Player Matchup

Chang'e
Chang'e
Chrek
Chang'e
Level 17
God Stats
5W - 1L
1,861 SR
Queue Stats
34W - 23L
1,781 Elo+
Party 1
Artemis
Artemis
ElCuelgaPerchas
Artemis
Level 4
God Stats
7W - 1L
1,500 SR
Queue Stats
75W - 46L
1,781 Elo+
Party 1
Ymir
Ymir
MoW1801
Ymir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
TuMorenito
Bellona
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
149W - 119L
1,500 Elo+
Party 1
Sobek
Sobek
yendah
Sobek
Level 18
God Stats
4W - 3L
1,756 SR
Queue Stats
112W - 94L
1,699 Elo+
Solo
Team Averages
Level 41
1,623 SR
1,652 Elo+

VS

Team Averages
Level 23
1,574 SR
1,525 Elo+
Yemoja
Yemoja
ElusiveLion
Yemoja
Level 18
God Stats
2W - 2L
1,737 SR
Queue Stats
13W - 20L
1,614 Elo+
Party 2
Sol
Sol
KirkyEU
Sol
Level 39
God Stats
1W - 3L
1,299 SR
Queue Stats
214W - 232L
1,546 Elo+
Party 3
Neith
Neith
Quinny420
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,441 Elo+
Party 3
Bakasura
Bakasura
Scarlox666
Bakasura
Level 27
God Stats
1W - 2L
1,512 SR
Queue Stats
95W - 97L
1,540 Elo+
Party 3
Chaac
Chaac
TobyB
Chaac
Level 23
God Stats
10W - 5L
1,820 SR
Queue Stats
70W - 90L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chrek
Chang'e
19
10 / 1 / 6
12,257
681
11,783
10,539
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

18
18 / 3 / 8
13,219
734
27,525
16,016
7,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
MoW1801
Ymir
16
9 / 4 / 7
11,197
622
15,891
16,262
8,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
TuMorenito
Bellona
19
5 / 2 / 6
12,020
668
11,303
13,171
12,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
yendah
Sobek
16
8 / 2 / 18
11,861
659
8,543
17,428
21,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 12 / 2
7,486
416
3,081
20,822
8,539
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
11
1 / 10 / 0
7,114
395
4,937
17,118
5,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Quinny420
Neith
12
3 / 11 / 2
8,409
467
7,220
13,768
3,891
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
Scarlox666
Bakasura
17
6 / 5 / 2
10,577
588
13,711
19,102
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
TobyB
Chaac
13
1 / 12 / 3
8,610
478
7,583
20,579
12,561
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
21
50
Kills
12
12
Deaths
50
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Chrek
Chang'e
10
1
6
13
W
18
3
8
7.33
L
Yemoja
1
12
2
0.17
L
Sol
1
10
0
0.1
W
Ymir
MoW1801
Ymir
9
4
7
3.13
L
Neith
Quinny420
Neith
3
11
2
0.36
L
Bakasura
Scarlox666
Bakasura
6
5
2
1.4
L
Chaac
TobyB
Chaac
1
12
3
0.21
W
Bellona
TuMorenito
Bellona
5
2
6
4
W
Sobek
yendah
Sobek
8
2
18
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,045
Damage
36,532
73,416
Taken
91,389
53,924
Mitigated
36,790
30,354
Healing
15,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Chrek
Chang'e
11,783
1,258
1,564
5,458
10,539
4,352
2,236
2,208
8,186
76,221
0
W
27,525
22,351
0
9,047
16,016
7,149
6,734
1,956
13,262
0
91,052
L
Yemoja
3,081
514
240
1,634
20,822
8,539
333
8,838
11,740
23,234
0
L
Sol
4,937
1,802
0
1,723
17,118
5,030
31
6,217
10,519
30,683
0
W
Ymir
MoW1801
Ymir
15,891
3,871
0
5,110
16,262
8,819
1,759
794
14,782
58,656
0
L
Neith
Quinny420
Neith
7,220
3,881
0
951
13,768
3,891
814
5,413
8,257
0
24,456
L
Bakasura
Scarlox666
Bakasura
13,711
8,889
0
6,388
19,102
6,769
764
4,445
14,431
0
60,641
L
Chaac
TobyB
Chaac
7,583
2,305
0
4,971
20,579
12,561
633
9,960
10,225
0
34,719
W
Bellona
TuMorenito
Bellona
11,303
4,041
0
3,666
13,171
12,470
352
679
11,236
0
100,232
W
Sobek
yendah
Sobek
8,543
1,141
0
5,509
17,428
21,134
1,435
2,381
14,753
34,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,554
Gold Earned
42,196
556
Minions Killed
341
0
Camps Cleared
0
1,727,601
Distance Traveled
1,436,111
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,257
681
141
8
0
363,583
4
W
Artemis
13,219
734
127
7
0
297,544
0
L
Yemoja
7,486
416
35
2
0
258,450
1
L
Sol
7,114
395
55
3
0
260,729
0
W
Ymir
11,197
622
105
6
0
318,237
2
L
Neith
8,409
467
38
2
0
248,444
1
L
Bakasura
10,577
588
143
8
0
387,589
2
L
Chaac
8,610
478
70
4
0
280,899
5
W
Bellona
12,020
668
144
8
0
370,338
2
W
Sobek
11,861
659
39
2
0
377,899
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role