Player Matchup

Ullr
Ullr
B1teK
Ullr
Level 144
God Stats
1W - 3L
1,499 SR
Queue Stats
95W - 90L
1,442 Elo+
Party 1
Ares
Ares
MrFurbyAsesino
Ares
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,378 Elo+
Party 1
Kukulkan
Kukulkan
adriivalles
Kukulkan
Level 26
God Stats
0W - 1L
1,619 SR
Queue Stats
5W - 7L
1,378 Elo+
Party 1
Bakasura
Bakasura
luisjimen8
Bakasura
Level 28
God Stats
8W - 6L
1,587 SR
Queue Stats
47W - 47L
1,395 Elo+
Party 1
Osiris
Osiris
pablocore9
Osiris
Level 29
God Stats
2W - 4L
1,543 SR
Queue Stats
10W - 8L
1,378 Elo+
Party 1
Team Averages
Level 63
1,550 SR
1,394 Elo+

VS

Team Averages
Level 51
1,620 SR
1,481 Elo+
Bastet
Bastet
ArianatorSam
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,378 Elo+
Party 2
Hercules
Hercules
FrDamianGamingFr
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,521 Elo+
Party 3
Danzaburou
Danzaburou
Jager_Heksen
Danzaburou
Level 43
God Stats
17W - 17L
1,344 SR
Queue Stats
173W - 192L
1,409 Elo+
Party 3
Discordia
Discordia
Sabow
Discordia
Level 145
God Stats
1W - 0L
1,736 SR
Queue Stats
2W - 2L
1,583 Elo+
Party 2
Cabrakan
Cabrakan
warmarmot
Cabrakan
Level 22
God Stats
13W - 3L
2,020 SR
Queue Stats
116W - 103L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
B1teK
Ullr
18
3 / 6 / 6
11,165
465
12,714
18,584
8,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
7 / 9 / 2
11,655
486
6,489
19,928
19,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
adriivalles
Kukulkan
15
1 / 9 / 3
10,066
419
4,654
14,962
5,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
luisjimen8
Bakasura
19
3 / 2 / 6
11,980
499
6,863
20,640
8,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
pablocore9
Osiris
19
3 / 5 / 4
11,930
497
18,248
27,079
27,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
5 / 3 / 11
13,200
550
15,063
20,754
9,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
4 / 4 / 8
13,396
558
15,050
25,506
31,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Jager_Heksen
Danzaburou
20
13 / 2 / 8
14,874
620
21,639
19,713
9,082
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Discordia
Sabow
Discordia
19
5 / 4 / 5
12,853
536
17,070
12,914
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
warmarmot
Cabrakan
18
4 / 4 / 11
12,721
530
10,283
20,347
26,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
17
Kills
31
31
Deaths
17
21
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
3
11
3.5
L
Ullr
B1teK
Ullr
3
6
6
1
W
4
4
8
2
W
Danzaburou
Jager_Heksen
Danzaburou
13
2
8
8.5
L
7
9
2
0.89
W
Discordia
Sabow
Discordia
5
4
5
1.88
L
Kukulkan
adriivalles
Kukulkan
1
9
3
0.28
L
Bakasura
luisjimen8
Bakasura
3
2
6
3
L
Osiris
pablocore9
Osiris
3
5
4
1
W
Cabrakan
warmarmot
Cabrakan
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,968
Damage
79,105
101,193
Taken
99,234
69,037
Mitigated
81,335
19,062
Healing
37,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
15,063
2,577
0
7,809
20,754
9,379
690
1,814
17,719
0
112,891
L
Ullr
B1teK
Ullr
12,714
5,223
0
4,527
18,584
8,129
0
4,831
13,579
0
93,666
W
15,050
6,279
0
8,008
25,506
31,315
0
3,273
21,479
317
76,586
W
Danzaburou
Jager_Heksen
Danzaburou
21,639
11,378
0
11,841
19,713
9,082
4,237
2,580
16,892
0
127,910
L
6,489
259
0
374
19,928
19,033
359
7,640
12,115
38,641
2,989
W
Discordia
Sabow
Discordia
17,070
1,004
933
3,466
12,914
4,776
1,567
2,333
10,419
95,818
0
L
Kukulkan
adriivalles
Kukulkan
4,654
52
0
119
14,962
5,954
533
4,819
9,731
44,583
0
L
Bakasura
luisjimen8
Bakasura
6,863
4,492
0
7,271
20,640
8,640
776
4,749
15,654
0
77,218
L
Osiris
pablocore9
Osiris
18,248
6,847
0
6,771
27,079
27,281
10
4,562
21,625
7,032
69,853
W
Cabrakan
warmarmot
Cabrakan
10,283
1,365
532
5,170
20,347
26,783
24
3,818
15,465
50,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,796
Gold Earned
67,044
623
Minions Killed
677
0
Camps Cleared
0
2,180,743
Distance Traveled
2,287,226
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,200
550
144
6
0
533,725
3
L
Ullr
11,165
465
166
7
0
403,860
4
W
Hercules
13,396
558
154
6
0
428,832
1
W
Danzaburou
14,874
620
141
6
0
434,968
0
L
Ares
11,655
486
60
3
0
389,630
1
W
Discordia
12,853
536
162
7
0
461,735
6
L
Kukulkan
10,066
419
110
5
0
387,098
0
L
Bakasura
11,980
499
152
6
0
538,607
2
L
Osiris
11,930
497
135
6
0
461,548
3
W
Cabrakan
12,721
530
76
3
0
427,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role