Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Rinshura
Hercules
Level 29
God Stats
10W - 21L
1,500 SR
Queue Stats
592W - 570L
1,607 Elo+
Solo
Ganesha
Ganesha
creeping898stage
Ganesha
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 70L
1,862 Elo+
Solo
Camazotz
Camazotz
pra5621
Camazotz
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 84L
1,475 Elo+
Solo
Sol
Sol
zplixX
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 79L
1,749 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,639 Elo+

VS

Team Averages
Level 19
1,576 SR
1,568 Elo+
Vamana
Vamana
Akwuaa
Vamana
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
136W - 115L
1,450 Elo+
Solo
Agni
Agni
Black_Sky_030
Agni
Level 21
God Stats
5W - 1L
1,575 SR
Queue Stats
59W - 25L
1,740 Elo+
Party 1
Nemesis
Nemesis
EccoMafia
Nemesis
Level 13
God Stats
27W - 19L
1,614 SR
Queue Stats
197W - 176L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Pematt22
Cthulhu
Level 5
God Stats
8W - 3L
1,436 SR
Queue Stats
11W - 5L
1,411 Elo+
Solo
Apollo
Apollo
TTK_StRiKeRZzZ
Apollo
Level 28
God Stats
14W - 3L
1,756 SR
Queue Stats
98W - 56L
1,681 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 9 / 1
7,145
376
5,791
14,597
3,994
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
Rinshura
Hercules
15
4 / 2 / 2
9,565
503
14,564
18,443
15,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 3
6,910
364
6,608
16,070
8,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
pra5621
Camazotz
11
2 / 8 / 2
7,984
420
3,207
16,472
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
zplixX
Sol
13
1 / 5 / 1
8,157
429
7,978
13,853
4,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Akwuaa
Vamana
18
5 / 1 / 4
10,829
570
10,732
14,274
11,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
11 / 1 / 4
10,577
557
13,783
7,452
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
EccoMafia
Nemesis
14
3 / 1 / 8
9,088
478
9,711
12,132
5,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Pematt22
Cthulhu
13
3 / 2 / 14
9,580
504
9,807
14,032
11,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
10 / 2 / 13
10,721
564
17,999
15,616
7,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
75
7
Kills
32
32
Deaths
7
9
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
9
1
0.06
W
Vamana
Akwuaa
Vamana
5
1
4
7
W
11
1
4
13
W
Nemesis
EccoMafia
Nemesis
3
1
8
7
W
Cthulhu
Pematt22
Cthulhu
3
2
14
5
L
Hercules
Rinshura
Hercules
4
2
2
2.5
W
10
2
13
8.25
L
0
8
3
0.19
L
Camazotz
pra5621
Camazotz
2
8
2
0.38
L
Sol
zplixX
Sol
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,148
Damage
62,032
79,435
Taken
63,506
37,781
Mitigated
37,333
22,026
Healing
23,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,791
2,279
151
1,890
14,597
3,994
478
4,735
9,862
0
33,766
W
Vamana
Akwuaa
Vamana
10,732
6,061
0
4,932
14,274
11,031
991
834
13,139
0
78,322
W
13,783
747
0
1,796
7,452
2,871
0
2,363
4,988
64,870
0
W
Nemesis
EccoMafia
Nemesis
9,711
3,530
0
4,152
12,132
5,186
0
2,705
9,277
0
57,752
W
Cthulhu
Pematt22
Cthulhu
9,807
1,733
697
3,040
14,032
11,188
300
5,380
8,632
27,475
0
L
Hercules
Rinshura
Hercules
14,564
4,230
0
9,154
18,443
15,452
0
4,491
13,952
261
63,128
W
17,999
11,610
0
8,832
15,616
7,057
2,158
3,423
12,093
0
62,630
L
6,608
455
0
1,742
16,070
8,931
0
6,252
9,818
14,865
0
L
Camazotz
pra5621
Camazotz
3,207
393
0
3,219
16,472
4,930
392
3,880
12,592
0
19,743
L
Sol
zplixX
Sol
7,978
1,107
0
5,870
13,853
4,474
0
4,232
9,621
50,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,761
Gold Earned
50,795
334
Minions Killed
481
0
Camps Cleared
0
1,708,189
Distance Traveled
1,965,077
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,145
376
60
3
0
343,137
0
W
Vamana
10,829
570
144
8
0
432,011
8
W
Agni
10,577
557
127
7
0
398,638
4
W
Nemesis
9,088
478
86
5
0
414,762
3
W
Cthulhu
9,580
504
33
2
0
379,769
4
L
Hercules
9,565
503
123
6
0
360,691
3
W
Apollo
10,721
564
91
5
0
339,897
3
L
Ganesha
6,910
364
5
0
0
317,696
1
L
Camazotz
7,984
420
37
2
0
374,113
1
L
Sol
8,157
429
109
6
0
312,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role