Player Matchup

Cupid
Cupid
BigBADWolf1006
Cupid
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
190W - 222L
1,401 Elo+
Solo
Kali
Kali
IIcacoII
Kali
Level 23
God Stats
6W - 5L
1,325 SR
Queue Stats
78W - 88L
1,411 Elo+
Solo
Arachne
Arachne
RecklessNSavage_
Arachne
Level 8
God Stats
21W - 37L
1,310 SR
Queue Stats
37W - 57L
1,249 Elo+
Solo
Baron Samedi
Baron Samedi
bestmatrix1
Baron Samedi
Level 15
God Stats
16W - 27L
1,391 SR
Queue Stats
225W - 287L
1,218 Elo+
Solo
Cthulhu
Cthulhu
we_trippymanee
Cthulhu
Level 28
God Stats
10W - 6L
1,715 SR
Queue Stats
221W - 298L
1,308 Elo+
Solo
Team Averages
Level 20
1,448 SR
1,317 Elo+

VS

Team Averages
Level 17
1,509 SR
1,358 Elo+
Nemesis
Nemesis
AdeIIos
Nemesis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 12L
1,279 Elo+
Party 1
Arachne
Arachne
AySouBi
Arachne
Level 12
God Stats
10W - 2L
1,694 SR
Queue Stats
24W - 30L
1,291 Elo+
Party 1
Serqet
Serqet
Dan_Keats88
Serqet
Level 20
God Stats
4W - 1L
1,500 SR
Queue Stats
115W - 115L
1,363 Elo+
Solo
Neith
Neith
TheGameFreakk
Neith
Level 25
God Stats
13W - 7L
1,449 SR
Queue Stats
25W - 13L
1,465 Elo+
Solo
Jing Wei
Jing Wei
project_fluff
Jing Wei
Level 25
God Stats
3W - 4L
1,401 SR
Queue Stats
160W - 130L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 10 / 8
14,408
1,108
17,408
24,420
16,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kali
19
2 / 10 / 8
12,657
974
15,382
20,676
15,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
4 / 6 / 6
12,437
957
13,881
17,106
8,213
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
bestmatrix1
Baron Samedi
18
1 / 8 / 7
11,450
881
7,240
13,667
10,273
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
2 / 8 / 12
12,785
983
14,894
24,940
23,294
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Team 1 Tickets

0

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AdeIIos
Nemesis
18
3 / 6 / 14
12,274
944
6,915
15,066
5,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
AySouBi
Arachne
20
19 / 4 / 14
16,184
1,245
27,245
19,166
8,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Serqet
20
4 / 2 / 16
12,657
974
7,341
15,103
6,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 7 / 20
15,558
1,197
27,420
15,117
6,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jing Wei
project_fluff
Jing Wei
20
5 / 0 / 23
13,873
1,067
20,302
11,207
4,744
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
129
19
Kills
42
42
Deaths
19
41
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AdeIIos
Nemesis
3
6
14
1.67
W
Arachne
AySouBi
Arachne
19
4
14
6.5
L
10
10
8
1.4
W
Serqet
4
2
16
6
L
Kali
2
10
8
0.6
L
4
6
6
1.17
W
11
7
20
3
L
Baron Samedi
bestmatrix1
Baron Samedi
1
8
7
0.56
W
Jing Wei
project_fluff
Jing Wei
5
0
23
16.5
L
2
8
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,805
Damage
89,223
100,809
Taken
75,659
73,894
Mitigated
31,590
13,958
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AdeIIos
Nemesis
6,915
3,240
0
1,925
15,066
5,679
0
5,525
9,541
0
13,539
W
Arachne
AySouBi
Arachne
27,245
17,413
0
5,540
19,166
8,200
0
5,793
13,373
0
37,901
L
17,408
8,594
1,266
4,654
24,420
16,959
0
0
24,126
0
33,578
W
Serqet
7,341
3,147
0
1,082
15,103
6,373
0
3,806
11,297
0
18,032
L
Kali
15,382
9,172
0
3,526
20,676
15,155
0
0
20,676
0
36,498
L
13,881
8,266
0
1,275
17,106
8,213
0
0
16,698
0
24,240
W
27,420
17,354
0
3,879
15,117
6,594
0
4,777
10,340
0
56,272
L
Baron Samedi
bestmatrix1
Baron Samedi
7,240
49
2,130
1,106
13,667
10,273
0
0
13,163
22,464
0
W
Jing Wei
project_fluff
Jing Wei
20,302
12,562
0
400
11,207
4,744
0
2,233
8,974
0
60,992
L
14,894
1,798
1
0
24,940
23,294
0
0
24,940
50,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,737
Gold Earned
70,546
192
Minions Killed
244
5
Camps Cleared
8
977,986
Distance Traveled
1,164,860
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,274
944
13
1
3
183,574
0
W
Arachne
16,184
1,245
23
2
2
252,722
0
L
Cupid
14,408
1,108
22
2
0
211,514
0
W
Serqet
12,657
974
29
2
1
279,796
0
L
Kali
12,657
974
39
3
2
258,972
0
L
Arachne
12,437
957
22
2
3
171,324
0
W
Neith
15,558
1,197
78
6
2
178,968
0
L
Baron Samedi
11,450
881
41
3
0
122,298
0
W
Jing Wei
13,873
1,067
101
8
0
269,800
1
L
Cthulhu
12,785
983
68
5
0
213,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role