Player Matchup

Sobek
Sobek
Gold III
CCone
Sobek
Gold III
Level 157
God Stats
8W - 5L
1,827 SR
Queue Stats
80W - 55L
1,781 MMR
Party 3
Danzaburou
Danzaburou
Gold I
DrackTamai
Danzaburou
Gold I
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 65L
1,836 MMR
Party 1
Poseidon
Poseidon
Gold I
Jagged
Poseidon
Gold I
Level 160
God Stats
2W - 3L
1,812 SR
Queue Stats
82W - 71L
1,826 MMR
Party 3
King Arthur
King Arthur
Gold II
LuciferKG1
King Arthur
Gold II
Level 68
God Stats
1W - 7L
1,067 SR
Queue Stats
68W - 68L
1,698 MMR
Party 1
Mercury
Mercury
Platinum III
Trev10T10
Mercury
Platinum III
Level 84
God Stats
4W - 3L
1,500 SR
Queue Stats
205W - 203L
1,816 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 107
1,541 SR
1,792 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,626 SR
1,791 MMR
Mulan
Mulan
Platinum III
GoldunOwl
Mulan
Platinum III
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
174W - 154L
1,766 MMR
Solo
Athena
Athena
Platinum V
Kalculated
Athena
Platinum V
Level 160
God Stats
5W - 1L
2,021 SR
Queue Stats
69W - 56L
1,812 MMR
Party 2
Janus
Janus
Gold III
Sínce
Janus
Gold III
Level 77
God Stats
6W - 3L
1,507 SR
Queue Stats
15W - 7L
1,824 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Viva48
Erlang Shen
Gold II
Level 84
God Stats
2W - 0L
1,398 SR
Queue Stats
18W - 13L
1,813 MMR
Solo
Apollo
Apollo
Platinum IV
YesImToxic
Apollo
Platinum IV
Level 160
God Stats
22W - 19L
1,704 SR
Queue Stats
824W - 790L
1,744 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CCone
Sobek
15
4 / 6 / 6
10,515
501
5,858
15,392
13,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
DrackTamai
Danzaburou
15
0 / 9 / 1
9,564
455
2,490
14,465
4,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
Jagged
Poseidon
19
4 / 3 / 4
11,165
532
13,703
11,482
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
LuciferKG1
King Arthur
15
2 / 8 / 3
8,905
424
7,863
23,805
16,044
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Trev10T10
Mercury
15
4 / 6 / 4
9,602
457
5,433
14,595
5,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Cu ChulainnTsukuyomiYemojaNemesisSet

VS

Bans
PersephoneBellonaAnhurSusanoCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
GoldunOwl
Mulan
20
11 / 0 / 2
13,937
664
20,817
19,360
28,948
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Kalculated
Athena
15
0 / 4 / 16
11,033
525
4,885
17,708
16,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Sínce
Janus
18
2 / 4 / 5
12,201
581
5,026
9,275
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
Viva48
Erlang Shen
18
3 / 3 / 6
12,042
573
9,185
14,625
10,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
YesImToxic
Apollo
20
16 / 3 / 8
14,027
668
22,238
11,906
6,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
14
Kills
32
32
Deaths
14
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sobek
CCone
Sobek
4
6
6
1.17
L
Danzaburou
DrackTamai
Danzaburou
0
9
1
0.06
W
Mulan
GoldunOwl
Mulan
11
0
2
12
L
Poseidon
Jagged
Poseidon
4
3
4
2
W
Athena
Kalculated
Athena
0
4
16
2
L
King Arthur
LuciferKG1
King Arthur
2
8
3
0.44
W
Janus
Sínce
Janus
2
4
5
1.13
L
Mercury
Trev10T10
Mercury
4
6
4
1
W
Erlang Shen
Viva48
Erlang Shen
3
3
6
2
W
Apollo
YesImToxic
Apollo
16
3
8
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,347
Damage
62,151
79,739
Taken
72,874
43,116
Mitigated
65,142
12,331
Healing
21,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
CCone
Sobek
5,858
494
0
4,158
15,392
13,256
0
3,585
11,665
24,613
0
L
Danzaburou
DrackTamai
Danzaburou
2,490
676
0
1,543
14,465
4,655
0
949
13,516
0
60,869
W
Mulan
GoldunOwl
Mulan
20,817
2,817
0
12,563
19,360
28,948
0
3,537
15,583
656
103,154
L
Poseidon
Jagged
Poseidon
13,703
1,014
0
872
11,482
3,951
0
938
10,516
94,124
0
W
Athena
Kalculated
Athena
4,885
2,220
0
2,807
17,708
16,194
416
4,297
13,411
25,870
0
L
King Arthur
LuciferKG1
King Arthur
7,863
547
0
5,442
23,805
16,044
0
3,142
20,620
477
42,086
W
Janus
Sínce
Janus
5,026
754
0
1,949
9,275
3,433
851
3,402
5,873
93,378
0
L
Mercury
Trev10T10
Mercury
5,433
2,267
0
316
14,595
5,210
0
1,386
13,169
0
55,197
W
Erlang Shen
Viva48
Erlang Shen
9,185
5,198
0
3,047
14,625
10,072
2,160
6,866
7,759
0
87,325
W
Apollo
YesImToxic
Apollo
22,238
14,489
0
1,120
11,906
6,495
5,735
4,368
7,538
0
115,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,751
Gold Earned
63,240
511
Minions Killed
642
0
Camps Cleared
0
1,945,800
Distance Traveled
2,151,762
24
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,515
501
32
2
0
403,256
8
L
Danzaburou
9,564
455
116
6
0
355,877
3
W
Mulan
13,937
664
178
8
0
435,166
4
L
Poseidon
11,165
532
191
9
0
389,309
7
W
Athena
11,033
525
21
1
0
463,165
7
L
King Arthur
8,905
424
71
3
0
378,893
3
W
Janus
12,201
581
165
8
0
419,336
6
L
Mercury
9,602
457
101
5
0
418,465
3
W
Erlang Shen
12,042
573
120
6
0
417,726
8
W
Apollo
14,027
668
158
8
0
416,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role