Player Matchup

Merlin
Merlin
Bronze III
KhephriMain
Merlin
Bronze III
Level 80
God Stats
2W - 0L
1,767 SR
Queue Stats
2W - 4L
1,534 MMR
Party 2
Tyr
Tyr
Gold III
Truwick
Tyr
Gold III
Level 69
God Stats
6W - 7L
1,500 SR
Queue Stats
399W - 411L
1,460 MMR
Solo
Izanami
Izanami
Bronze III
YungClap
Izanami
Bronze III
Level 32
God Stats
1W - 4L
1,640 SR
Queue Stats
111W - 117L
1,400 MMR
Party 2
Terra
Terra
Bronze III
sxndwich
Terra
Bronze III
Level 141
God Stats
6W - 2L
1,500 SR
Queue Stats
161W - 165L
1,465 MMR
Solo
Ne Zha
Ne Zha
Gold IV
tortamos
Ne Zha
Gold IV
Level 125
God Stats
6W - 4L
1,676 SR
Queue Stats
200W - 234L
1,468 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,617 SR
1,465 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,454 SR
1,465 MMR
Janus
Janus
Bronze III
Meishhy
Janus
Bronze III
Level 119
God Stats
3W - 4L
1,154 SR
Queue Stats
100W - 93L
1,470 MMR
Solo
Nemesis
Nemesis
Gold III
Messorem
Nemesis
Gold III
Level 159
God Stats
5W - 2L
1,878 SR
Queue Stats
221W - 225L
1,495 MMR
Party 1
Thanatos
Thanatos
Silver II
Somatics
Thanatos
Silver II
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 29L
1,456 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze III
brandflakes999
Cu Chulainn
Bronze III
Level 79
God Stats
6W - 9L
1,441 SR
Queue Stats
15W - 21L
1,459 MMR
Solo
Skadi
Skadi
Bronze III
stranger211
Skadi
Bronze III
Level 57
God Stats
1W - 1L
1,297 SR
Queue Stats
7W - 14L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
1 / 7 / 12
14,107
486
13,714
14,864
6,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
20
11 / 7 / 8
16,587
572
26,194
37,317
51,201
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
YungClap
Izanami
20
14 / 3 / 5
17,434
601
26,006
13,730
6,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
sxndwich
Terra
19
4 / 7 / 18
14,047
484
13,564
24,911
28,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
tortamos
Ne Zha
20
8 / 7 / 11
15,814
545
13,867
28,028
15,551
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ScyllaSetTsukuyomiPersephoneCthulhu

VS

Bans
DanzaburouYmirCupidYemojaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Meishhy
Janus
20
6 / 5 / 7
14,014
483
15,237
18,008
6,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Messorem
Nemesis
20
11 / 8 / 4
14,165
488
13,622
23,635
16,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Somatics
Thanatos
20
9 / 5 / 11
16,033
553
18,142
29,457
27,916
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cu Chulainn
brandflakes999
Cu Chulainn
19
2 / 9 / 7
13,046
450
19,713
28,720
30,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
3 / 11 / 2
13,089
451
7,129
23,351
8,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
62
38
Kills
31
31
Deaths
38
54
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
7
12
1
L
Janus
Meishhy
Janus
6
5
7
1.9
L
Nemesis
Messorem
Nemesis
11
8
4
1.63
L
Thanatos
Somatics
Thanatos
9
5
11
2.9
W
Tyr
11
7
8
2.14
W
Izanami
YungClap
Izanami
14
3
5
5.5
L
Cu Chulainn
brandflakes999
Cu Chulainn
2
9
7
0.61
L
3
11
2
0.36
W
Terra
sxndwich
Terra
4
7
18
1.86
W
Ne Zha
tortamos
Ne Zha
8
7
11
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,345
Damage
73,843
118,850
Taken
123,171
108,502
Mitigated
89,305
37,684
Healing
36,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
13,714
433
0
1,176
14,864
6,758
1,864
2,637
12,001
77,330
0
L
Janus
Meishhy
Janus
15,237
1,084
158
4,276
18,008
6,321
272
3,983
13,767
97,318
0
L
Nemesis
Messorem
Nemesis
13,622
6,671
0
3,028
23,635
16,873
0
3,785
19,753
0
98,627
L
Thanatos
Somatics
Thanatos
18,142
3,450
0
20,181
29,457
27,916
0
8,297
20,803
4,285
71,349
W
Tyr
26,194
4,868
0
11,639
37,317
51,201
2,036
5,730
31,461
0
89,449
W
Izanami
YungClap
Izanami
26,006
21,170
0
4,303
13,730
6,640
4,515
3,501
10,149
0
120,803
L
Cu Chulainn
brandflakes999
Cu Chulainn
19,713
3,235
0
4,998
28,720
30,164
296
5,642
22,893
11,282
69,286
L
7,129
2,403
0
3,761
23,351
8,031
766
5,083
18,151
0
77,173
W
Terra
sxndwich
Terra
13,564
1,400
6,161
5,486
24,911
28,352
398
6,034
18,623
45,704
0
W
Ne Zha
tortamos
Ne Zha
13,867
4,338
0
8,919
28,028
15,551
1,758
5,971
21,853
0
102,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,989
Gold Earned
70,347
605
Minions Killed
663
0
Camps Cleared
0
2,753,414
Distance Traveled
2,657,922
13
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,107
486
148
5
0
521,101
0
L
Janus
14,014
483
159
5
0
536,568
15
L
Nemesis
14,165
488
126
4
0
583,417
3
L
Thanatos
16,033
553
109
4
0
563,916
3
W
Tyr
16,587
572
131
5
0
533,928
0
W
Izanami
17,434
601
168
6
0
563,352
2
L
Cu Chulainn
13,046
450
143
5
0
514,466
9
L
Skadi
13,089
451
126
4
0
459,555
6
W
Terra
14,047
484
45
2
0
586,889
11
W
Ne Zha
15,814
545
113
4
0
548,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role