Player Matchup

Achilles
Achilles
DeadShot3021
Achilles
Level 109
God Stats
21W - 21L
1,432 SR
Queue Stats
761W - 723L
1,455 Elo+
Party 1
Ra
Ra
GDAWG730
Ra
Level 107
God Stats
6W - 7L
1,707 SR
Queue Stats
620W - 571L
1,473 Elo+
Party 1
Sylvanus
Sylvanus
SMOOVE_GUNNAH
Sylvanus
Level 47
God Stats
3W - 1L
1,527 SR
Queue Stats
414W - 456L
1,499 Elo+
Solo
Bellona
Bellona
WonderingSpoon1
Bellona
Level 25
God Stats
65W - 47L
1,625 SR
Queue Stats
202W - 206L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
wimiru
Danzaburou
Level 49
God Stats
5W - 4L
1,651 SR
Queue Stats
11W - 12L
1,455 Elo+
Solo
Team Averages
Level 67
1,589 SR
1,475 Elo+

VS

Team Averages
Level 37
1,433 SR
1,470 Elo+
Izanami
Izanami
ExoduKamikaze
Izanami
Level 42
God Stats
65W - 67L
1,413 SR
Queue Stats
288W - 281L
1,416 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LC_king2205_
Tsukuyomi
Level 13
God Stats
3W - 2L
1,644 SR
Queue Stats
5W - 3L
1,550 Elo+
Party 2
Aphrodite
Aphrodite
STM_CHACA
Aphrodite
Level 42
God Stats
5W - 9L
1,116 SR
Queue Stats
186W - 176L
1,420 Elo+
Party 2
Hades
Hades
ScottyGraing
Hades
Level 37
God Stats
1W - 9L
1,498 SR
Queue Stats
350W - 374L
1,505 Elo+
Solo
Cabrakan
Cabrakan
cr1cr1
Cabrakan
Level 49
God Stats
76W - 80L
1,493 SR
Queue Stats
104W - 102L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeadShot3021
Achilles
13
5 / 0 / 4
7,461
574
4,814
6,977
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
6 / 1 / 2
8,386
645
6,737
7,398
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
SMOOVE_GUNNAH
Sylvanus
10
2 / 0 / 4
6,489
499
2,948
6,685
3,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 1
7,322
563
3,854
5,477
4,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
wimiru
Danzaburou
11
1 / 2 / 2
6,584
506
3,453
7,494
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
8
2 / 1 / 0
5,324
410
4,610
5,884
1,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
LC_king2205_
Tsukuyomi
7
0 / 6 / 0
5,212
401
912
6,480
1,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
STM_CHACA
Aphrodite
10
0 / 2 / 0
5,908
454
4,332
5,442
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
0 / 2 / 0
5,975
460
3,885
7,491
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cabrakan
cr1cr1
Cabrakan
12
1 / 7 / 0
6,860
528
5,570
12,210
7,448
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
18
Kills
3
3
Deaths
18
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
DeadShot3021
Achilles
5
0
4
7
L
Izanami
2
1
0
2
W
6
1
2
7
L
Tsukuyomi
LC_king2205_
Tsukuyomi
0
6
0
0
W
Sylvanus
SMOOVE_GUNNAH
Sylvanus
2
0
4
4
L
Aphrodite
STM_CHACA
Aphrodite
0
2
0
0
L
0
2
0
0
W
4
0
1
4.5
L
Cabrakan
cr1cr1
Cabrakan
1
7
0
0.14
W
Danzaburou
wimiru
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,806
Damage
19,309
34,031
Taken
37,507
17,100
Mitigated
18,942
13,102
Healing
12,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DeadShot3021
Achilles
4,814
2,465
0
2,717
6,977
3,933
0
1,463
5,464
0
40,876
L
Izanami
4,610
3,690
0
621
5,884
1,463
355
1,683
4,201
0
26,548
W
6,737
792
277
2,706
7,398
2,857
419
4,616
2,782
58,486
0
L
Tsukuyomi
LC_king2205_
Tsukuyomi
912
337
0
244
6,480
1,448
0
0
6,480
0
20,601
W
Sylvanus
SMOOVE_GUNNAH
Sylvanus
2,948
920
615
2,808
6,685
3,373
310
2,101
4,312
17,886
0
L
Aphrodite
STM_CHACA
Aphrodite
4,332
195
2,067
3,197
5,442
1,722
125
920
4,522
28,204
0
L
3,885
529
18
3,431
7,491
6,861
0
1,406
6,019
31,203
0
W
3,854
1,453
0
2,034
5,477
4,820
1,238
2,891
2,300
0
37,852
L
Cabrakan
cr1cr1
Cabrakan
5,570
724
0
2,505
12,210
7,448
624
5,310
6,600
48,149
0
W
Danzaburou
wimiru
Danzaburou
3,453
1,272
123
1,822
7,494
2,117
616
1,870
5,386
0
35,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,242
Gold Earned
29,279
413
Minions Killed
287
0
Camps Cleared
0
1,186,239
Distance Traveled
921,139
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,461
574
91
7
0
275,273
2
L
Izanami
5,324
410
40
3
0
153,148
1
W
Ra
8,386
645
132
10
0
244,242
1
L
Tsukuyomi
5,212
401
42
3
0
164,174
1
W
Sylvanus
6,489
499
29
2
0
210,024
5
L
Aphrodite
5,908
454
71
5
0
247,603
5
L
Hades
5,975
460
57
4
0
154,398
1
W
Bellona
7,322
563
87
7
0
232,795
0
L
Cabrakan
6,860
528
77
6
0
201,816
0
W
Danzaburou
6,584
506
74
6
0
223,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role