Player Matchup

The Morrigan
The Morrigan
Gold IV
 
The Morrigan
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
Bu11 T3RRYER
Tyr
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
Reckognition
Serqet
Bronze III
Level 146
God Stats
2W - 2L
1,735 SR
Queue Stats
9W - 4L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
lucasnqn384
Sylvanus
Gold IV
Level 160
God Stats
14W - 15L
1,310 SR
Queue Stats
592W - 580L
1,496 MMR
Solo
Danzaburou
Danzaburou
Bronze III
thunderkill101
Danzaburou
Bronze III
Level 111
God Stats
1W - 0L
1,982 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,606 SR
1,499 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,615 SR
1,498 MMR
Apollo
Apollo
Bronze III
EpicPwnage13
Apollo
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Ymir
Ymir
Silver II
ManBearPigSnake
Ymir
Silver II
Level 89
God Stats
11W - 8L
1,740 SR
Queue Stats
30W - 38L
1,498 MMR
Solo
Medusa
Medusa
Silver II
PlumePlumeSmoker
Medusa
Silver II
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,492 MMR
Solo
Hercules
Hercules
Bronze III
ROCK3RJ10
Hercules
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
xXKINGXx4073
Nu Wa
Bronze III
Level 47
God Stats
0W - 1L
1,833 SR
Queue Stats
0W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
3 / 4 / 15
12,087
576
11,801
14,662
6,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
8 / 0 / 8
14,102
672
14,836
22,904
27,228
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
19
12 / 0 / 8
13,071
622
16,253
18,406
10,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
lucasnqn384
Sylvanus
16
4 / 3 / 21
12,137
578
10,259
24,856
30,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
thunderkill101
Danzaburou
19
10 / 1 / 6
13,965
665
15,353
12,945
5,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
PersephoneSetCu ChulainnScyllaSkadi

VS

Bans
TsukuyomiAchillesXing TianKhepriKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
2 / 3 / 1
8,667
413
4,067
11,761
6,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 9 / 3
8,451
402
6,827
24,408
17,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 10 / 1
8,327
397
6,888
16,300
4,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
ROCK3RJ10
Hercules
14
0 / 6 / 1
7,876
375
6,969
18,777
13,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 9 / 2
7,791
371
12,022
12,345
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
14
37
Kills
6
8
Deaths
37
58
Assists
8
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
3
4
15
2.63
W
8
0
8
12
L
Apollo
2
3
1
0.83
L
1
9
3
0.28
L
2
10
1
0.25
L
Hercules
ROCK3RJ10
Hercules
0
6
1
0.08
W
Serqet
12
0
8
16
W
Sylvanus
lucasnqn384
Sylvanus
4
3
21
4.83
W
Danzaburou
thunderkill101
Danzaburou
10
1
6
13
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,502
Damage
36,773
93,773
Taken
83,591
80,241
Mitigated
44,770
47,108
Healing
8,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
11,801
2,103
0
4,684
14,662
6,824
6,207
5,318
9,030
72,541
3,164
W
14,836
2,026
0
12,089
22,904
27,228
4,125
2,100
17,505
0
100,045
L
Apollo
4,067
1,440
0
250
11,761
6,238
620
1,391
10,011
0
51,981
L
6,827
1,097
0
2,358
24,408
17,172
0
6,623
16,640
39,903
0
L
6,888
2,413
0
662
16,300
4,686
0
5,249
10,537
0
44,906
L
Hercules
ROCK3RJ10
Hercules
6,969
1,567
0
4,513
18,777
13,494
0
2,795
15,586
509
45,969
W
Serqet
16,253
2,777
0
7,332
18,406
10,063
2,464
3,523
14,577
0
85,480
W
Sylvanus
lucasnqn384
Sylvanus
10,259
3,473
7,304
12,158
24,856
30,828
2,685
7,081
17,331
36,567
0
W
Danzaburou
thunderkill101
Danzaburou
15,353
5,789
0
3,541
12,945
5,298
1,518
2,632
9,827
0
115,861
L
12,022
6,096
0
956
12,345
3,180
441
4,949
6,748
44,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,362
Gold Earned
41,112
683
Minions Killed
392
0
Camps Cleared
0
2,048,356
Distance Traveled
1,598,760
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
12,087
576
156
7
0
321,177
5
W
Tyr
14,102
672
205
10
0
456,087
3
L
Apollo
8,667
413
95
5
0
333,706
2
L
Ymir
8,451
402
69
3
0
322,686
1
L
Medusa
8,327
397
87
4
0
285,489
1
L
Hercules
7,876
375
85
4
0
341,485
2
W
Serqet
13,071
622
137
7
0
474,622
4
W
Sylvanus
12,137
578
41
2
0
365,449
3
W
Danzaburou
13,965
665
144
7
0
431,021
5
L
Nu Wa
7,791
371
56
3
0
315,394
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role