Player Matchup

Hou Yi
Hou Yi
Silver I
LeDestinDesDieux
Hou Yi
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold IV
S0WWY
Janus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
ToHaZe
Awilix
Bronze III
Level 63
God Stats
1W - 5L
1,180 SR
Queue Stats
9W - 10L
1,490 MMR
Party 2
Bacchus
Bacchus
Gold IV
fakomeuuh
Bacchus
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,532 MMR
Solo
Guan Yu
Guan Yu
Silver I
strafoufou
Guan Yu
Silver I
Level 147
God Stats
2W - 1L
1,173 SR
Queue Stats
25W - 16L
1,531 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,371 SR
1,511 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,563 SR
1,531 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold IV
BirkSøgaard
Ah Muzen Cab
Gold IV
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 102L
1,527 MMR
Solo
Discordia
Discordia
Gold IV
Davidcete
Discordia
Gold IV
Level 66
God Stats
8W - 3L
1,710 SR
Queue Stats
54W - 50L
1,560 MMR
Party 1
He Bo
He Bo
Silver I
Durexpenbuild
He Bo
Silver I
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,531 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
davich199
Sun Wukong
Silver I
Level 100
God Stats
9W - 3L
1,604 SR
Queue Stats
59W - 50L
1,512 MMR
Party 1
Geb
Geb
Gold IV
joeice1
Geb
Gold IV
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 82L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 1
10,955
522
7,503
15,824
6,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
S0WWY
Janus
15
1 / 6 / 2
9,702
462
8,728
11,497
3,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
ToHaZe
Awilix
13
0 / 6 / 0
8,235
392
1,158
18,715
6,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
fakomeuuh
Bacchus
13
1 / 5 / 2
9,149
436
4,070
16,202
11,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Guan Yu
strafoufou
Guan Yu
14
0 / 9 / 1
8,828
420
6,678
21,731
15,909
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
DanzaburouTsukuyomiCthulhuScyllaNu Wa

VS

Bans
PersephoneCerberusAresCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BirkSøgaard
Ah Muzen Cab
20
2 / 2 / 6
13,471
641
9,429
11,045
4,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Davidcete
Discordia
18
8 / 2 / 11
12,432
592
14,088
10,691
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
12 / 1 / 6
13,278
632
17,824
12,422
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
davich199
Sun Wukong
20
5 / 0 / 7
14,851
707
17,743
20,952
15,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Geb
17
1 / 0 / 12
12,250
583
5,557
14,569
14,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
70
5
Kills
28
28
Deaths
5
6
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BirkSøgaard
Ah Muzen Cab
2
2
6
2.5
W
Discordia
Davidcete
Discordia
8
2
11
6.75
W
12
1
6
15
L
3
2
1
1.75
L
Janus
S0WWY
Janus
1
6
2
0.33
L
Awilix
ToHaZe
Awilix
0
6
0
0
W
Sun Wukong
davich199
Sun Wukong
5
0
7
8.5
L
Bacchus
fakomeuuh
Bacchus
1
5
2
0.4
W
Geb
1
0
12
7
L
Guan Yu
strafoufou
Guan Yu
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,137
Damage
64,641
83,969
Taken
69,679
44,783
Mitigated
44,033
14,872
Healing
28,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BirkSøgaard
Ah Muzen Cab
9,429
4,559
0
5,342
11,045
4,835
4,803
2,307
8,694
0
111,566
W
Discordia
Davidcete
Discordia
14,088
1,558
0
1,796
10,691
4,193
3,180
3,843
6,700
78,897
0
W
17,824
1,310
361
5,313
12,422
5,235
1,339
3,370
8,962
95,494
0
L
7,503
4,180
0
6,045
15,824
6,669
0
3,597
12,187
0
90,276
L
Janus
S0WWY
Janus
8,728
437
0
1,534
11,497
3,954
0
8,894
2,186
68,970
0
L
Awilix
ToHaZe
Awilix
1,158
171
0
990
18,715
6,304
0
7,099
11,486
0
59,282
W
Sun Wukong
davich199
Sun Wukong
17,743
5,024
0
12,229
20,952
15,724
2,592
1,542
19,240
0
124,061
L
Bacchus
fakomeuuh
Bacchus
4,070
313
0
1,431
16,202
11,947
0
9,465
6,476
17,375
0
W
Geb
5,557
999
0
3,929
14,569
14,046
832
4,285
9,844
38,750
0
L
Guan Yu
strafoufou
Guan Yu
6,678
994
170
4,702
21,731
15,909
0
7,364
14,165
0
53,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,869
Gold Earned
66,282
570
Minions Killed
746
0
Camps Cleared
0
2,080,422
Distance Traveled
2,117,699
23
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,471
641
202
10
0
402,527
5
W
Discordia
12,432
592
132
6
0
401,050
4
W
He Bo
13,278
632
135
6
0
433,062
14
L
Hou Yi
10,955
522
203
10
0
372,478
3
L
Janus
9,702
462
143
7
0
422,805
6
L
Awilix
8,235
392
92
4
0
471,648
3
W
Sun Wukong
14,851
707
236
11
0
420,617
7
L
Bacchus
9,149
436
22
1
0
450,048
9
W
Geb
12,250
583
41
2
0
460,443
8
L
Guan Yu
8,828
420
110
5
0
363,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role