Player Matchup

Izanami
Izanami
Chiefohio
Izanami
Level 36
God Stats
2W - 5L
1,225 SR
Queue Stats
195W - 188L
1,544 Elo+
Solo
King Arthur
King Arthur
christjerky
King Arthur
Level 86
God Stats
18W - 16L
1,669 SR
Queue Stats
360W - 336L
1,484 Elo+
Party 3
Ymir
Ymir
fiygt
Ymir
Level 14
God Stats
136W - 118L
1,563 SR
Queue Stats
164W - 167L
1,530 Elo+
Party 3
Hel
Hel
jonsnow9703
Hel
Level 87
God Stats
4W - 2L
1,330 SR
Queue Stats
56W - 49L
1,712 Elo+
Party 2
Nemesis
Nemesis
kesacoca29
Nemesis
Level 29
God Stats
2W - 0L
1,728 SR
Queue Stats
3W - 0L
1,746 Elo+
Party 2
Team Averages
Level 50
1,503 SR
1,603 Elo+

VS

Team Averages
Level 43
1,581 SR
1,586 Elo+
Arachne
Arachne
 
Arachne
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
IUsedToBeSkinny
Anubis
Level 47
God Stats
3W - 7L
1,264 SR
Queue Stats
143W - 132L
1,440 Elo+
Solo
Hades
Hades
LIL BRUISER0925
Hades
Level 55
God Stats
29W - 17L
1,687 SR
Queue Stats
69W - 66L
1,563 Elo+
Party 1
Bacchus
Bacchus
SenorBurrito13
Bacchus
Level 10
God Stats
1W - 2L
1,763 SR
Queue Stats
4W - 4L
1,894 Elo+
Party 1
Neith
Neith
StonyBear278613
Neith
Level 46
God Stats
21W - 13L
1,692 SR
Queue Stats
111W - 119L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chiefohio
Izanami
11
3 / 2 / 4
6,460
538
5,414
6,579
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

King Arthur
christjerky
King Arthur
12
3 / 3 / 0
7,068
589
6,316
8,772
4,093
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
fiygt
Ymir
11
4 / 1 / 3
7,020
585
2,862
4,504
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 2 / 2
5,835
486
2,944
4,658
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
kesacoca29
Nemesis
9
0 / 1 / 2
5,739
478
961
5,288
2,042
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 2 / 0
6,811
568
5,745
8,318
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
3,777
315
0
0
0
11
2 / 3 / 2
6,650
554
3,461
8,156
3,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 6 / 1
4,732
394
1,149
8,041
2,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 2
5,880
490
5,754
3,403
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
9
9
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
2
0
3
W
Izanami
Chiefohio
Izanami
3
2
4
2.5
L
0
0
0
0
L
2
3
2
1
L
0
6
1
0.08
L
1
0
2
2
W
King Arthur
christjerky
King Arthur
3
3
0
1
W
Ymir
fiygt
Ymir
4
1
3
5.5
W
1
2
2
1
W
Nemesis
kesacoca29
Nemesis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,497
Damage
16,109
29,801
Taken
27,918
11,850
Mitigated
11,496
8,822
Healing
7,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,745
3,631
0
2,065
8,318
4,359
200
2,329
5,858
0
38,403
W
Izanami
Chiefohio
Izanami
5,414
3,680
0
3,664
6,579
1,812
0
567
6,012
0
43,374
L
0
0
0
0
0
0
0
0
0
0
0
L
3,461
403
119
2,429
8,156
3,427
860
307
7,809
29,707
0
L
1,149
253
0
362
8,041
2,880
25
2,910
5,091
4,401
0
L
5,754
2,237
0
2,577
3,403
830
490
49
3,354
0
42,042
W
King Arthur
christjerky
King Arthur
6,316
1,051
0
1,972
8,772
4,093
0
3,139
5,633
0
44,606
W
Ymir
fiygt
Ymir
2,862
323
0
654
4,504
2,241
0
582
3,922
22,684
0
W
2,944
111
402
1,532
4,658
1,662
50
322
4,336
25,123
0
W
Nemesis
kesacoca29
Nemesis
961
350
0
598
5,288
2,042
0
0
5,288
0
26,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,122
Gold Earned
27,850
360
Minions Killed
215
0
Camps Cleared
0
1,105,388
Distance Traveled
828,684
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,811
568
67
6
0
238,375
0
W
Izanami
6,460
538
91
8
0
185,802
0
L
Anubis
3,777
315
0
0
0
0
0
L
Hades
6,650
554
68
6
0
206,417
0
L
Bacchus
4,732
394
15
1
0
174,622
0
L
Neith
5,880
490
65
5
0
209,270
3
W
King Arthur
7,068
589
93
8
0
215,522
0
W
Ymir
7,020
585
42
4
0
232,908
0
W
Hel
5,835
486
70
6
0
223,151
2
W
Nemesis
5,739
478
64
5
0
248,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role