Player Matchup

Chang'e
Chang'e
Gold IV
CloudStrife117
Chang'e
Gold IV
Level 144
God Stats
85W - 64L
1,622 SR
Queue Stats
435W - 442L
1,373 MMR
Solo
Nu Wa
Nu Wa
Gold V
GageBrody
Nu Wa
Gold V
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 39L
1,424 MMR
Party 1
Erlang Shen
Erlang Shen
Silver II
LGRaven
Erlang Shen
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,286 MMR
Party 1
Anhur
Anhur
Gold V
PhaginaKrumbs
Anhur
Gold V
Level 129
God Stats
5W - 9L
1,692 SR
Queue Stats
330W - 327L
1,369 MMR
Solo
Cthulhu
Cthulhu
Silver I
martinzaurio
Cthulhu
Silver I
Level 81
God Stats
4W - 3L
1,533 SR
Queue Stats
89W - 85L
1,365 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,569 SR
1,363 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,500 SR
1,433 MMR
Sylvanus
Sylvanus
Silver II
Lavezy
Sylvanus
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
Len2354
King Arthur
Bronze III
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
73W - 87L
1,374 MMR
Solo
Medusa
Medusa
Gold V
NílsonMo
Medusa
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold V
Rattx
Kali
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver III
SamGHost13
Janus
Silver III
Level 121
God Stats
8W - 15L
1,500 SR
Queue Stats
349W - 352L
1,293 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 1
11,049
614
15,378
14,436
9,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
GageBrody
Nu Wa
17
3 / 0 / 8
10,502
583
12,295
4,888
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
LGRaven
Erlang Shen
15
3 / 4 / 4
9,264
515
5,721
14,938
6,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 0 / 5
10,872
604
10,500
11,990
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
martinzaurio
Cthulhu
14
2 / 2 / 7
9,287
516
4,251
10,461
5,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Cu ChulainnDanzaburouScyllaSetTsukuyomi

VS

Bans
PersephoneSobekSun WukongPeleApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Lavezy
Sylvanus
13
2 / 3 / 3
8,039
447
3,120
12,052
8,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Len2354
King Arthur
15
1 / 4 / 0
8,839
491
10,445
21,942
14,779
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
NílsonMo
Medusa
11
2 / 4 / 2
7,095
394
3,699
8,712
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Rattx
Kali
14
2 / 4 / 2
8,392
466
4,869
12,678
6,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
14
0 / 3 / 2
7,775
432
6,396
9,155
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
18
Kills
7
7
Deaths
18
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Nu Wa
GageBrody
Nu Wa
3
0
8
7
W
Erlang Shen
LGRaven
Erlang Shen
3
4
4
1.25
L
Sylvanus
Lavezy
Sylvanus
2
3
3
1.17
L
King Arthur
Len2354
King Arthur
1
4
0
0.25
L
Medusa
NílsonMo
Medusa
2
4
2
0.75
W
6
0
5
8.5
L
Kali
Rattx
Kali
2
4
2
0.75
L
Janus
0
3
2
0.33
W
Cthulhu
martinzaurio
Cthulhu
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,145
Damage
28,529
56,713
Taken
64,539
27,748
Mitigated
35,515
28,801
Healing
15,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,378
2,636
1,118
8,765
14,436
9,557
118
0
14,040
75,613
0
W
Nu Wa
GageBrody
Nu Wa
12,295
2,340
0
1,164
4,888
1,661
774
792
4,016
76,065
0
W
Erlang Shen
LGRaven
Erlang Shen
5,721
2,313
0
5,900
14,938
6,846
393
3,137
11,629
0
60,783
L
Sylvanus
Lavezy
Sylvanus
3,120
490
928
3,835
12,052
8,040
0
3,109
8,723
25,798
0
L
King Arthur
Len2354
King Arthur
10,445
978
0
5,914
21,942
14,779
0
16,147
5,593
0
69,372
L
Medusa
NílsonMo
Medusa
3,699
1,498
0
741
8,712
3,136
0
3,280
5,254
0
38,322
W
10,500
4,929
0
9,063
11,990
3,872
2,010
3,650
8,226
0
87,707
L
Kali
Rattx
Kali
4,869
1,695
0
3,816
12,678
6,715
0
5,115
7,366
0
54,382
L
Janus
6,396
118
0
398
9,155
2,845
0
3,118
5,679
59,746
0
W
Cthulhu
martinzaurio
Cthulhu
4,251
433
0
2,791
10,461
5,812
0
1,531
8,890
33,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,974
Gold Earned
40,140
587
Minions Killed
421
0
Camps Cleared
0
1,695,049
Distance Traveled
1,593,394
32
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,049
614
148
8
0
330,760
5
W
Nu Wa
10,502
583
137
8
0
342,847
8
W
Erlang Shen
9,264
515
95
5
0
378,162
6
L
Sylvanus
8,039
447
40
2
0
293,621
5
L
King Arthur
8,839
491
115
6
0
333,754
0
L
Medusa
7,095
394
62
3
0
284,076
3
W
Anhur
10,872
604
163
9
0
290,337
5
L
Kali
8,392
466
91
5
0
344,690
1
L
Janus
7,775
432
113
6
0
337,253
6
W
Cthulhu
9,287
516
44
2
0
352,943
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role