Player Matchup

Sobek
Sobek
BolilloPK2
Sobek
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 58L
1,487 Elo+
Party 1
Hera
Hera
CheechYeee
Hera
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,464 Elo+
Party 1
Hun Batz
Hun Batz
godsslayer_Garou
Hun Batz
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,688 Elo+
Party 1
Team Averages
Level 57
1,500 SR
1,546 Elo+

VS

Team Averages
Level 19
1,448 SR
1,505 Elo+
Merlin
Merlin
Djaneiro6682
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,468 Elo+
Solo
Mercury
Mercury
Red X Fire1118
Mercury
Level 29
God Stats
1W - 1L
1,489 SR
Queue Stats
55W - 52L
1,603 Elo+
Solo
Ares
Ares
Tonnette
Ares
Level 17
God Stats
1W - 3L
1,355 SR
Queue Stats
9W - 13L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
3 / 0 / 14
8,480
848
4,689
11,115
8,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 1 / 11
6,839
684
1,312
3,436
1,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
14 / 1 / 2
9,236
924
9,073
7,052
2,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 6 / 0
5,781
578
1,954
5,140
1,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 7 / 2
6,112
611
1,952
6,272
2,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
9
1 / 4 / 0
6,471
647
3,228
7,756
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
17
Kills
1
2
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
0
14
10
W
0
1
11
5.5
L
Merlin
0
6
0
0
L
0
7
2
0.14
L
Ares
1
4
0
0.25
W
14
1
2
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
7,134
21,603
Taken
19,168
12,493
Mitigated
8,803
6,131
Healing
2,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
4,689
265
629
5,060
11,115
8,413
610
2,975
8,140
17,476
0
W
1,312
378
0
231
3,436
1,394
274
953
2,483
9,787
0
L
Merlin
1,954
292
0
45
5,140
1,504
0
1,862
3,278
13,866
0
L
1,952
683
0
424
6,272
2,811
0
1,882
4,390
0
11,762
L
Ares
3,228
222
0
1,881
7,756
4,488
0
2,281
5,475
9,223
0
W
9,073
2,586
0
211
7,052
2,686
0
1,287
5,765
0
39,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,555
Gold Earned
18,364
113
Minions Killed
53
0
Camps Cleared
0
459,963
Distance Traveled
417,501
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,480
848
27
3
0
179,789
2
W
Hera
6,839
684
22
2
0
103,422
0
L
Merlin
5,781
578
24
2
0
134,239
4
L
Mercury
6,112
611
16
2
0
145,886
0
L
Ares
6,471
647
13
1
0
137,376
0
W
Hun Batz
9,236
924
64
6
0
176,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role