Player Matchup

Scylla
Scylla
Platinum IV
B0NIFACY
Scylla
Platinum IV
Level 160
God Stats
7W - 1L
1,894 SR
Queue Stats
83W - 20L
1,797 MMR
Party 2
Anhur
Anhur
Platinum IV
TheofilFiutt
Anhur
Platinum IV
Level 158
God Stats
3W - 0L
1,652 SR
Queue Stats
46W - 7L
1,963 MMR
Party 2
Osiris
Osiris
Platinum V
YebacPolakow
Osiris
Platinum V
Level 49
God Stats
18W - 3L
1,700 SR
Queue Stats
93W - 30L
1,923 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 122
1,749 SR
1,894 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,691 SR
1,846 MMR
Sobek
Sobek
Gold I
Arru98
Sobek
Gold I
Level 102
God Stats
9W - 2L
1,713 SR
Queue Stats
71W - 42L
1,846 MMR
Party 1
Hercules
Hercules
Gold I
Gunvaldar18
Hercules
Gold I
Level 128
God Stats
2W - 1L
1,625 SR
Queue Stats
71W - 42L
1,846 MMR
Party 1
Discordia
Discordia
Gold I
KuroYamiKami
Discordia
Gold I
Level 124
God Stats
11W - 5L
1,735 SR
Queue Stats
71W - 42L
1,846 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
B0NIFACY
Scylla
13
4 / 1 / 9
9,538
734
11,661
8,220
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
7 / 3 / 5
10,127
779
13,525
9,764
4,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
12
3 / 3 / 9
9,165
705
10,948
18,003
15,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
AphroditePersephoneChang'eThothBaron Samedi

VS

Bans
TsukuyomiGuan YuTerraNe ZhaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Arru98
Sobek
11
1 / 4 / 4
8,399
646
4,235
17,245
14,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Gunvaldar18
Hercules
11
4 / 4 / 2
8,595
661
9,402
14,642
12,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
KuroYamiKami
Discordia
12
1 / 6 / 5
8,172
629
11,192
10,211
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
6
7
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
Arru98
Sobek
1
4
4
0.75
W
Scylla
B0NIFACY
Scylla
4
1
9
8.5
L
Hercules
Gunvaldar18
Hercules
4
4
2
1.25
L
Discordia
KuroYamiKami
Discordia
1
6
5
0.58
W
7
3
5
3.17
W
Osiris
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,134
Damage
24,829
35,987
Taken
42,098
22,347
Mitigated
30,608
12,787
Healing
10,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Arru98
Sobek
4,235
289
0
4,621
17,245
14,883
0
3,456
13,225
14,348
0
W
Scylla
B0NIFACY
Scylla
11,661
1,078
0
3,738
8,220
2,792
306
2,835
4,879
39,724
0
L
Hercules
Gunvaldar18
Hercules
9,402
3,128
0
4,636
14,642
12,508
0
5,652
8,293
0
20,442
L
Discordia
KuroYamiKami
Discordia
11,192
684
0
938
10,211
3,217
0
1,719
8,116
39,033
0
W
13,525
6,314
0
1,655
9,764
4,516
1,418
4,746
4,653
0
55,714
W
Osiris
10,948
2,673
208
7,186
18,003
15,039
888
6,996
10,197
0
32,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,830
Gold Earned
25,166
161
Minions Killed
112
0
Camps Cleared
0
744,934
Distance Traveled
753,687
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,399
646
19
1
0
248,156
0
W
Scylla
9,538
734
58
4
0
259,869
6
L
Hercules
8,595
661
24
2
0
255,814
1
L
Discordia
8,172
629
69
5
0
249,717
5
W
Anhur
10,127
779
70
5
0
232,232
6
W
Osiris
9,165
705
33
3
0
252,833
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role