Player Matchup

Bellona
Bellona
Dragnovith-02
Bellona
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,597 Elo+
Party 1
Janus
Janus
LovelySticks
Janus
Level 25
God Stats
14W - 9L
1,733 SR
Queue Stats
107W - 83L
1,674 Elo+
Solo
Chaac
Chaac
Lulada02
Chaac
Level 17
God Stats
10W - 2L
1,707 SR
Queue Stats
30W - 38L
1,597 Elo+
Party 1
Izanami
Izanami
St0n3rTom
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,625 Elo+
Solo
Ymir
Ymir
SylvanVoice7664
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,695 Elo+
Solo
Team Averages
Level 17
1,588 SR
1,638 Elo+

VS

Team Averages
Level 18
1,576 SR
1,674 Elo+
Neith
Neith
FaZe_Wolf999
Neith
Level 8
God Stats
5W - 4L
1,684 SR
Queue Stats
7W - 6L
1,652 Elo+
Party 2
Nu Wa
Nu Wa
Icommitdeicide
Nu Wa
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 35L
1,687 Elo+
Solo
Cthulhu
Cthulhu
LatexVelma
Cthulhu
Level 4
God Stats
47W - 31L
1,945 SR
Queue Stats
333W - 266L
1,735 Elo+
Solo
Zeus
Zeus
MexicanPsycho16
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,654 Elo+
Party 2
Fenrir
Fenrir
UncleNate828
Fenrir
Level 26
God Stats
1W - 1L
1,250 SR
Queue Stats
74W - 73L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
3
0 / 2 / 0
2,750
550
328
1,907
740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
1 / 0 / 0
3,385
677
701
1,349
269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chaac
Lulada02
Chaac
7
4 / 1 / 0
3,970
794
2,301
3,701
1,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
St0n3rTom
Izanami
7
1 / 1 / 0
3,781
756
1,335
2,643
567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

2
0 / 1 / 0
2,611
522
0
1,190
459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,168
634
481
1,588
290
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
2 / 0 / 0
3,789
758
1,441
1,517
323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
LatexVelma
Cthulhu
5
1 / 0 / 0
3,279
656
709
2,691
1,103
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
2 / 3 / 0
3,850
770
757
2,620
459
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
4
0 / 1 / 1
3,159
632
572
3,244
784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
6
Kills
5
5
Deaths
6
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
2
0
0
W
0
2
1
0.25
W
2
0
0
2
W
Cthulhu
LatexVelma
Cthulhu
1
0
0
1
L
1
0
0
1
L
Chaac
Lulada02
Chaac
4
1
0
4
W
2
3
0
0.67
L
Izanami
St0n3rTom
Izanami
1
1
0
1
L
0
1
0
0
W
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,665
Damage
3,960
10,790
Taken
11,660
3,402
Mitigated
2,959
3,919
Healing
4,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
328
136
0
205
1,907
740
0
368
1,531
0
3,012
W
481
331
0
22
1,588
290
312
123
1,437
0
7,282
W
1,441
510
0
885
1,517
323
0
220
1,255
14,724
0
W
Cthulhu
LatexVelma
Cthulhu
709
75
0
1,386
2,691
1,103
0
0
2,691
11,094
0
L
701
41
0
640
1,349
269
0
254
1,049
11,975
0
L
Chaac
Lulada02
Chaac
2,301
408
0
1,743
3,701
1,367
0
727
2,966
0
13,322
W
757
435
0
450
2,620
459
132
0
2,620
5,760
0
L
Izanami
St0n3rTom
Izanami
1,335
1,006
0
1,331
2,643
567
0
793
1,842
0
15,896
L
0
0
0
0
1,190
459
0
627
495
1,824
0
W
Fenrir
572
203
0
1,665
3,244
784
0
246
2,956
0
6,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,497
Gold Earned
17,245
98
Minions Killed
103
0
Camps Cleared
0
376,992
Distance Traveled
441,578
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
2,750
550
12
2
0
51,805
0
W
Neith
3,168
634
14
3
0
86,008
0
W
Nu Wa
3,789
758
27
5
0
85,446
0
W
Cthulhu
3,279
656
26
5
0
96,420
2
L
Janus
3,385
677
25
5
0
93,232
2
L
Chaac
3,970
794
20
4
0
78,230
0
W
Zeus
3,850
770
11
2
0
79,520
0
L
Izanami
3,781
756
38
8
0
89,230
2
L
Ymir
2,611
522
3
1
0
64,495
0
W
Fenrir
3,159
632
25
5
0
94,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role