Player Matchup

Zeus
Zeus
Bronze IV
nordichunk
Zeus
Bronze IV
Level 69
God Stats
0W - 1L
1,696 SR
Queue Stats
2W - 8L
900 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 69
1,696 SR
900 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 125
1,252 SR
597 MMR
Hera
Hera
Bronze IV
Superfrky
Hera
Bronze IV
Level 125
God Stats
1W - 4L
1,252 SR
Queue Stats
5W - 14L
597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 0
8,735
672
3,476
7,655
3,024
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
IzanamiAh PuchDanzaburouPoseidonNox

VS

Bans
AphroditeCthulhuSkadiBellonaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
1 / 0 / 0
9,882
760
5,769
6,391
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,476
Damage
5,769
7,655
Taken
6,391
3,024
Mitigated
2,570
1,126
Healing
1,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
5,769
1,799
0
1,584
6,391
2,570
1,065
3,556
2,835
69,019
0
L
3,476
293
0
1,126
7,655
3,024
94
5,869
1,786
49,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,735
Gold Earned
9,882
81
Minions Killed
123
0
Camps Cleared
0
207,401
Distance Traveled
219,609
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,882
760
123
9
0
219,609
2
L
Zeus
8,735
672
81
6
0
207,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role