Player Matchup

Ares
Ares
Dragonborn0306
Ares
Level 68
God Stats
0W - 3L
1,255 SR
Queue Stats
61W - 55L
1,510 Elo+
Party 2
Da Ji
Da Ji
Eat Drip
Da Ji
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 141L
1,371 Elo+
Solo
Danzaburou
Danzaburou
Spatchyspach687
Danzaburou
Level 62
God Stats
29W - 27L
1,521 SR
Queue Stats
66W - 57L
1,448 Elo+
Solo
Janus
Janus
Upacow
Janus
Level 67
God Stats
3W - 3L
1,717 SR
Queue Stats
50W - 41L
1,557 Elo+
Party 2
Amaterasu
Amaterasu
gwill704
Amaterasu
Level 50
God Stats
2W - 2L
1,519 SR
Queue Stats
83W - 84L
1,516 Elo+
Solo
Team Averages
Level 67
1,502 SR
1,481 Elo+

VS

Team Averages
Level 89
1,444 SR
1,456 Elo+
Erlang Shen
Erlang Shen
O_cookieee
Erlang Shen
Level 109
God Stats
1W - 7L
1,500 SR
Queue Stats
198W - 239L
1,495 Elo+
Party 1
Danzaburou
Danzaburou
Oriane63
Danzaburou
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 111L
1,450 Elo+
Solo
Artemis
Artemis
R LUND2D2
Artemis
Level 61
God Stats
19W - 20L
1,401 SR
Queue Stats
39W - 51L
1,409 Elo+
Solo
Hera
Hera
Slushy_iAm
Hera
Level 88
God Stats
5W - 7L
1,318 SR
Queue Stats
526W - 541L
1,527 Elo+
Party 1
Ganesha
Ganesha
YamiMigeru11
Ganesha
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 51L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 2
8,224
411
6,237
19,500
13,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
Eat Drip
Da Ji
14
4 / 8 / 3
9,535
477
9,181
12,740
7,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Spatchyspach687
Danzaburou
14
0 / 7 / 4
8,885
444
6,392
11,563
3,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Upacow
Janus
18
2 / 2 / 2
10,824
541
10,594
9,121
2,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
gwill704
Amaterasu
18
6 / 3 / 3
11,282
564
13,311
20,298
17,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
O_cookieee
Erlang Shen
20
11 / 0 / 5
12,284
614
14,316
16,580
11,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
Oriane63
Danzaburou
14
4 / 4 / 6
9,562
478
6,655
10,912
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
R LUND2D2
Artemis
16
3 / 5 / 3
10,365
518
9,758
11,185
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 3 / 3
11,850
593
11,005
9,309
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
YamiMigeru11
Ganesha
14
2 / 4 / 10
9,628
481
8,742
15,448
8,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
16
Kills
27
27
Deaths
16
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
L
Da Ji
Eat Drip
Da Ji
4
8
3
0.69
W
Erlang Shen
O_cookieee
Erlang Shen
11
0
5
13.5
W
Danzaburou
Oriane63
Danzaburou
4
4
6
1.75
W
Artemis
R LUND2D2
Artemis
3
5
3
0.9
W
7
3
3
2.83
L
Danzaburou
Spatchyspach687
Danzaburou
0
7
4
0.29
L
Janus
Upacow
Janus
2
2
2
1.5
W
Ganesha
YamiMigeru11
Ganesha
2
4
10
1.75
L
Amaterasu
gwill704
Amaterasu
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,715
Damage
50,476
73,222
Taken
63,434
44,636
Mitigated
31,011
14,106
Healing
18,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,237
716
0
3,948
19,500
13,018
0
7,562
11,752
23,055
0
L
Da Ji
Eat Drip
Da Ji
9,181
3,410
0
410
12,740
7,703
0
1,799
10,924
0
51,112
W
Erlang Shen
O_cookieee
Erlang Shen
14,316
8,471
0
7,414
16,580
11,398
2,234
3,339
13,166
0
78,690
W
Danzaburou
Oriane63
Danzaburou
6,655
2,168
0
2,969
10,912
3,460
1,447
4,606
6,178
0
38,039
W
Artemis
R LUND2D2
Artemis
9,758
6,049
0
2,581
11,185
3,989
680
20
11,165
0
53,448
W
11,005
2,424
0
233
9,309
3,676
34
2,332
6,905
83,816
0
L
Danzaburou
Spatchyspach687
Danzaburou
6,392
2,246
209
1,804
11,563
3,796
832
4,615
6,936
0
49,005
L
Janus
Upacow
Janus
10,594
1,295
0
2,129
9,121
2,819
0
2,858
6,045
88,227
0
W
Ganesha
YamiMigeru11
Ganesha
8,742
644
54
5,106
15,448
8,488
0
6,720
8,640
37,919
0
L
Amaterasu
gwill704
Amaterasu
13,311
6,055
0
5,606
20,298
17,300
0
2,408
17,818
549
73,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,750
Gold Earned
53,689
470
Minions Killed
508
0
Camps Cleared
0
1,706,417
Distance Traveled
1,772,128
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,224
411
41
2
0
353,800
0
L
Da Ji
9,535
477
74
4
0
312,501
0
W
Erlang Shen
12,284
614
131
7
0
454,656
2
W
Danzaburou
9,562
478
66
3
0
337,828
1
W
Artemis
10,365
518
114
6
0
304,277
13
W
Hera
11,850
593
160
8
0
363,281
4
L
Danzaburou
8,885
444
84
4
0
285,681
2
L
Janus
10,824
541
148
7
0
387,668
3
W
Ganesha
9,628
481
37
2
0
312,086
0
L
Amaterasu
11,282
564
123
6
0
366,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role