Player Matchup

Sylvanus
Sylvanus
DOLAADILL
Sylvanus
Level 87
God Stats
52W - 45L
1,538 SR
Queue Stats
110W - 120L
1,548 Elo+
Party 1
Cernunnos
Cernunnos
SuperDuperAj
Cernunnos
Level 44
God Stats
27W - 23L
1,586 SR
Queue Stats
102W - 89L
1,540 Elo+
Party 1
Chaac
Chaac
TTGBackfire
Chaac
Level 86
God Stats
17W - 7L
1,801 SR
Queue Stats
83W - 96L
1,426 Elo+
Party 1
Awilix
Awilix
amjjr1993
Awilix
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,318 Elo+
Party 1
Scylla
Scylla
mikeybones80
Scylla
Level 95
God Stats
28W - 23L
1,505 SR
Queue Stats
185W - 166L
1,459 Elo+
Party 1
Team Averages
Level 75
1,586 SR
1,458 Elo+

VS

Team Averages
Level 71
1,552 SR
1,446 Elo+
Baba Yaga
Baba Yaga
CAFEkatArt
Baba Yaga
Level 122
God Stats
3W - 10L
1,568 SR
Queue Stats
275W - 236L
1,525 Elo+
Party 2
Fenrir
Fenrir
Copcicle
Fenrir
Level 96
God Stats
3W - 3L
1,498 SR
Queue Stats
79W - 76L
1,504 Elo+
Party 2
Artio
Artio
Forbzy68
Artio
Level 69
God Stats
1W - 2L
1,693 SR
Queue Stats
66W - 76L
1,514 Elo+
Party 2
Izanami
Izanami
Glowless
Izanami
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 203L
1,393 Elo+
Solo
Sun Wukong
Sun Wukong
TakenMadness
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DOLAADILL
Sylvanus
15
3 / 1 / 16
10,427
549
7,622
12,126
9,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
SuperDuperAj
Cernunnos
18
12 / 1 / 3
12,713
669
15,772
17,570
7,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
5 / 1 / 7
11,570
609
14,261
17,663
16,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
amjjr1993
Awilix
17
5 / 3 / 5
11,160
587
7,450
11,660
6,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Scylla
18
6 / 1 / 4
11,912
627
10,978
8,481
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CAFEkatArt
Baba Yaga
14
0 / 2 / 1
7,810
411
10,374
8,380
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Copcicle
Fenrir
15
7 / 6 / 0
9,762
514
10,152
16,089
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Forbzy68
Artio
10
0 / 6 / 3
6,715
353
2,434
16,808
9,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Glowless
Izanami
11
0 / 12 / 5
7,105
374
8,019
18,541
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
TakenMadness
Sun Wukong
12
0 / 6 / 2
7,764
409
5,153
16,046
9,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
31
Kills
7
7
Deaths
32
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
CAFEkatArt
Baba Yaga
0
2
1
0.25
L
Fenrir
Copcicle
Fenrir
7
6
0
1.17
W
Sylvanus
DOLAADILL
Sylvanus
3
1
16
11
L
Artio
Forbzy68
Artio
0
6
3
0.25
L
Izanami
Glowless
Izanami
0
12
5
0.21
W
Cernunnos
SuperDuperAj
Cernunnos
12
1
3
13.5
W
5
1
7
8.5
L
Sun Wukong
TakenMadness
Sun Wukong
0
6
2
0.17
W
Awilix
amjjr1993
Awilix
5
3
5
2.5
W
Scylla
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,083
Damage
36,132
67,500
Taken
75,864
43,692
Mitigated
32,264
32,312
Healing
19,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
CAFEkatArt
Baba Yaga
10,374
206
0
2,927
8,380
2,793
0
1,606
6,724
54,964
0
L
Fenrir
Copcicle
Fenrir
10,152
2,047
0
3,598
16,089
7,069
0
4,230
11,809
0
43,230
W
Sylvanus
DOLAADILL
Sylvanus
7,622
2,019
2,224
4,047
12,126
9,390
745
3,403
8,506
35,736
10,825
L
Artio
Forbzy68
Artio
2,434
40
332
2,525
16,808
9,647
0
5,997
10,736
16,616
0
L
Izanami
Glowless
Izanami
8,019
5,155
0
5,023
18,541
3,731
0
4,039
14,427
0
35,373
W
Cernunnos
SuperDuperAj
Cernunnos
15,772
10,932
0
12,975
17,570
7,774
5,760
2,370
15,146
0
88,739
W
14,261
2,100
0
11,127
17,663
16,313
1,855
2,022
15,121
0
58,833
L
Sun Wukong
TakenMadness
Sun Wukong
5,153
884
0
4,949
16,046
9,024
0
2,288
13,158
0
33,673
W
Awilix
amjjr1993
Awilix
7,450
3,488
0
500
11,660
6,969
0
1,916
9,603
0
76,668
W
Scylla
10,978
1,447
0
1,439
8,481
3,246
3,316
2,333
5,835
80,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,782
Gold Earned
39,156
567
Minions Killed
332
0
Camps Cleared
0
1,831,708
Distance Traveled
1,753,898
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,810
411
104
5
0
374,313
5
L
Fenrir
9,762
514
84
4
0
359,325
1
W
Sylvanus
10,427
549
68
4
0
349,876
1
L
Artio
6,715
353
25
1
0
367,419
3
L
Izanami
7,105
374
49
3
0
314,287
0
W
Cernunnos
12,713
669
134
7
0
334,302
1
W
Chaac
11,570
609
105
6
0
392,469
2
L
Sun Wukong
7,764
409
70
4
0
338,554
0
W
Awilix
11,160
587
118
6
0
387,165
0
W
Scylla
11,912
627
142
7
0
367,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role