Player Matchup

Ymir
Ymir
Felusi
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Sol
Sol
Ferro et igni
Sol
Level 17
God Stats
107W - 99L
1,432 SR
Queue Stats
112W - 113L
1,295 Elo+
Solo
Serqet
Serqet
Serhc001
Serqet
Level 13
God Stats
1W - 2L
1,165 SR
Queue Stats
5W - 18L
1,102 Elo+
Solo
Cu Chulainn
Cu Chulainn
Smo59260
Cu Chulainn
Level 25
God Stats
58W - 56L
1,512 SR
Queue Stats
668W - 616L
1,437 Elo+
Party 1
Izanami
Izanami
darksomnium59
Izanami
Level 13
God Stats
7W - 3L
1,403 SR
Queue Stats
10W - 10L
1,288 Elo+
Party 1
Team Averages
Level 15
1,402 SR
1,324 Elo+

VS

Team Averages
Level 20
1,491 SR
1,346 Elo+
Baron Samedi
Baron Samedi
Andemion2
Baron Samedi
Level 25
God Stats
3W - 6L
1,500 SR
Queue Stats
23W - 21L
1,391 Elo+
Solo
Loki
Loki
PeDrOz__O08
Loki
Level 8
God Stats
1W - 2L
1,455 SR
Queue Stats
6W - 13L
1,275 Elo+
Party 2
Chaac
Chaac
TroskyPaul
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,260 Elo+
Solo
Bacchus
Bacchus
nizar2424
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 88L
1,467 Elo+
Solo
Jing Wei
Jing Wei
zakroo-_-
Jing Wei
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Felusi
Ymir
7
1 / 4 / 0
5,365
447
555
6,498
2,505
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
3 / 0 / 1
7,226
602
4,103
7,358
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Serqet
Serhc001
Serqet
8
0 / 1 / 1
5,723
477
992
6,423
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Smo59260
Cu Chulainn
11
4 / 3 / 2
6,734
561
6,944
10,587
5,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
13
2 / 1 / 2
7,317
610
3,450
5,346
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Andemion2
Baron Samedi
9
2 / 4 / 0
5,919
493
4,130
6,174
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 4 / 0
5,232
436
838
7,914
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
6
0 / 2 / 0
4,820
402
1,963
5,035
2,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
nizar2424
Bacchus
9
2 / 0 / 3
6,019
502
3,135
3,788
1,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
zakroo-_-
Jing Wei
6
0 / 2 / 2
4,768
397
3,008
4,480
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
10
Kills
4
9
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Andemion2
Baron Samedi
2
4
0
0.5
W
Ymir
Felusi
Ymir
1
4
0
0.25
W
3
0
1
3.5
L
0
4
0
0
W
Serqet
Serhc001
Serqet
0
1
1
0.5
W
Cu Chulainn
Smo59260
Cu Chulainn
4
3
2
1.67
L
Chaac
0
2
0
0
W
Izanami
2
1
2
3
L
Bacchus
nizar2424
Bacchus
2
0
3
3.5
L
Jing Wei
zakroo-_-
Jing Wei
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,044
Damage
13,074
36,212
Taken
27,391
13,651
Mitigated
9,621
12,752
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Andemion2
Baron Samedi
4,130
976
92
271
6,174
2,219
457
834
5,026
21,805
0
W
Ymir
Felusi
Ymir
555
333
0
0
6,498
2,505
566
1,744
4,754
8,567
0
W
4,103
1,220
0
4,375
7,358
1,859
746
1,157
6,051
38,279
0
L
838
141
0
1,709
7,914
1,939
49
392
7,353
0
23,165
W
Serqet
Serhc001
Serqet
992
485
0
1,755
6,423
1,787
0
1,192
5,206
0
21,394
W
Cu Chulainn
Smo59260
Cu Chulainn
6,944
884
0
3,900
10,587
5,919
411
2,645
7,942
0
30,497
L
Chaac
1,963
332
0
1,387
5,035
2,685
370
2,380
2,655
0
12,274
W
Izanami
3,450
1,793
0
2,722
5,346
1,581
2,004
527
4,819
0
45,489
L
Bacchus
nizar2424
Bacchus
3,135
508
0
831
3,788
1,799
78
778
2,964
17,264
0
L
Jing Wei
zakroo-_-
Jing Wei
3,008
1,505
0
852
4,480
979
0
274
4,081
0
10,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,365
Gold Earned
26,758
270
Minions Killed
144
0
Camps Cleared
0
1,145,753
Distance Traveled
943,816
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,919
493
34
3
0
191,390
1
W
Ymir
5,365
447
12
1
0
216,034
0
W
Sol
7,226
602
74
6
0
187,291
5
L
Loki
5,232
436
39
3
0
242,084
0
W
Serqet
5,723
477
44
4
0
279,711
0
W
Cu Chulainn
6,734
561
40
3
0
250,032
0
L
Chaac
4,820
402
23
2
0
140,852
0
W
Izanami
7,317
610
100
8
0
212,685
0
L
Bacchus
6,019
502
25
2
0
231,224
3
L
Jing Wei
4,768
397
23
2
0
138,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role