Player Matchup

Agni
Agni
Black_Sky_030
Agni
Level 21
God Stats
5W - 1L
1,607 SR
Queue Stats
59W - 25L
1,754 Elo+
Party 2
Sun Wukong
Sun Wukong
CrispyDuckZ
Sun Wukong
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,591 Elo+
Solo
Nemesis
Nemesis
M_myers106
Nemesis
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
107W - 102L
1,522 Elo+
Solo
Cthulhu
Cthulhu
Pematt22
Cthulhu
Level 6
God Stats
8W - 3L
1,524 SR
Queue Stats
11W - 5L
1,524 Elo+
Party 2
Apollo
Apollo
TTK_StRiKeRZzZ
Apollo
Level 28
God Stats
14W - 3L
1,782 SR
Queue Stats
98W - 56L
1,690 Elo+
Party 2
Team Averages
Level 18
1,583 SR
1,616 Elo+

VS

Team Averages
Level 16
1,620 SR
1,409 Elo+
Achilles
Achilles
Akwuaa
Achilles
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
136W - 115L
1,499 Elo+
Solo
Yemoja
Yemoja
Broccoli_1707
Yemoja
Level 8
God Stats
9W - 10L
1,418 SR
Queue Stats
62W - 68L
1,323 Elo+
Party 1
Danzaburou
Danzaburou
Spartanidos
Danzaburou
Level 14
God Stats
5W - 2L
1,944 SR
Queue Stats
151W - 137L
1,473 Elo+
Solo
Ah Puch
Ah Puch
Turtle_Power_XII
Ah Puch
Level 13
God Stats
1W - 2L
1,529 SR
Queue Stats
12W - 18L
1,252 Elo+
Party 1
Discordia
Discordia
xXLoveDvaGammerX
Discordia
Level 17
God Stats
0W - 1L
1,708 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 1 / 5
10,758
633
19,289
8,242
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
CrispyDuckZ
Sun Wukong
13
2 / 3 / 1
7,968
469
6,736
11,436
6,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
M_myers106
Nemesis
12
3 / 3 / 3
7,833
461
2,789
10,852
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Pematt22
Cthulhu
13
3 / 0 / 12
9,329
549
7,954
10,355
9,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
9 / 0 / 5
9,656
568
12,366
11,448
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akwuaa
Achilles
15
5 / 2 / 0
8,848
520
12,759
14,367
15,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 5 / 3
6,699
394
1,496
13,771
6,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Spartanidos
Danzaburou
13
0 / 3 / 0
7,744
456
8,086
8,177
2,351
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 8 / 1
6,085
358
2,484
9,851
3,203
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
8
1 / 14 / 2
5,914
348
4,176
14,100
4,221
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
32
Kills
7
7
Deaths
32
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Akwuaa
Achilles
5
2
0
2.5
W
15
1
5
17.5
L
0
5
3
0.3
W
Sun Wukong
CrispyDuckZ
Sun Wukong
2
3
1
0.83
W
Nemesis
M_myers106
Nemesis
3
3
3
1.5
W
Cthulhu
Pematt22
Cthulhu
3
0
12
9
L
Danzaburou
Spartanidos
Danzaburou
0
3
0
0
W
9
0
5
11.5
L
1
8
1
0.19
L
Discordia
1
14
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,134
Damage
29,001
52,333
Taken
60,266
27,303
Mitigated
31,840
18,798
Healing
14,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Akwuaa
Achilles
12,759
2,922
0
4,226
14,367
15,147
64
2,389
11,453
0
55,410
W
19,289
1,175
0
2,222
8,242
3,172
0
1,754
6,413
92,228
0
L
1,496
737
2,012
2,983
13,771
6,918
169
6,818
6,953
12,886
0
W
Sun Wukong
CrispyDuckZ
Sun Wukong
6,736
1,384
0
2,386
11,436
6,810
140
565
10,421
0
33,178
W
Nemesis
M_myers106
Nemesis
2,789
711
0
3,208
10,852
3,678
46
1,137
9,540
0
35,947
W
Cthulhu
Pematt22
Cthulhu
7,954
1,043
170
2,625
10,355
9,035
189
1,567
8,788
31,478
0
L
Danzaburou
Spartanidos
Danzaburou
8,086
3,688
0
2,437
8,177
2,351
0
2,987
5,190
0
52,503
W
12,366
8,581
0
8,187
11,448
4,608
2,569
3,133
8,315
0
70,668
L
2,484
633
0
375
9,851
3,203
30
7,090
2,761
15,964
0
L
Discordia
4,176
1,364
322
2,035
14,100
4,221
204
7,959
6,116
24,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,544
Gold Earned
35,290
477
Minions Killed
303
0
Camps Cleared
0
1,588,001
Distance Traveled
1,382,450
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,848
520
108
6
0
337,344
3
W
Agni
10,758
633
155
9
0
346,151
1
L
Yemoja
6,699
394
32
2
0
308,247
0
W
Sun Wukong
7,968
469
71
4
0
309,414
3
W
Nemesis
7,833
461
76
4
0
347,833
1
W
Cthulhu
9,329
549
46
3
0
328,032
4
L
Danzaburou
7,744
456
106
6
0
229,693
1
W
Apollo
9,656
568
129
8
0
256,571
3
L
Ah Puch
6,085
358
23
1
0
257,192
0
L
Discordia
5,914
348
34
2
0
249,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role