Player Matchup

Sylvanus
Sylvanus
Canerígeno
Sylvanus
Level 108
God Stats
9W - 7L
1,581 SR
Queue Stats
23W - 28L
1,457 Elo+
Party 3
King Arthur
King Arthur
Jinsoyun
King Arthur
Level 147
God Stats
36W - 27L
1,509 SR
Queue Stats
487W - 446L
1,517 Elo+
Party 3
Danzaburou
Danzaburou
Matejas111
Danzaburou
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
282W - 282L
1,589 Elo+
Solo
Tsukuyomi
Tsukuyomi
Victorhiu
Tsukuyomi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,369 Elo+
Party 3
Scylla
Scylla
zincmaster
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 128
1,518 SR
1,487 Elo+

VS

Team Averages
Level 73
1,417 SR
1,518 Elo+
He Bo
He Bo
Arenset
He Bo
Level 123
God Stats
3W - 9L
1,576 SR
Queue Stats
23W - 22L
1,611 Elo+
Solo
Sobek
Sobek
Flashpoint1994
Sobek
Level 82
God Stats
3W - 4L
1,194 SR
Queue Stats
224W - 255L
1,364 Elo+
Party 2
King Arthur
King Arthur
Juanitae
King Arthur
Level 28
God Stats
0W - 2L
1,248 SR
Queue Stats
38W - 30L
1,588 Elo+
Party 1
Hou Yi
Hou Yi
Ldar
Hou Yi
Level 28
God Stats
1W - 5L
1,565 SR
Queue Stats
95W - 90L
1,437 Elo+
Party 2
Achilles
Achilles
scarhevy23
Achilles
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 36L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Canerígeno
Sylvanus
16
4 / 4 / 10
11,346
516
6,001
18,738
19,201
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
Jinsoyun
King Arthur
20
9 / 0 / 6
12,940
588
15,776
22,562
18,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Matejas111
Danzaburou
20
7 / 4 / 3
13,302
605
12,955
19,099
7,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
Victorhiu
Tsukuyomi
20
6 / 3 / 6
12,266
558
12,981
17,130
7,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Scylla
zincmaster
Scylla
15
1 / 2 / 7
10,345
470
5,886
9,942
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Arenset
He Bo
16
4 / 5 / 3
10,448
475
11,546
10,239
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
1 / 6 / 7
8,748
398
6,845
20,151
22,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Juanitae
King Arthur
14
2 / 6 / 0
8,683
395
9,234
16,668
13,013
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hou Yi
Ldar
Hou Yi
17
3 / 5 / 1
10,684
486
9,927
16,273
5,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
scarhevy23
Achilles
16
3 / 5 / 4
10,123
460
7,885
15,944
7,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
27
Kills
13
13
Deaths
27
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
Arenset
He Bo
4
5
3
1.1
W
Sylvanus
Canerígeno
Sylvanus
4
4
10
2.25
L
1
6
7
0.75
W
King Arthur
Jinsoyun
King Arthur
9
0
6
12
L
King Arthur
Juanitae
King Arthur
2
6
0
0.33
L
Hou Yi
Ldar
Hou Yi
3
5
1
0.7
W
Danzaburou
Matejas111
Danzaburou
7
4
3
2.13
W
Tsukuyomi
Victorhiu
Tsukuyomi
6
3
6
3
L
Achilles
scarhevy23
Achilles
3
5
4
1
W
Scylla
zincmaster
Scylla
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,599
Damage
45,437
87,471
Taken
79,275
57,397
Mitigated
52,957
41,568
Healing
16,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Arenset
He Bo
11,546
256
0
340
10,239
3,787
0
2,022
8,171
65,919
0
W
Sylvanus
Canerígeno
Sylvanus
6,001
1,057
3,576
6,299
18,738
19,201
234
6,592
12,146
20,002
0
L
6,845
941
0
3,795
20,151
22,935
0
4,297
15,626
26,557
0
W
King Arthur
Jinsoyun
King Arthur
15,776
1,534
0
11,987
22,562
18,783
179
5,520
17,042
0
80,218
L
King Arthur
Juanitae
King Arthur
9,234
952
0
2,183
16,668
13,013
0
2,716
13,856
0
40,270
L
Hou Yi
Ldar
Hou Yi
9,927
5,910
0
4,894
16,273
5,968
74
1,505
14,768
0
73,129
W
Danzaburou
Matejas111
Danzaburou
12,955
6,540
0
10,357
19,099
7,530
0
1,816
17,283
0
98,603
W
Tsukuyomi
Victorhiu
Tsukuyomi
12,981
2,246
0
6,657
17,130
7,936
0
4,984
12,146
0
105,915
L
Achilles
scarhevy23
Achilles
7,885
1,426
0
5,026
15,944
7,254
0
931
14,967
0
77,961
W
Scylla
zincmaster
Scylla
5,886
197
0
2,692
9,942
3,947
1,093
3,728
6,214
69,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,199
Gold Earned
48,686
581
Minions Killed
471
0
Camps Cleared
0
2,180,663
Distance Traveled
2,045,472
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,448
475
131
6
0
360,237
3
W
Sylvanus
11,346
516
26
1
0
385,215
6
L
Sobek
8,748
398
32
1
0
441,525
1
W
King Arthur
12,940
588
156
7
0
490,495
3
L
King Arthur
8,683
395
69
3
0
398,686
2
L
Hou Yi
10,684
486
119
5
0
382,121
0
W
Danzaburou
13,302
605
137
6
0
412,320
1
W
Tsukuyomi
12,266
558
155
7
0
473,021
2
L
Achilles
10,123
460
120
5
0
462,903
3
W
Scylla
10,345
470
107
5
0
419,612
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role