Player Matchup

Pele
Pele
KermitSS
Pele
Level 15
God Stats
33W - 25L
1,528 SR
Queue Stats
172W - 175L
1,521 Elo+
Solo
Bakasura
Bakasura
Nimgok
Bakasura
Level 17
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Bacchus
Bacchus
Prynn
Bacchus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,168 Elo+
Party 2
Ra
Ra
cpitty22
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,168 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
whacksucka
Ah Muzen Cab
Level 18
God Stats
3W - 2L
1,313 SR
Queue Stats
70W - 75L
1,502 Elo+
Solo
Team Averages
Level 12
1,468 SR
1,372 Elo+

VS

Team Averages
Level 24
1,587 SR
1,467 Elo+
Chaac
Chaac
Banditboy32
Chaac
Level 12
God Stats
7W - 3L
1,582 SR
Queue Stats
74W - 69L
1,607 Elo+
Solo
Neith
Neith
MarioCP
Neith
Level 10
God Stats
1W - 2L
1,376 SR
Queue Stats
1W - 3L
1,347 Elo+
Party 1
Ares
Ares
Pandriant
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,185 Elo+
Party 1
Nemesis
Nemesis
SerchSnow
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chang'e
Chang'e
XOTZ_SAM03
Chang'e
Level 89
God Stats
2W - 1L
1,976 SR
Queue Stats
57W - 54L
1,697 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
9 / 2 / 2
9,753
574
6,473
9,421
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bakasura
Nimgok
Bakasura
18
17 / 1 / 3
11,536
679
16,689
16,024
7,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Prynn
Bacchus
11
0 / 1 / 11
8,302
488
4,531
7,861
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 6 / 9
7,863
463
6,414
7,507
5,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
whacksucka
Ah Muzen Cab
14
2 / 0 / 8
8,940
526
5,979
9,457
3,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
7,766
457
4,990
11,204
9,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
MarioCP
Neith
10
6 / 6 / 1
7,039
414
7,322
12,766
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
0 / 5 / 3
6,152
362
434
10,600
5,959
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
SerchSnow
Nemesis
7
0 / 10 / 1
5,555
327
1,756
12,154
2,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Chang'e
XOTZ_SAM03
Chang'e
10
3 / 6 / 0
7,082
417
6,340
8,789
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
31
Kills
10
10
Deaths
31
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Pele
9
2
2
5
L
Neith
MarioCP
Neith
6
6
1
1.08
W
Bakasura
Nimgok
Bakasura
17
1
3
18.5
L
Ares
0
5
3
0.3
W
Bacchus
Prynn
Bacchus
0
1
11
5.5
L
Nemesis
SerchSnow
Nemesis
0
10
1
0.05
L
Chang'e
XOTZ_SAM03
Chang'e
3
6
0
0.5
W
3
6
9
1.25
W
Ah Muzen Cab
whacksucka
Ah Muzen Cab
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,086
Damage
20,842
50,270
Taken
55,513
29,505
Mitigated
24,370
21,104
Healing
9,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,990
501
0
2,833
11,204
9,424
272
2,710
7,980
0
27,633
W
Pele
6,473
1,255
0
1,684
9,421
5,342
735
2,168
7,231
0
66,578
L
Neith
MarioCP
Neith
7,322
2,719
246
2,655
12,766
3,572
0
2,276
9,372
0
28,439
W
Bakasura
Nimgok
Bakasura
16,689
12,278
0
10,516
16,024
7,816
1,604
1,151
14,823
0
63,275
L
Ares
434
82
0
0
10,600
5,959
0
543
9,752
19,887
0
W
Bacchus
Prynn
Bacchus
4,531
734
0
1,234
7,861
7,259
504
1,287
6,426
10,177
0
L
Nemesis
SerchSnow
Nemesis
1,756
651
0
1,194
12,154
2,886
0
3,115
7,984
0
16,274
L
Chang'e
XOTZ_SAM03
Chang'e
6,340
458
656
1,738
8,789
2,529
0
2,301
5,888
27,146
0
W
6,414
997
146
99
7,507
5,719
269
1,515
5,892
25,647
0
W
Ah Muzen Cab
whacksucka
Ah Muzen Cab
5,979
3,901
0
7,425
9,457
3,369
1,454
653
8,729
0
66,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,394
Gold Earned
33,594
392
Minions Killed
204
0
Camps Cleared
0
1,615,269
Distance Traveled
1,320,307
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,766
457
56
3
0
268,057
1
W
Pele
9,753
574
107
6
0
319,393
0
L
Neith
7,039
414
45
3
0
283,741
0
W
Bakasura
11,536
679
129
8
0
376,370
2
L
Ares
6,152
362
31
2
0
283,645
0
W
Bacchus
8,302
488
15
1
0
339,457
1
L
Nemesis
5,555
327
21
1
0
265,119
1
L
Chang'e
7,082
417
51
3
0
219,745
1
W
Ra
7,863
463
31
2
0
295,671
1
W
Ah Muzen Cab
8,940
526
110
6
0
284,378
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role