Player Matchup

Nemesis
Nemesis
BabyMattooo_SG
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 26L
1,671 Elo+
Solo
Jing Wei
Jing Wei
FKSMITE
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,671 Elo+
Solo
Ymir
Ymir
RLT-2603
Ymir
Level 27
God Stats
20W - 19L
1,613 SR
Queue Stats
111W - 122L
1,569 Elo+
Solo
Cerberus
Cerberus
Tobi7089
Cerberus
Level 12
God Stats
16W - 10L
1,646 SR
Queue Stats
48W - 32L
1,710 Elo+
Solo
Thoth
Thoth
givinguEnema
Thoth
Level 27
God Stats
2W - 0L
1,710 SR
Queue Stats
180W - 107L
1,752 Elo+
Solo
Team Averages
Level 21
1,594 SR
1,674 Elo+

VS

Team Averages
Level 13
1,523 SR
1,567 Elo+
Ravana
Ravana
I Eat Pousay
Ravana
Level 23
God Stats
39W - 38L
1,783 SR
Queue Stats
140W - 152L
1,676 Elo+
Solo
Jing Wei
Jing Wei
M4OA3ONLYuSCRUB
Jing Wei
Level 7
God Stats
0W - 2L
1,303 SR
Queue Stats
7W - 4L
1,731 Elo+
Solo
Baba Yaga
Baba Yaga
SammyMugiwara-_-
Baba Yaga
Level 9
God Stats
3W - 5L
1,531 SR
Queue Stats
6W - 7L
1,521 Elo+
Solo
Ymir
Ymir
bruhkin
Ymir
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 48L
1,664 Elo+
Solo
Ra
Ra
realweat
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,269
627
3,425
6,894
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
FKSMITE
Jing Wei
9
1 / 0 / 2
5,079
508
980
6,146
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
5 / 1 / 1
5,764
576
3,692
3,997
1,645
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
Tobi7089
Cerberus
10
1 / 0 / 2
5,621
562
3,482
4,542
2,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
4 / 0 / 2
6,208
621
4,436
3,679
928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
2
0 / 1 / 0
3,595
360
317
663
314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jing Wei
7
1 / 2 / 0
4,517
452
3,229
4,632
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baba Yaga
6
0 / 5 / 1
4,063
406
1,798
5,745
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
bruhkin
Ymir
9
1 / 3 / 0
5,284
528
2,236
7,964
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

4
0 / 4 / 0
3,750
375
478
3,305
1,568
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
15
Kills
2
2
Deaths
15
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
W
Jing Wei
FKSMITE
Jing Wei
1
0
2
2
L
Ravana
0
1
0
0
L
Jing Wei
1
2
0
0.5
W
Ymir
5
1
1
5.5
L
Baba Yaga
0
5
1
0.1
W
Cerberus
Tobi7089
Cerberus
1
0
2
2
L
Ymir
bruhkin
Ymir
1
3
0
0.33
W
4
0
2
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,015
Damage
8,058
25,258
Taken
22,309
8,279
Mitigated
8,097
8,317
Healing
4,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,425
2,311
0
1,333
6,894
2,106
0
655
6,239
0
36,523
W
Jing Wei
FKSMITE
Jing Wei
980
624
0
2,717
6,146
1,551
222
631
5,515
0
20,666
L
Ravana
317
233
0
21
663
314
0
41
599
0
3,598
L
Jing Wei
3,229
2,489
0
830
4,632
1,191
0
2,314
2,080
0
16,862
W
Ymir
3,692
619
0
1,216
3,997
1,645
0
1,227
2,770
18,831
0
L
Baba Yaga
1,798
171
0
777
5,745
1,805
37
3,445
2,234
14,560
0
W
Cerberus
Tobi7089
Cerberus
3,482
290
0
1,889
4,542
2,049
32
1,682
2,860
26,572
0
L
Ymir
bruhkin
Ymir
2,236
615
0
2,290
7,964
3,219
0
2,998
4,966
22,525
0
W
4,436
33
0
1,162
3,679
928
0
317
3,362
26,581
0
L
478
155
52
239
3,305
1,568
0
2,337
820
5,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,941
Gold Earned
21,209
244
Minions Killed
107
0
Camps Cleared
0
972,614
Distance Traveled
683,318
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,269
627
75
8
0
211,111
3
W
Jing Wei
5,079
508
36
4
0
168,675
1
L
Ravana
3,595
360
13
1
0
38,884
0
L
Jing Wei
4,517
452
22
2
0
161,152
3
W
Ymir
5,764
576
32
3
0
189,036
1
L
Baba Yaga
4,063
406
17
2
0
196,077
1
W
Cerberus
5,621
562
52
5
0
199,068
0
L
Ymir
5,284
528
52
5
0
140,467
3
W
Thoth
6,208
621
49
5
0
204,724
1
L
Ra
3,750
375
3
0
0
146,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role