
6,388
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Pro_For_Dayz
Nemesis
10
0 / 6 / 0
5,838
417
3,213
8,164
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
oP NiTh
Kumbhakarna
7
0 / 4 / 0
5,386
385
3,968
10,404
3,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
safe-canoe0
Ah Puch
13
1 / 1 / 0
7,428
531
4,621
4,480
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
14
Kills
1
1
Deaths
15
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Darkinvader97
King Arthur
0
0
0
0
W
Cabrakan
DutchOverkill
Cabrakan
0
0
0
0
L
Cupid
0
4
0
0
L
Nemesis
Pro_For_Dayz
Nemesis
0
6
0
0
W
8
1
3
9.5
W
2
0
6
5
W
1
0
6
4
W
Eset
3
0
4
5
L
Kumbhakarna
oP NiTh
Kumbhakarna
0
4
0
0
L
Ah Puch
safe-canoe0
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,907
Damage
16,326
35,795
Taken
34,852
17,758
Mitigated
14,024
13,450
Healing
8,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Darkinvader97
King Arthur
1,112
111
0
2,555
5,416
2,764
0
1,431
3,881
0
27,731
W
Cabrakan
DutchOverkill
Cabrakan
1,535
168
0
1,637
4,301
2,540
234
0
4,157
42,895
0
L
Cupid
3,412
1,720
55
1,079
6,388
2,538
0
3,252
3,094
0
21,174
L
Nemesis
Pro_For_Dayz
Nemesis
3,213
1,257
0
519
8,164
3,733
816
974
7,080
0
33,230
W
6,865
2,119
0
4,530
7,693
2,944
52
841
6,852
0
32,469
W
5,252
1,166
582
2,580
12,473
8,754
0
3,608
8,865
19,665
0
W
6,034
2,271
0
2,404
5,824
1,800
1,392
2,111
3,713
0
39,734
W
Eset
2,221
58
238
1,479
5,504
1,720
0
2,029
3,475
31,040
0
L
Kumbhakarna
oP NiTh
Kumbhakarna
3,968
691
0
2,271
10,404
3,681
0
2,474
7,846
14,668
0
L
Ah Puch
safe-canoe0
Ah Puch
4,621
136
0
2,050
4,480
1,308
150
481
3,943
53,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,320
Gold Earned
29,729
334
Minions Killed
302
0
Camps Cleared
0
1,296,719
Distance Traveled
1,244,302
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,862
419
63
5
0
258,560
3
W
Cabrakan
7,841
560
107
8
0
220,675
5
L
Cupid
5,215
373
42
3
0
249,104
3
L
Nemesis
5,838
417
60
4
0
245,327
3
W
Fenrir
7,851
561
53
4
0
284,087
0
W
Athena
6,701
479
18
1
0
276,274
1
W
Neith
6,644
475
85
6
0
254,894
3
W
Eset
7,283
520
71
5
0
260,789
1
L
Kumbhakarna
5,386
385
30
2
0
256,691
2
L
Ah Puch
7,428
531
107
8
0
234,620
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role