Player Matchup

Pele
Pele
Danilo006
Pele
Level 18
God Stats
2W - 2L
1,309 SR
Queue Stats
3W - 4L
1,312 Elo+
Party 1
Jormungandr
Jormungandr
Dorksta
Jormungandr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,421 Elo+
Party 1
Chronos
Chronos
NarutoIsTrash
Chronos
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 17L
1,655 Elo+
Solo
Chernobog
Chernobog
Neesh0
Chernobog
Level 8
God Stats
1W - 0L
1,691 SR
Queue Stats
2W - 4L
1,237 Elo+
Party 1
Fenrir
Fenrir
VermilionTempest
Fenrir
Level 13
God Stats
1W - 1L
1,319 SR
Queue Stats
4W - 4L
1,421 Elo+
Party 1
Team Averages
Level 13
1,464 SR
1,409 Elo+

VS

Team Averages
Level 17
1,542 SR
1,577 Elo+
Yemoja
Yemoja
Kaleidos75
Yemoja
Level 24
God Stats
1W - 3L
1,439 SR
Queue Stats
258W - 189L
1,646 Elo+
Party 2
Neith
Neith
Ksibar
Neith
Level 18
God Stats
30W - 28L
1,569 SR
Queue Stats
166W - 133L
1,611 Elo+
Party 2
Kukulkan
Kukulkan
Mihailomelo2k
Kukulkan
Level 18
God Stats
8W - 4L
1,660 SR
Queue Stats
112W - 102L
1,544 Elo+
Solo
King Arthur
King Arthur
feanor5551
King Arthur
Level 25
God Stats
4W - 5L
1,544 SR
Queue Stats
16W - 16L
1,585 Elo+
Solo
Nemesis
Nemesis
tykato
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
4 / 0 / 2
6,843
622
3,443
4,832
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Dorksta
Jormungandr
8
0 / 2 / 3
5,912
537
1,875
5,903
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
14
5 / 0 / 0
8,619
784
3,261
4,574
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
Neesh0
Chernobog
8
2 / 0 / 1
5,614
510
2,835
6,104
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
4 / 2 / 2
6,826
621
4,023
7,430
2,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kaleidos75
Yemoja
8
2 / 1 / 0
5,454
496
4,060
5,339
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Ksibar
Neith
8
1 / 2 / 2
5,212
474
2,300
3,585
984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Mihailomelo2k
Kukulkan
9
1 / 4 / 3
5,412
492
5,466
5,131
1,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
feanor5551
King Arthur
3
0 / 3 / 0
3,706
337
517
2,764
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
tykato
Nemesis
3
0 / 8 / 0
3,752
341
118
6,093
1,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
15
Kills
4
4
Deaths
18
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
4
0
2
5
W
Jormungandr
Dorksta
Jormungandr
0
2
3
0.75
L
Yemoja
Kaleidos75
Yemoja
2
1
0
2
L
Neith
Ksibar
Neith
1
2
2
1
L
Kukulkan
Mihailomelo2k
Kukulkan
1
4
3
0.63
W
Chronos
5
0
0
5
W
Chernobog
Neesh0
Chernobog
2
0
1
2.5
W
4
2
2
2.5
L
King Arthur
feanor5551
King Arthur
0
3
0
0
L
Nemesis
tykato
Nemesis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,437
Damage
12,461
28,843
Taken
22,912
11,614
Mitigated
7,367
10,398
Healing
3,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
3,443
1,422
0
669
4,832
1,580
1,013
1,733
3,099
0
30,889
W
Jormungandr
Dorksta
Jormungandr
1,875
328
0
604
5,903
2,834
11
2,843
3,060
19,002
0
L
Yemoja
Kaleidos75
Yemoja
4,060
889
478
1,277
5,339
2,193
150
859
4,480
17,317
0
L
Neith
Ksibar
Neith
2,300
555
0
773
3,585
984
0
555
3,030
0
20,151
L
Kukulkan
Mihailomelo2k
Kukulkan
5,466
943
133
500
5,131
1,691
615
865
4,266
26,619
0
W
Chronos
3,261
1,617
0
3,238
4,574
2,621
4,889
234
4,340
51,240
4,555
W
Chernobog
Neesh0
Chernobog
2,835
2,255
0
2,341
6,104
1,950
171
2,776
3,328
0
17,939
W
4,023
1,149
0
3,546
7,430
2,629
0
1,940
5,490
0
33,091
L
King Arthur
feanor5551
King Arthur
517
303
0
300
2,764
1,398
0
1,828
936
0
2,160
L
Nemesis
tykato
Nemesis
118
39
0
255
6,093
1,101
0
637
5,456
0
4,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,814
Gold Earned
23,536
325
Minions Killed
122
0
Camps Cleared
0
1,000,962
Distance Traveled
778,896
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,843
622
67
6
0
231,952
1
W
Jormungandr
5,912
537
29
3
0
216,982
1
L
Yemoja
5,454
496
25
2
0
181,161
0
L
Neith
5,212
474
40
4
0
196,029
1
L
Kukulkan
5,412
492
47
4
0
188,344
2
W
Chronos
8,619
784
122
11
0
196,508
0
W
Chernobog
5,614
510
41
4
0
182,543
3
W
Fenrir
6,826
621
66
6
0
172,977
0
L
King Arthur
3,706
337
3
0
0
61,528
0
L
Nemesis
3,752
341
7
1
0
151,834
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role