Player Matchup

Chaac
Chaac
Arkane2413
Chaac
Level 25
God Stats
8W - 8L
1,350 SR
Queue Stats
53W - 69L
1,464 Elo+
Party 2
Sol
Sol
KirkyEU
Sol
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
214W - 232L
1,556 Elo+
Party 3
Freya
Freya
Sapphon21
Freya
Level 32
God Stats
0W - 6L
1,067 SR
Queue Stats
48W - 51L
1,441 Elo+
Solo
Set
Set
Scarlox666
Set
Level 27
God Stats
1W - 2L
1,729 SR
Queue Stats
95W - 97L
1,550 Elo+
Party 3
Cthulhu
Cthulhu
StarlightEagle
Cthulhu
Level 48
God Stats
6W - 12L
1,474 SR
Queue Stats
111W - 105L
1,468 Elo+
Party 2
Team Averages
Level 34
1,424 SR
1,496 Elo+

VS

Team Averages
Level 49
1,552 SR
1,603 Elo+
Osiris
Osiris
Fasto440
Osiris
Level 25
God Stats
13W - 6L
1,814 SR
Queue Stats
37W - 25L
1,616 Elo+
Party 1
Cernunnos
Cernunnos
Montirovka
Cernunnos
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
37W - 24L
1,638 Elo+
Party 1
Kukulkan
Kukulkan
NINFAWROMJA
Kukulkan
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 13L
1,686 Elo+
Party 1
Fenrir
Fenrir
ramsanpower
Fenrir
Level 32
God Stats
2W - 2L
1,446 SR
Queue Stats
43W - 55L
1,435 Elo+
Solo
Sylvanus
Sylvanus
undead198883
Sylvanus
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 28L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 1 / 1
3,725
621
2,413
4,490
2,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
4
0 / 0 / 0
3,185
531
555
510
71
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes

Shoes

+6%
Movement Speed

Freya
Sapphon21
Freya
4
0 / 4 / 0
3,062
510
1,823
3,050
1,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
4 / 2 / 0
4,643
774
2,753
3,246
978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 2 / 0
3,291
549
2,186
3,938
1,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fasto440
Osiris
7
0 / 1 / 1
3,978
663
2,453
4,256
2,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Montirovka
Cernunnos
7
2 / 0 / 5
4,643
774
4,097
3,689
1,135
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
NINFAWROMJA
Kukulkan
7
1 / 2 / 0
4,098
683
219
2,871
629
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes

Shoes

+6%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
8
1 / 0 / 0
4,267
711
429
2,573
745
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
undead198883
Sylvanus
7
5 / 1 / 2
5,054
842
1,763
3,464
1,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
4
Kills
9
9
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
1
1
0.5
W
Osiris
Fasto440
Osiris
0
1
1
0.5
L
Sol
0
0
0
0
W
Cernunnos
Montirovka
Cernunnos
2
0
5
4.5
W
Kukulkan
NINFAWROMJA
Kukulkan
1
2
0
0.5
L
Freya
Sapphon21
Freya
0
4
0
0
L
4
2
0
2
L
0
2
0
0
W
Fenrir
1
0
0
1
W
Sylvanus
undead198883
Sylvanus
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,730
Damage
8,961
15,234
Taken
16,853
5,521
Mitigated
6,179
5,456
Healing
8,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
2,413
482
0
2,539
4,490
2,222
0
12
4,203
0
14,022
W
Osiris
Fasto440
Osiris
2,453
657
0
1,950
4,256
2,319
0
0
3,981
0
14,539
L
Sol
555
279
0
68
510
71
0
0
510
6,757
0
W
Cernunnos
Montirovka
Cernunnos
4,097
2,506
0
2,046
3,689
1,135
1,102
1,576
2,113
0
20,836
W
Kukulkan
NINFAWROMJA
Kukulkan
219
93
0
783
2,871
629
1,014
396
2,475
15,193
0
L
Freya
Sapphon21
Freya
1,823
761
0
288
3,050
1,111
0
1,191
1,859
6,318
704
L
2,753
1,401
0
1,167
3,246
978
0
305
2,916
0
20,067
L
2,186
189
0
1,394
3,938
1,139
0
474
3,464
7,939
0
W
Fenrir
429
66
0
531
2,573
745
0
159
2,389
0
17,082
W
Sylvanus
undead198883
Sylvanus
1,763
886
758
2,060
3,464
1,351
380
2,158
1,306
7,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,906
Gold Earned
22,040
109
Minions Killed
171
0
Camps Cleared
0
514,440
Distance Traveled
558,933
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,725
621
23
4
0
102,191
2
W
Osiris
3,978
663
37
6
0
128,355
1
L
Sol
3,185
531
13
2
0
66,641
0
W
Cernunnos
4,643
774
46
8
0
86,930
0
W
Kukulkan
4,098
683
38
6
0
97,962
0
L
Freya
3,062
510
19
3
0
104,917
0
L
Set
4,643
774
49
8
0
141,475
2
L
Cthulhu
3,291
549
5
1
0
99,216
0
W
Fenrir
4,267
711
41
7
0
120,739
0
W
Sylvanus
5,054
842
9
2
0
124,947
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role