Player Matchup

Jing Wei
Jing Wei
MusicandChaos
Jing Wei
Level 3
God Stats
1W - 1L
1,763 SR
Queue Stats
1W - 1L
1,674 Elo+
Party 1
Ymir
Ymir
Raztastics
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
Trakler
Ra
Level 2
God Stats
1W - 1L
1,763 SR
Queue Stats
1W - 1L
1,674 Elo+
Party 1
Thanatos
Thanatos
TuknukNuktuk
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,674 Elo+
Party 1
Tyr
Tyr
ogeyrrat
Tyr
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,674 Elo+
Party 1
Team Averages
Level 3
1,605 SR
1,639 Elo+

VS

Team Averages
Level 22
1,566 SR
1,518 Elo+
Hou Yi
Hou Yi
Griszwald
Hou Yi
Level 28
God Stats
20W - 27L
1,548 SR
Queue Stats
188W - 203L
1,593 Elo+
Solo
Sylvanus
Sylvanus
LegionReborn2112
Sylvanus
Level 19
God Stats
9W - 7L
1,138 SR
Queue Stats
294W - 320L
1,422 Elo+
Solo
Scylla
Scylla
fizzle33
Scylla
Level 29
God Stats
5W - 4L
1,855 SR
Queue Stats
51W - 44L
1,565 Elo+
Solo
Bellona
Bellona
klarken14
Bellona
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
yungfudgesicle
Thanatos
Level 11
God Stats
16W - 8L
1,791 SR
Queue Stats
496W - 436L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MusicandChaos
Jing Wei
11
0 / 12 / 0
7,276
346
4,565
18,142
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 11 / 0
7,903
376
2,204
19,992
9,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

11
0 / 6 / 0
7,670
365
3,328
8,666
3,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TuknukNuktuk
Thanatos
15
3 / 7 / 1
9,894
471
12,023
16,630
8,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 3
11,274
537
15,240
15,760
13,981
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Griszwald
Hou Yi
18
20 / 1 / 10
12,134
578
26,594
11,816
5,297
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 0 / 22
11,314
539
9,419
11,706
9,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
fizzle33
Scylla
17
7 / 2 / 6
10,964
522
13,603
9,289
3,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bellona
klarken14
Bellona
15
2 / 1 / 5
9,529
454
7,429
12,712
11,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
17
6 / 4 / 11
10,711
510
9,254
15,461
9,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
94
7
Kills
40
40
Deaths
8
4
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Griszwald
Hou Yi
20
1
10
25
W
5
0
22
16
L
Jing Wei
MusicandChaos
Jing Wei
0
12
0
0
L
0
11
0
0
L
0
6
0
0
L
Thanatos
TuknukNuktuk
Thanatos
3
7
1
0.5
W
Scylla
fizzle33
Scylla
7
2
6
5
W
Bellona
klarken14
Bellona
2
1
5
4.5
L
4
4
3
1.38
W
Thanatos
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,360
Damage
66,299
79,190
Taken
60,984
38,655
Mitigated
39,956
17,242
Healing
29,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Griszwald
Hou Yi
26,594
14,405
1,007
6,134
11,816
5,297
1,254
1,679
10,137
0
74,209
W
9,419
2,426
2,689
5,669
11,706
9,878
502
1,737
9,969
37,491
0
L
Jing Wei
MusicandChaos
Jing Wei
4,565
2,719
0
2,168
18,142
4,330
205
6,532
11,404
0
32,070
L
2,204
605
0
1,666
19,992
9,145
0
4,497
15,485
18,183
0
L
3,328
912
708
140
8,666
3,119
0
2,663
5,915
29,938
0
L
Thanatos
TuknukNuktuk
Thanatos
12,023
2,871
0
9,741
16,630
8,080
0
4,262
12,249
0
55,925
W
Scylla
fizzle33
Scylla
13,603
1,610
717
2,713
9,289
3,709
967
1,186
8,103
60,420
0
W
Bellona
klarken14
Bellona
7,429
2,679
0
500
12,712
11,702
1,795
196
12,516
0
54,779
L
15,240
2,072
0
2,819
15,760
13,981
1,676
4,449
11,115
0
55,246
W
Thanatos
9,254
3,925
0
9,791
15,461
9,370
1,492
734
14,727
0
68,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,017
Gold Earned
54,652
337
Minions Killed
459
0
Camps Cleared
0
1,849,576
Distance Traveled
1,958,152
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
12,134
578
101
5
0
390,178
1
W
Sylvanus
11,314
539
52
2
0
372,626
3
L
Jing Wei
7,276
346
56
3
0
378,238
0
L
Ymir
7,903
376
41
2
0
315,764
0
L
Ra
7,670
365
51
2
0
337,481
3
L
Thanatos
9,894
471
84
4
0
424,089
4
W
Scylla
10,964
522
117
6
0
379,906
5
W
Bellona
9,529
454
83
4
0
428,332
0
L
Tyr
11,274
537
105
5
0
394,004
1
W
Thanatos
10,711
510
106
5
0
387,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role