Player Matchup

Hun Batz
Hun Batz
Funpa
Hun Batz
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,769 Elo+
Party 2
Cupid
Cupid
Keyboardsbroken
Cupid
Level 25
God Stats
20W - 15L
1,659 SR
Queue Stats
308W - 277L
1,570 Elo+
Solo
Zeus
Zeus
Loxxxi
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,769 Elo+
Party 2
Fenrir
Fenrir
Nianshen
Fenrir
Level 28
God Stats
26W - 27L
1,680 SR
Queue Stats
166W - 159L
1,573 Elo+
Solo
Anubis
Anubis
antinetrinio
Anubis
Level 22
God Stats
6W - 2L
1,968 SR
Queue Stats
47W - 41L
1,543 Elo+
Solo
Team Averages
Level 20
1,661 SR
1,645 Elo+

VS

Team Averages
Level 15
1,596 SR
1,581 Elo+
Jing Wei
Jing Wei
Bruzei616
Jing Wei
Level 22
God Stats
2W - 1L
1,728 SR
Queue Stats
126W - 155L
1,534 Elo+
Solo
Artemis
Artemis
Ofli5061
Artemis
Level 6
God Stats
41W - 38L
1,792 SR
Queue Stats
181W - 180L
1,661 Elo+
Solo
Zeus
Zeus
OutPlayerNoob
Zeus
Level 29
God Stats
2W - 2L
1,363 SR
Queue Stats
8W - 5L
1,662 Elo+
Party 1
Neith
Neith
PyruzTheViruz
Neith
Level 7
God Stats
3W - 4L
1,596 SR
Queue Stats
5W - 4L
1,592 Elo+
Party 1
Camazotz
Camazotz
vinshello
Camazotz
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Funpa
Hun Batz
17
2 / 4 / 18
10,685
1,069
12,688
11,734
3,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
21 / 0 / 10
14,519
1,452
33,329
11,071
4,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Zeus
Loxxxi
Zeus
19
2 / 4 / 18
11,268
1,127
15,690
10,454
3,292
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
Nianshen
Fenrir
18
10 / 3 / 10
11,871
1,187
8,713
10,991
7,785
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
18
8 / 2 / 14
12,286
1,229
11,574
9,058
4,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Team 1 Tickets

241

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bruzei616
Jing Wei
13
0 / 1 / 3
8,453
845
1,693
1,763
386
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Ofli5061
Artemis
16
7 / 11 / 2
11,347
1,135
16,907
25,623
10,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 12 / 7
11,414
1,141
15,071
19,052
6,467
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 8 / 9
10,486
1,049
9,882
17,238
6,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Camazotz
vinshello
Camazotz
16
1 / 11 / 4
9,817
982
4,829
22,800
12,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
38
43
Kills
13
13
Deaths
43
70
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bruzei616
Jing Wei
0
1
3
1.5
W
Hun Batz
Funpa
Hun Batz
2
4
18
2.75
W
21
0
10
26
W
Zeus
Loxxxi
Zeus
2
4
18
2.75
W
Fenrir
Nianshen
Fenrir
10
3
10
5
L
Artemis
Ofli5061
Artemis
7
11
2
0.73
L
3
12
7
0.54
L
2
8
9
0.81
W
Anubis
8
2
14
7.5
L
Camazotz
vinshello
Camazotz
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,994
Damage
48,382
53,308
Taken
86,476
24,080
Mitigated
36,773
12,073
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bruzei616
Jing Wei
1,693
1,173
0
0
1,763
386
0
744
1,019
0
4,312
W
Hun Batz
Funpa
Hun Batz
12,688
4,130
270
1,089
11,734
3,951
0
3,770
7,939
0
18,846
W
33,329
22,204
61
3,849
11,071
4,997
0
1,708
9,263
0
55,175
W
Zeus
Loxxxi
Zeus
15,690
1,579
0
1,526
10,454
3,292
0
4,672
5,732
31,681
0
W
Fenrir
Nianshen
Fenrir
8,713
4,005
0
1,449
10,991
7,785
0
3,416
7,500
0
22,058
L
Artemis
Ofli5061
Artemis
16,907
8,652
705
2,380
25,623
10,891
0
6,315
19,308
0
41,774
L
15,071
2,952
0
10
19,052
6,467
0
5,947
13,105
44,906
0
L
9,882
4,536
193
2,137
17,238
6,394
0
5,574
11,664
0
28,826
W
Anubis
11,574
0
270
3,559
9,058
4,055
0
1,505
7,528
44,917
0
L
Camazotz
vinshello
Camazotz
4,829
1,856
0
2,590
22,800
12,635
0
8,684
14,116
0
13,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,629
Gold Earned
51,517
212
Minions Killed
171
8
Camps Cleared
4
930,212
Distance Traveled
711,699
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,453
845
8
1
1
66,964
1
W
Hun Batz
10,685
1,069
11
1
0
195,190
0
W
Cupid
14,519
1,452
58
6
3
203,924
0
W
Zeus
11,268
1,127
27
3
1
138,295
3
W
Fenrir
11,871
1,187
31
3
3
210,970
2
L
Artemis
11,347
1,135
49
5
1
153,028
0
L
Zeus
11,414
1,141
56
6
2
157,879
1
L
Neith
10,486
1,049
43
4
0
167,122
0
W
Anubis
12,286
1,229
85
9
1
181,833
1
L
Camazotz
9,817
982
15
2
0
166,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role